Spectre | Y |
---|---|
Area | 不潔の頂, ジッグラトの避難所, 不潔の頂 |
Tags | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Packs |
ライフ
70%
回避
+20%
Ailment Threshold
%
耐性
0
0
0
0
Damage
70%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 6
Attack Time
0.99 Second
Damage Spread
±20%
経験値
70%
Model Size
100%
Type
CenobiteHighbornPawn
Metadata
CenobitePawn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
6,101
防具
3,877
回避
502
エナジーシールド
0
Damage
174
スペルダメージ
174
命中
0
Attack Time
0.99
経験値
24,247
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 139–208
[Critical|クリティカルヒット]率: 5%
Attack Time: 0.99 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeCenobiteSwarm
walk emerge distance [300]
WalkEmergeQoFMinions
walk emerge distance [800]
WalkEmergeQoFMinionsMap
walk emerge distance [400]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "mushroom;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2266 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_mushroom_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/AnchoriteMother/epks/mushroom_buff/m_buff.epk' );" on_or_create_state_mushroom_2 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/AnchoriteMother/epks/mushroom_buff/m_buff.epk' );" } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Cenobite/CenobiteHighborn/CenobiteHighbornPawnAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cenobite/CenobiteHighborn/CenobitePawn"] = { name = "Flathead Youngling", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.99, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WalkEmergeQoFMinions", "WalkEmergeQoFMinionsMap", "WalkEmergeCenobiteSwarm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeQoFMinions"] = { name = "WalkEmergeQoFMinions", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {800, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeQoFMinionsMap"] = { name = "WalkEmergeQoFMinionsMap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCenobiteSwarm"] = { name = "WalkEmergeCenobiteSwarm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }