Varloch, el Señor ceniciento
No muerto
stance movement speed +% final [233]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Varloch, the Ashen Lord
SpectreN
AreaMansión ruinosa
Tags2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Vida
240%
Resistencia
0 0 0 0
Damage
345%
Precisión
100%
Attack Distance
5 ~ 11
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
130%
Type
BloodKnightBossMAP
Metadata
BloodKnightBossMAP_
Nivel
65
Vida
15,631
Damage
733
Daño de hechizos
733
Precisión
2,228
Tiempo de ataque
1.5
Experiencia
64,521
Minion Life
15,077
Minion Damage
2,860
Minion Armour
8,092
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Daño de ataque: 135%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 9 seg
Inflige un 35% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightCleaveEmpowered
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Daño de ataque: 175%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 75% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodKnightComboAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Daño de ataque: 60%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12 seg
Inflige un 40% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSBloodKnightCleaveBalls
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 453.8 a 680.7 de daño físico
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [100]
monster projectile variation [1415]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GABloodKnightCleaveDash
Triggerable, Attack, AttackInPlace
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GABloodKnightDashTrigger
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige un 85% menos de daño de ataques
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
DTTBloodKnightDash
Attack, Movement, AttackInPlace
Finta
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 6 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
leap slam minimum distance [46]
skill maximum travel distance [64]
spell maximum action distance +% [0]
walk emerge extra distance [-11]
BloodKnightBlazingLance
Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted, AttackInPlace
Lanzada ardiente
Base Damage: 586—879
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 15 seg
Arrojas una lanza que deja un rastro de fuego a su paso que incendia a los enemigos. Después, arroja una segunda lanza en la misma dirección que expande el rastro de fuego hacia fuera.
Inflige 14.6 de daño físico por segundo
Inflige un 50% más de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
active skill base area of effect radius [8]
active skill base secondary area of effect radius [50]
additional projectiles fire parallel y dist [-50]
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [4000]
fire wake spear wall speed [1000]
monster penalty against minions damage +% final vs player minions [80]
no additional projectiles [1]
number of firing points equals projectile count [1]
use scaled contact offset [1]
EASBloodKnightEnrage
Tiempo de recarga: 40 seg
action attack or cast time uses animation length [1]
EASBloodKnightCooldown
action attack or cast time uses animation length [1]
GTBloodKnightBloodFall
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
GSBloodKnightBloodFallSingle
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige de 314.2 a 471.2 de daño físico
Inflige 490.9 de daño físico por segundo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill effect duration [20000]
ground blood art variation [1005]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state =
	"
		spirits;
		max;
		souls;
		wifedead;
	"
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Life
{
	on_death =
	"
		IfState( wifedead, 1, (){}, (){ this.vampirequeen.SetStateTo( husbanddead, 1 ); } );
	"
}

Actor
{
	// resets projectiles pierce list between 1st and 2nd swipes
	on_effect_event_reset_pierce_list_for_HusbandMonsterCleaveEmpowered =
	"
		RemoveNamedTask( SharedPierceList );
		AddNamedTask( SharedPierceList );
	"

	basic_action = "ChangeToStance1"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_light_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup.epk' );"
	on_state_light_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup.epk' );"

	on_or_create_state_light_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );
	"

	on_or_create_state_max_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );"
	on_or_create_state_spirits_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );"

	on_change_state_spirits =
	"
		this.soul_intensity = Clamp( 0.0 + GetState( spirits ), 0.0, 4.0 );
		Call( update_soul_states, soul_intensity );
	"
}

Functions
{
	update_soul_states =
	"
		this.effect_values = arg1;
		effect_values += arg1;
		effect_values += 0.0;
		effect_values += 0.0;
	"

	piano =
	"
		ForEachOfType( 'Metadata/Monsters/HusbandMonster/Objects/BloodKnightPiano', (){ SetStateTo( emerge, 1 ); } );
	"
}

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/HusbandMonster/attachments/HusbandReskinHelmet.ao', aux_L_Weapon_attachment_02 );"
}

Animated
{
	on_event_helmet = "MoveAttachedToBone( aux_L_Weapon_attachment_02, head_jntBnd, 0.0, 'Metadata/Monsters/HusbandMonster/attachments/HusbandReskinHelmet.ao' );"
}

Animated
{
	on_blood_orb_01 = "PlayTextAudio( VampireHusbandBoss_BloodOrb_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_combo_01 = "PlayTextAudio( VampireHusbandBoss_Combo_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_cooldown_01 = "PlayTextAudio( VampireHusbandBoss_Cooldown_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"	
	on_dash_slice_01 = "PlayTextAudio( VampireHusbandBoss_Dash_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_empower_01 = "PlayTextAudio( VampireHusbandBoss_Empower_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( VampireHusbandBoss_Knockdown_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_overhead_01 = "PlayTextAudio( VampireHusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );"
	on_end_death_bwd_02 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );"
}

Life
{
	on_death = 
	"	
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodKnightBoss/EPKs/powerup_body.epk' );
		globals.vampirequeenboss.PlayTextAudio( VampireHusbandBoss_Overhead_Random, 'Metadata/Monsters/HusbandMonster/BloodKnightBossMAP', 0 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HusbandMonster/BloodKnightBossMAP_"] = {
    name = "Varloch, the Ashen Lord",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "BloodKnightCleave",
        "BloodKnightCleaveEmpowered",
        "BloodKnightComboAttack",
        "MPSBloodKnightCleaveBalls",
        "GABloodKnightCleaveDash",
        "GABloodKnightDashTrigger",
        "GSBloodKnightBloodFallSingle",
        "EASBloodKnightEnrage",
        "EASBloodKnightCooldown",
        "GTBloodKnightBloodFall",
        "DTTBloodKnightDash",
        "BloodKnightBlazingLance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, 20, baseMultiplier = 1.35, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightCleaveEmpowered"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, 20, baseMultiplier = 1.75, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightComboAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {15, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBloodKnightCleaveBalls"] = {
    name = "MPSBloodKnightCleaveBalls",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1415, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodKnightCleaveDash"] = {
    name = "GABloodKnightCleaveDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodKnightDashTrigger"] = {
    name = "GABloodKnightDashTrigger",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBloodKnightBloodFallSingle"] = {
    name = "GSBloodKnightBloodFallSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.5, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodKnightEnrage"] = {
    name = "EASBloodKnightEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBloodKnightCooldown"] = {
    name = "EASBloodKnightCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBloodKnightBloodFall"] = {
    name = "GTBloodKnightBloodFall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodKnightDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-11, 46, 64, 0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodKnightBlazingLance"] = {
    name = "Blazing Lance",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.Barrageable] = true,
        [SkillType.Spear] = true,
        [SkillType.UsableWhileMounted] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_skill_effect_duration",
        "fire_wake_spear_wall_speed",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "number_of_firing_points_equals_projectile_count",
        "always_pierce",
        "action_attack_or_cast_time_uses_animation_length",
        "no_additional_projectiles",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {3, -50, 8, 50, 4000, 1000, 80, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [233]
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Varloch, el Señor ceniciento
    CategoryUndeadNo muerto
    IconEnemyArmourStrong
    10% de probabilidad de congelar
    10% de probabilidad de congelar
    Radio de iluminación aumentado un 20%
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster slain flask charges granted +% [-50]
    Varloch, the Ashen Lord
    Spectre
    AreaPlantación
    Tags2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
    Vida
    275%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    300%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    130%
    Type
    BloodKnightBossMAP2
    Metadata
    BloodKnightBossMAP2_
    Nivel
    65
    Vida
    18,026
    Damage
    637
    Daño de hechizos
    637
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    53,768
    Minion Life
    17,276
    Minion Damage
    2,487
    Minion Armour
    8,092
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BloodKnightCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 135%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 9 seg
    Inflige un 35% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BloodKnightCleaveEmpowered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 175%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 8 seg
    Inflige un 75% más de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BloodKnightComboAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 60%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 12 seg
    Inflige un 40% menos de daño de ataques
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSBloodKnightCleaveBalls
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 453.8 a 680.7 de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster penalty against minions damage +% final vs player minions [100]
    monster projectile variation [1415]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    MaceNotable2
    GABloodKnightCleaveDash
    Triggerable, Attack, AttackInPlace
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 110%
    Tiempo de ataque: 1.5 seg
    Inflige un 10% más de daño de ataques
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    GABloodKnightDashTrigger
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige un 85% menos de daño de ataques
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    DTTBloodKnightDash
    Attack, Movement, AttackInPlace
    Finta
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 80%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 6 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    leap slam minimum distance [46]
    skill maximum travel distance [64]
    spell maximum action distance +% [0]
    walk emerge extra distance [-11]
    iconbasicattack
    BloodKnightBlazingLance
    Attack, Projectile, ProjectilesFromUser, RangedAttack, Fire, Barrageable, Spear, UsableWhileMounted, AttackInPlace
    Lanzada ardiente
    Base Damage: 510764
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 150%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 15 seg
    Arrojas una lanza que deja un rastro de fuego a su paso que incendia a los enemigos. Después, arroja una segunda lanza en la misma dirección que expande el rastro de fuego hacia fuera.
    Inflige 14.6 de daño físico por segundo
    Inflige un 50% más de daño de ataques
    La cantidad de proyectiles no se puede modificar
    Perfora a todos los objetivos
    action attack or cast time uses animation length [1]
    active skill base area of effect radius [8]
    active skill base secondary area of effect radius [50]
    additional projectiles fire parallel y dist [-50]
    base is projectile [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [4000]
    fire wake spear wall speed [1000]
    monster penalty against minions damage +% final vs player minions [80]
    number of firing points equals projectile count [1]
    use scaled contact offset [1]
    HuntressBlazingLance
    EASBloodKnightEnrage
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 40 seg
    action attack or cast time uses animation length [1]
    EASBloodKnightCooldown
    Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTBloodKnightBloodFall
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    Inflige un 20% menos de daño de ataques
    action attack or cast time uses animation length [1]
    GSBloodKnightBloodFallSingle
    Triggerable, Spell, Damage, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Inflige de 314.2 a 471.2 de daño físico
    Inflige 490.9 de daño físico por segundo
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base skill effect duration [20000]
    ground blood art variation [1005]
    is area damage [1]
    skill can be active blocked from all directions [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HusbandMonster/BloodKnightBossMAP2_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Varloch, the Ashen Lord",
        life = 2.75,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "BloodKnightCleave",
            "BloodKnightCleaveEmpowered",
            "BloodKnightComboAttack",
            "MPSBloodKnightCleaveBalls",
            "GABloodKnightCleaveDash",
            "GABloodKnightDashTrigger",
            "GSBloodKnightBloodFallSingle",
            "EASBloodKnightEnrage",
            "EASBloodKnightCooldown",
            "GTBloodKnightBloodFall",
            "DTTBloodKnightDash",
            "BloodKnightBlazingLance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodKnightCleave"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {100, 20, baseMultiplier = 1.35, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodKnightCleaveEmpowered"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {100, 20, baseMultiplier = 1.75, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodKnightComboAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {15, 100, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBloodKnightCleaveBalls"] = {
        name = "MPSBloodKnightCleaveBalls",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1415, -30, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodKnightCleaveDash"] = {
        name = "GABloodKnightCleaveDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodKnightDashTrigger"] = {
        name = "GABloodKnightDashTrigger",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodKnightBloodFallSingle"] = {
        name = "GSBloodKnightBloodFallSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.5, 20000, 1005, -25, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodKnightEnrage"] = {
        name = "EASBloodKnightEnrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBloodKnightCooldown"] = {
        name = "EASBloodKnightCooldown",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBloodKnightBloodFall"] = {
        name = "GTBloodKnightBloodFall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodKnightDash"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-11, 46, 64, 0, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodKnightBlazingLance"] = {
        name = "Blazing Lance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throw a spear leaving a trail of [Fire|Fire] in its wake, [Burning|Burning] enemies. Then throws a second spear in the same direction, causing the trail of [Fire|Fire] to expand outwards.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.Barrageable] = true,
            [SkillType.Spear] = true,
            [SkillType.UsableWhileMounted] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "base_skill_effect_duration",
            "fire_wake_spear_wall_speed",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "number_of_firing_points_equals_projectile_count",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
            "number_of_projectiles_cannot_be_modified",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {3, -50, 8, 50, 4000, 1000, 80, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [233]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Edit

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