瓦洛克,灰烬领主
亡灵
区域: 遗弃宅邸
stance movement speed +% final [233]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Varloch, the Ashen Lord
SpectreN
Area遗弃宅邸
Tags2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
生命
240%
+100%
抗性
0 0 0 0
伤害
345%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 11
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
130%
Type
BloodKnightBossMAP
Metadata
BloodKnightBossMAP_
等级
65
生命
15,631
4,046
伤害
733
法术伤害
733
命中
2,214
攻击间隔
1.5
经验值
64,521
召唤物生命
15,077
召唤物伤害
2,860
召唤物护甲
8,092
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 586–879
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightCleave
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 586–879
暴击率: 5%
攻击伤害: 135%
攻击间隔: 1.5 秒
冷却时间: 9 秒
攻击伤害总增 35%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightCleaveEmpowered
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 586–879
暴击率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
冷却时间: 8 秒
攻击伤害总增 75%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightComboAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 586–879
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.5 秒
冷却时间: 12 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSBloodKnightCleaveBalls
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 453.8 - 680.7 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1415]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GABloodKnightCleaveDash
可触发, 攻击
Base Damage: 586–879
暴击率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
攻击伤害总增 10%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GABloodKnightDashTrigger
可触发, 法术, 伤害
施放间隔: 1 秒
攻击伤害总降 85%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DTTBloodKnightDash
攻击, 位移
冲刺
Base Damage: 586–879
暴击率: 5%
攻击伤害: 80%
攻击间隔: 1.5 秒
冷却时间: 6 秒
攻击伤害总降 20%
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
BloodKnightBlazingLance
攻击, 投射物, 玩家投射物, 范围攻击, 火焰, Barrageable, Spear, UsableWhileMounted
烈燃之枪
Base Damage: 586–879
暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 15 秒
投掷一柄留下火焰痕迹的战矛,使敌人燃烧,随后朝相同方向投出第二柄战矛,使火焰痕迹向外延伸。
每秒造成 14.6 点基础物理伤害
攻击伤害总增 50%
穿透所有目标
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASBloodKnightEnrage
冷却时间: 40 秒
action attack or cast time uses animation length [1]
EASBloodKnightCooldown
action attack or cast time uses animation length [1]
GTBloodKnightBloodFall
可触发
冷却时间: 20 秒
攻击伤害总降 20%
action attack or cast time uses animation length [1]
GSBloodKnightBloodFallSingle
可触发, 法术, 伤害
施放间隔: 1 秒
造成 314.2 - 471.2 物理伤害
每秒造成 490.9 点基础物理伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		spirits;
		max;
		souls;
		wifedead;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Life
{
	on_death =
	"
		IfState( wifedead, 1, (){}, (){ this.vampirequeen.SetStateTo( husbanddead, 1 ); } );
	"
}

Actor
{
	// resets projectiles pierce list between 1st and 2nd swipes
	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered =
	"
		RemoveNamedTask( SharedPierceList );
		AddNamedTask( SharedPierceList );
	"

	basic_action = "ChangeToStance1"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_light_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup.epk' );"
	on_state_light_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup.epk' );"

	on_or_create_state_light_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );
	"

	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
		Call( update_soul_states, soul_intensity );
	"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"

	piano =
	"
		ForEachOfType( 'Metadata/Monsters/HusbandMonster/Objects/BloodKnightPiano', (){ SetStateTo( emerge, 1 ); } );
	"
}

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/HusbandMonster/attachments/HusbandReskinHelmet.ao', aux_L_Weapon_attachment_02 );"
}

Animated
{
	on_event_helmet = "MoveAttachedToBone( aux_L_Weapon_attachment_02, head_jntBnd, 0.0, 'Metadata/Monsters/HusbandMonster/attachments/HusbandReskinHelmet.ao' );"
}

Animated
{
	on_blood_orb_01 = "PlayTextAudio( VampireHusbandBoss_BloodOrb_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_combo_01 = "PlayTextAudio( VampireHusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_cooldown_01 = "PlayTextAudio( VampireHusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"	
	on_dash_slice_01 = "PlayTextAudio( VampireHusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_empower_01 = "PlayTextAudio( VampireHusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( VampireHusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_overhead_01 = "PlayTextAudio( VampireHusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );"
}

Life
{
	on_death = 
	"	
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );
		globals.vampirequeenboss.PlayTextAudio( VampireHusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/BloodKnightBossMAP_"] = {
    name = "Varloch, the Ashen Lord",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "BloodKnightCleave",
        "BloodKnightCleaveEmpowered",
        "BloodKnightComboAttack",
        "MPSBloodKnightCleaveBalls",
        "GABloodKnightCleaveDash",
        "GABloodKnightDashTrigger",
        "GSBloodKnightBloodFallSingle",
        "EASBloodKnightEnrage",
        "EASBloodKnightCooldown",
        "GTBloodKnightBloodFall",
        "DTTBloodKnightDash",
        "BloodKnightBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, 20, baseMultiplier = 1.35, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, 20, baseMultiplier = 1.75, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodKnightCleaveBalls"] = {
    name = "MPSBloodKnightCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1415, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodKnightCleaveDash"] = {
    name = "GABloodKnightCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodKnightDashTrigger"] = {
    name = "GABloodKnightDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodKnightBloodFallSingle"] = {
    name = "GSBloodKnightBloodFallSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.5, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodKnightEnrage"] = {
    name = "EASBloodKnightEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodKnightCooldown"] = {
    name = "EASBloodKnightCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBloodKnightBloodFall"] = {
    name = "GTBloodKnightBloodFall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodKnightDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {3, -50, 8, 50, 4000, 1000, 80, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [233]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Edit

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