| Spectre | Y |
|---|---|
| Area | 乌扎尔, 库阿奇克宝库, 金字塔避难所 |
| Tags | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Packs |
生命
100%
闪避
+30%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
100%
Model Size
112%
Type
VaalZealotDaggerChaos
Metadata
VaalZealotDaggersChaos
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 170—255
暴击率: 5%
攻击间隔: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2650
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
Functions
{
fix_orietation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos"] = {
name = "Chaotic Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
混沌狂热者
人形
Chaotic Zealot
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Packs |
生命
100%
闪避
+30%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
100%
Model Size
112%
Type
VaalZealotDaggerChaos
Metadata
VaalZealotDaggersChaosBloodied
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2650
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
Functions
{
fix_orietation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaosBloodied"] = {
name = "Chaotic Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
混沌狂热者
Chaotic Zealot
| Spectre | Y |
|---|---|
| Area | 阿戈拉特 |
| Tags | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Packs |
生命
100%
闪避
+30%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
100%
Model Size
112%
Type
VaalZealotDaggerChaos
Metadata
VaalZealotDaggersChaosPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 84—125
暴击率: 5%
攻击间隔: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2650
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
Functions
{
fix_orietation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk', L_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk', L_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotDaggerLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Dagger/VaalDaggerAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotDaggersChaosPatrol"] = {
name = "Chaotic Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-75]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Spectre | Y |
|---|---|
| Area | 乌扎尔, 库阿奇克宝库, 金字塔避难所 |
| Tags | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Packs |
生命
115%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 13
攻击间隔
1.425 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotKnifestickChaos
Metadata
VaalZealotKnifestickChaos
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 195—293
暴击率: 5%
攻击间隔: 1.425 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2233
}
Transitionable
{
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos"] = {
name = "Chaotic Zealot",
life = 1.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 13,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalZealotKnifeStickChaosSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalZealotKnifeStickChaosSlash"] = {
name = "GAVaalZealotKnifeStickChaosSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {12, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
混沌狂热者
人形
Chaotic Zealot
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Packs |
生命
115%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 13
攻击间隔
1.425 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotKnifestickChaos
Metadata
VaalZealotKnifestickChaosBloodied
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 214—322
暴击率: 5%
攻击间隔: 1.425 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2233
}
Transitionable
{
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaosBloodied"] = {
name = "Chaotic Zealot",
life = 1.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 13,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalZealotKnifeStickChaosSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalZealotKnifeStickChaosSlash"] = {
name = "GAVaalZealotKnifeStickChaosSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {12, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
混沌狂热者
Chaotic Zealot
| Spectre | Y |
|---|---|
| Area | 阿戈拉特 |
| Tags | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Packs |
生命
115%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 13
攻击间隔
1.425 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotKnifestickChaos
Metadata
VaalZealotKnifestickChaosPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 96—144
暴击率: 5%
攻击间隔: 1.425 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2233
}
Transitionable
{
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/ao/ViperSnap_marker.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Knifestick/VaalKnifestickAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotKnifestickChaosPatrol"] = {
name = "Chaotic Zealot",
life = 1.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 13,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalZealotKnifeStickChaosSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalZealotKnifeStickChaosSlash"] = {
name = "GAVaalZealotKnifeStickChaosSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {12, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-70]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Spectre | Y |
|---|---|
| Area | 乌扎尔, 库阿奇克宝库, 金字塔避难所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Packs |
生命
115%
Energy Shield From Life
20%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 20
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotSpearChaos
Metadata
VaalZealotSpearChaos
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
7,490
2,023
928
1,498
伤害
244
法术伤害
244
命中
2,228
攻击间隔
1.245
经验值
24,733
召唤物生命
7,224
Minion Energy Shield
1,445
召唤物伤害
953
召唤物护甲
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSVaalZealotChaosMortar
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 1.2 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [15]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1119]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_event_stab_for_SpawnObject =
"
IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
"
on_end_or_destroy_SpawnObject =
"
IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2466
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/ao/storm_call.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos"] = {
name = "Chaotic Zealot",
life = 1.15,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 20,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedChaos",
"MMSVaalZealotChaosMortar",
"EDSVaalZealotChaosSnap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalZealotChaosMortar"] = {
name = "MMSVaalZealotChaosMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_projectile_speed_+%_variation_final",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1119, -30, 15, 5, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSVaalZealotChaosSnap"] = {
name = "EDSVaalZealotChaosSnap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
混沌狂热者
人形
Chaotic Zealot
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Packs |
生命
115%
Energy Shield From Life
20%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 20
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotSpearChaos
Metadata
VaalZealotSpearChaosBloodied
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,921
2,413
991
1,784
伤害
268
法术伤害
268
命中
2,502
攻击间隔
1.245
经验值
32,929
召唤物生命
7,970
Minion Energy Shield
1,594
召唤物伤害
1,114
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSVaalZealotChaosMortar
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 1.2 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [15]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1119]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_event_stab_for_SpawnObject =
"
IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
"
on_end_or_destroy_SpawnObject =
"
IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2466
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/ao/storm_call.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaosBloodied"] = {
name = "Chaotic Zealot",
life = 1.15,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 20,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedChaos",
"MMSVaalZealotChaosMortar",
"EDSVaalZealotChaosSnap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalZealotChaosMortar"] = {
name = "MMSVaalZealotChaosMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_projectile_speed_+%_variation_final",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1119, -30, 15, 5, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSVaalZealotChaosSnap"] = {
name = "EDSVaalZealotChaosSnap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
混沌狂热者
Chaotic Zealot
| Spectre | Y |
|---|---|
| Area | 阿戈拉特 |
| Tags | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Packs |
生命
115%
Energy Shield From Life
20%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 20
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotSpearChaos
Metadata
VaalZealotSpearChaosPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
44
生命
1,961
547
547
392
伤害
120
法术伤害
120
命中
936
攻击间隔
1.245
经验值
6,500
召唤物生命
3,379
Minion Energy Shield
676
召唤物伤害
299
召唤物护甲
547
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSVaalZealotChaosMortar
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 1.2 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [15]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1119]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
on_event_stab_for_SpawnObject =
"
IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
"
on_end_or_destroy_SpawnObject =
"
IfVarietyContains( SpearCold, { this.orb.SetStateTo( explode, 1 ); } );
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2466
}
Transitionable
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive =
{
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearBlood' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaos' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearCold' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearFire' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
} );
If( VarietyContains( 'Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearLightning' ), ()
{
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
} );
}
on_death =
{
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk', R_Weapon );
RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk', R_Weapon );
}
}
Preload
{
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearBlood/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearChaos/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotKnifestickCold/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearFire/epk/weaponcharge.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/epk/weaponcharge.epk"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VaalMonsters/Zealots/Spear/VaalSpearAggroAudio.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalZealotSpearLightning/ao/storm_call.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Zealots/VaalZealotSpearChaosPatrol"] = {
name = "Chaotic Zealot",
life = 1.15,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 20,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedChaos",
"MMSVaalZealotChaosMortar",
"EDSVaalZealotChaosSnap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalZealotChaosMortar"] = {
name = "MMSVaalZealotChaosMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_projectile_speed_+%_variation_final",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1119, -30, 15, 5, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSVaalZealotChaosSnap"] = {
name = "EDSVaalZealotChaosSnap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-75]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
混沌狂热者
人形
Chaotic Zealot
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Packs |
生命
100%
闪避
+30%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
100%
Model Size
112%
Type
VaalZealotDaggerChaos
Metadata
VaalZealotDaggersChaosIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 186—280
暴击率: 5%
攻击间隔: 1.245 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotDaggersChaosIncursion"] = {
name = "Chaotic Zealot",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
混沌狂热者
人形
Chaotic Zealot
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Packs |
生命
115%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 13
攻击间隔
1.425 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotKnifestickChaos
Metadata
VaalZealotKnifestickChaosIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 214—322
暴击率: 5%
攻击间隔: 1.425 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotKnifestickChaosIncursion"] = {
name = "Chaotic Zealot",
life = 1.15,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.425,
attackRange = 13,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalZealotKnifeStickChaosSlash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalZealotKnifeStickChaosSlash"] = {
name = "GAVaalZealotKnifeStickChaosSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"base_chance_to_poison_on_hit_%",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {12, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
混沌狂热者
人形
Chaotic Zealot
| Spectre | Y |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Packs |
生命
115%
Energy Shield From Life
20%
闪避
+40%
抗性
伤害
115%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 20
攻击间隔
1.245 Second
Damage Spread
±20%
经验值
115%
Model Size
112%
Type
VaalZealotSpearChaos
Metadata
VaalZealotSpearChaosIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,921
2,413
991
1,784
伤害
268
法术伤害
268
命中
2,502
攻击间隔
1.245
经验值
32,929
召唤物生命
7,970
Minion Energy Shield
1,594
召唤物伤害
1,114
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSVaalZealotChaosMortar
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 1.2 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [15]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1119]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Generic/VaalZealotSpearChaosIncursion"] = {
name = "Chaotic Zealot",
life = 1.15,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.15,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 20,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedChaos",
"MMSVaalZealotChaosMortar",
"EDSVaalZealotChaosSnap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalZealotChaosMortar"] = {
name = "MMSVaalZealotChaosMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_projectile_speed_+%_variation_final",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1119, -30, 15, 5, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSVaalZealotChaosSnap"] = {
name = "EDSVaalZealotChaosSnap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.