Unsteady Tempo
等阶: 3
等级: 1
消耗加成: 110%
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life
Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit
Third Attack in sequence with
Supported Skill deals 20% more Damage
Supported Skill deals 20% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


技能宝石 /5
等阶 | Gems |
---|---|
1 | 轰动猛击 |
3 | Fangs of Frost |
7 | Primal Strikes |
9 | 大地震击 |
11 | Stampede |
来自 /1
未切割的辅助宝石 等阶 3
Level Effect /1
Implicit |
---|
消耗加成: 110% |
等级 | 需求等级 | Str |
---|---|---|
1 | 0 | 6 |
Attribute /4
Unsteady Tempo
Unsteady Tempo
等阶: 3
等级: 1
消耗加成: 110%
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
First Attack in sequence with Supported Skill inflicts Hobble on you equal to 40% of your Life
Second Attack in sequence with Supported Skill has 30% more chance to Critically Hit
Third Attack in sequence with
Supported Skill deals 20% more Damage
Supported Skill deals 20% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Supported Gem /43
跃击
跃向空中,落地时用锤子对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
闪现打击
传送至一名敌人身边并发起[打击]。消耗暴击球能额外传送并打击附近的敌人。
摧甲重击
一次强力攻击,击退敌人并削弱护甲。
霹雳闪
为节杖注入雷电之能,随后猛击地面,在你前方大范围内造成伤害。消耗你拥有的暴击球,从冲击点向前发射闪电投射物。
震地
猛击地面,对周围造成大量伤害,并留下崎岖之地减速敌人。一段时间过后,崎岖之地会爆发出强烈的震波。爆发余震前再次攻击将不会再产生一片崎岖之地。
大地震击
猛击地面,产生一道冲击波,连续对前方范围内的敌人造成伤害。一定数量的敌人被冲击波击中后会向施放震波,对其他敌人造成伤害。
尖刺战吼
猛击地面,打出一道裂缝,对经过的敌人造成范围伤害,裂缝尽头会伸出尖刺。在尖刺附近发动的战吼或其它猛击攻击都会让它破碎,对周围敌人造成伤害。
七伤破
使用近战打击攻击敌人。打击会对可被晕眩的敌人造成重度晕眩。在造成重度晕眩时产生一道震波,对区域内的敌人造成大量伤害。
火山裂缝
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震。
Rapid Assault
施展一连串快速戳刺。
Disengage
后跳远离目标,造成近战伤害并试图将其定身。未指定敌方目标时无法施展。
Blood Hunt
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Whirling Slash
施展环形挥斩,在你周围卷起旋转的沙尘风暴,使效果范围内的敌人减速并致盲。离开该区域会释放旋风风暴,并造成伤害。
Spearfield
猛刺地面,在你面前的大范围内爆发出多重战矛。战矛会留存一段时间,并在敌人接触它们时爆炸。
Whirling Assault
向前推进并以回旋攻势打击周围的敌人。
轰动猛击
猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击。
迅风爆
挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退。
Wave of Frost
向后翻腾并朝你的前方发出一道冰霜波。
幽寒打
发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
冰川之刺
将节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
戮命掌
冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
Shattering Palm
冲向一名敌人并以徒手攻击发起打击,将一块寒冰置入他们体内。敌人受到足量击中伤害或被击败时,寒冰会爆炸,对周围造成高额冰霜伤害。即使装备了节杖,该技能始终以徒手发动。
风暴乱舞
发起一连串凶狠的打击。连续使用时,第三次使用会打击两次,第四次使用会劈下一道强力的感电霹雳。
汲能击
冲向一个目标,并以节杖发起打击。如果目标感电,则会消耗感电,在目标周围释放一道闪电震波,并使你获得一个暴击球。
风雷钟
成功过使用任意技能打击敌人可以积累连击。积累五层连击后产生一口风雷钟,你的技能击中它可以产生伤害性震波。对风雷钟施加元素异常状态会使风雷钟的震波额外造成对应类型的伤害。
冰凌座
向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
Thunderous Leap
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Hammer of the Gods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Shield Wall
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Punch
发动一次徒手[打击]。
Quarterstaff Strike
使用节杖进行[打击]。
Mace Strike
使用锤进行[打击]。
Mace Strike
使用锤进行[打击]。
Mace Strike
使用锤进行[打击]。
Vaulting Impact
Leap forward and Slam the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Cull The Weak
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge. Enemies around you that can be Culled will be highlighted.
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Wind Serpent's Fury
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.
Rake
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Elemental Sundering
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.