ロストメン・サブジュゲーター
Lost-men Subjugator
SpectreY
Area骨の穴, ジッグラトの避難所, 骨の穴
Tags2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • 骨の穴, 骨の穴: ドルージ・オッセオドン, ロストメン・サブジュゲーター
  • ジッグラトの避難所: ロストメン・サブジュゲーター, ドルージ・オッセオドン
  • ライフ
    135%
    アーマー
    +20%
    回避力
    +20%
    耐性
    0 0 0 0
    Damage
    135%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 9
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    135%
    Model Size
    100%
    Type
    BoneCultistSavage
    Metadata
    BoneCultists_Savage__
    レベル
    65
    ライフ
    8,793
    アーマー
    2,428
    回避力
    528
    Damage
    287
    スペルダメージ
    287
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 229–344
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BoneCultistSavageBeastBuff
    Triggerable
    GABoneCultistWhip
    Triggerable, Attack
    Base Damage: 229–344
    クリティカルヒット率: 5%
    アタックダメージ: 175%
    アタックタイム: 1.5 秒
    クールダウン時間: 6 秒
    アタックダメージが75%上昇する
    近接ストライク距離 +30

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultists_Savage/BoneCultistSavageAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Savage/BoneCultists_Savage__"] = {
        name = "Lost-men Subjugator",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BoneCultistSavageBeastBuff",
            "GABoneCultistWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistSavageBeastBuff"] = {
        name = "BoneCultistSavageBeastBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABoneCultistWhip"] = {
        name = "GABoneCultistWhip",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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