Waystones

Old: chuanhsing#2097 2025-04-07 10:38:37

New: chuanhsing#2097 2025-04-07 10:44:38

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New
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1-# Dawn of the Hunt
1+# Waystone
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3-* Live Reveal 12pm March 27 PDT
4-* Play 12pm April 4 PDT
3+It's infinite and expands in all directions. Now, we're not going to spoil the plot too much here, but corruption from The Beast has blighted the land, and your objective is to help fight it.
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5+In the center of the Atlas you will find the Ziggurat, a temple in which the Vaal research the fundamentals of space and time. Here we can open portals to nearby locations and begin cleansing corruption and finding resources.
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8-A new hunt dawns! You'll be able to play the 0.2.0 content update at 12PM on April 4th PDT on PC and Consoles.
7+In order to power the portal device, we will need waystones. Each waystone has a tier which will determine the level of the monsters that you will face.
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10-## Content
9+To go to an area, simply click one that is adjacent to an area you've already completed, insert the waystone and click traverse. Portals will open, allowing you and your party to travel to the area you have selected.
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12-* New Mechanics
13- * Azmerian Wisps: The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards.
14- * 4 New Corrupted [[Essence]]: [[Essence of Insanity]], [[Essence of Horror]]
15- * 12 [[Rogue Exiles]]: On your travels you will sometimes encounter Rogue Exiles - others like you who have been exiled and are openly hostile. They will challenge you - a fight to the death. These Exiles have capabilities to Dodge Roll, avoid your abilities with smart pathfinding, smart-targeting, and much more action-packed gameplay. Rogue Exiles use the same skills available to players, and even the same items. They aren't just dressed up in those items, they know how to take advantage of the Uniques they are using. Of course, if you are able to slay these Exiles, those items will all drop on the ground!
16- * 4 Unique [[Strongbox]]: [[Ogham's Legacy]], [[Ixchel's Torment]]
17- * Combinator:
18-* 7 New Maps
19- * [[The Fractured Lake]]: Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time. If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other. [[Gloam Amulet]], [[Dusk Ring]], Tenebrous Amulet]]
20- * Ezomyte Megaliths: ten taotal waves of boss fights, [[Greater Rune of Alacrity]], [[Greater Rune of Nobility]], [[Greater Rune of Tithing]], [[Greater Rune of Leadership]]
21- * [[The Silent Cave]]: Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.
22-* New Endgame Mechanics
23- * [[Corrupted Nexus]]: Corruption has continued to spread throughout Wraeclast and has formed into larger and larger zones. In the centre of each one lies a Corrupted Nexus, the home of three new terrifying bosses, amalgamations of Corruption itself. Upon defeating these bosses, any remaining areas within the zone of Corruption will become cleansed. Cleansed Maps have additional new monsters, a new boss and their own set of Modifiers and rewards. [[Fracturing Orb]].
24- * The number of towers has been drastically reduced but they have been made much more powerful. Tablets now affect twice as many areas and running higher tier Maps in Towers increases this number further still. In addition, each Tower will be able to consume up to three Tablets at once. These changes significantly reduce the amount of busy work required in endgame while improving on your ability to use them. On top of that, Towers can now spawn with all mechanics, and have their own new Bosses!
25-* 25 New Skills (22 are [[Huntress]]' Skills)
26-* 100+ New Support Gems
27-* 100+ New Uniques
28-* 1 New Classes: [[Huntress]]
29-* 1 New Weapon Base: [[Spears]]
30-* 5 New Ascendancy
31- * [[Huntress]] Ascendancy: Ritualist, Amazon
32- * [[Mercenary]] Ascendancy: Tactician
33- * [[Warrior]] Ascendancy: Smith of Kitava
34- * [[Witch]] Ascendancy: Lich
11+All the areas in endgame feel distinct from locations in the campaign, and we've dialed the randomization up to 11.
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13+The monster packs you will face in each map are totally random and the combination of them can lead to some very interesting combat situations.
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15+There are over 400 monster types in Early Access, and they have a lot of varied and interesting abilities.
16+Depending on which combination you face, you might find some serious challenges.
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43-## New League: Dawn of the Hunt
18+In order to cleanse the corruption from an area, you will need to defeat all the powerful, rare, and unique enemies in it.
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45-* Before 0.2.0 Updated, all of your progress will migrate to the respective parent league of your characters
46- * `Standard League` will migrate to `Early Access Standard League`
47- * `Hardcore League` will migrate to `Early Access Hardcore League`
48-* With 0.2.0, there are Dawn of the Hunt League, Hardcore, Solo Self-Found league available. They are new beginnings and economic resets.
20+Once you've done that, the area will be marked as completed and you'll be able to travel past it to progress deeper into the world.
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50-## Reference
22+* If you die, then the map can no longer be run and you have to find another way around to get to the areas behind it.
23+* Adding prefix mods will improve the rewards, while suffix mods will increase danger.
24+* T1 is Level 65
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52-* Teasers Thread: https://www.pathofexile.com/forum/view-thread/3726160
53-* FAQ https://www.pathofexile.com/forum/view-thread/3587981
26+## The Ezomyte Megaliths
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28+Explore the wild Ezomyte Forests to find mysterious rune-carved stones. Activating the stones will summon a dangerous boss. Once you have defeated it, summon another.. And another.. And another.. And another! You have ten total waves of boss fights which get incrementally more difficult.
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30+## [[The Silent Cave]]
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32+Enter a crystalline cavern to find a powerful map Boss, surrounded by Rare monsters imprisoned in essence crystals. By freeing and defeating the Rare Monsters, the essence they held will be upgraded to a Greater essence and be added to the imprisoned Map Boss.
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34+How brave are you? How many essences will you add to the boss? Overdo it and you might lose everything, underdo it and you might regret it! It's your choice.
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36+## [[The Fractured Lake]]
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38+Located in a surreal waterscape, this area contains fractured mirror-like objects. In the Fractured Lake all the Rare monsters are mirrored so you're always fighting two of the same Rare at the same time.
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40+If you manage to overcome that challenge and make it to the end of the Map you'll be presented with a broken Mirror that contains either an Amulet or a Ring that can be crafted to have additional prefixes, or suffixes, at the cost of the other.
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