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# The Third Edict ## Spoiler * Druid will not be added with version 0.3, but will arrive in a future season! * [Act 4: A New Era of Adventure](Act_4) * [Interludes: A Bridge Between Act 4 and the Endgame](Interludes) * [Sprint: A new mechanic to streamline exploration](Sprint) * [Lineage Support Gems: Unique Support Gems for the Endgame](Lineage_Support_Gems) * [Ranger and Dexterity Classes: New Skills, Reworks, and Reinforced Defenses](The_Third_Edict_league_Ranger) * [Warrior: Rekindled Flames, Ancient Totems, and New Defenses](The_Third_Edict_league_Warrior) * [Mercenary: Smoother crossbows and stronger combos](The_Third_Edict_league_Mercenary) * [Witch: Enhanced Summons and New Occult Weapons](The_Third_Edict_league_Witch) ## Spoiler ### Act 4: Karui Islands and [[Kingsmarch]] * New Areas * New Monsters * New Bosses * [[The Prisoner]] * [[The Blind Beast]] * [[Krutog, Lord of Kin]] * [[Diamora, Song of Death]] * [[Scourge of the Skies]] * [[Hoko, of the Tukohoma Tribe]] #1,#2 * New Higher ilvl Item Basetypes * New Story/Lore progression ### New Ascension Trial in Act 4: [Trial of the Ancestors](Trial_of_the_Ancestors) ### A new League mechanic: [[Abyss]]/The Lightless (possibly a fusion with Delve) ### New crafting options related to the new League Mechanic ### New combat mechanic related to the new League mechanic ### Skill rebalance: With the aim to make more skills and builds endgame viable ### An Ascendancy rebalance/rework: Buffing Weaker and Less played ascendancies ### Skill tree rebalance: Making notables and Keystones more interesting & meaningful ### Atlas tree expand/rebalance ### New Unique items ### More Simple endgame-map Layouts: More maps "like Sandspit" with simple geometry layouts ### [[Essence]] rework or buffs (Mentioned by GGG to be something they're fixing) ### A campaign crafting tutorial for new players ### EXP buffs for levels 95+ ### New Pinnacle Boss?: Kulemak
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