잊힌 사람들의 토벌자
Lost-men Subjugator
SpectreY
Area뼈 구덩이, 지구라트 피난처, 뼈 구덩이
Tags2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • 뼈 구덩이, 뼈 구덩이: 노역자 오세오돈, 잊힌 사람들의 토벌자
  • 지구라트 피난처: 잊힌 사람들의 토벌자, 노역자 오세오돈
  • 생명력
    135%
    방어도
    +20%
    회피
    +20%
    Ailment Threshold
    %
    저항
    0 0 0 0
    Damage
    135%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    135%
    Model Size
    100%
    Type
    BoneCultistSavage
    Metadata
    BoneCultists_Savage__
    레벨
    70
    생명력
    11,767
    방어도
    3,877
    회피
    502
    에너지 보호막
    0
    Damage
    335
    주문 피해
    335
    정확도
    0
    Attack Time
    1.5
    경험치
    46,763
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 268–402
    [Critical|치명타 명중] 확률: 5%
    Attack Time: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BoneCultistSavageBeastBuff
    Triggerable
    GABoneCultistWhip
    Triggerable, Attack
    Base Damage: 268–402
    [Critical|치명타 명중] 확률: 5%
    공격 피해: 175%
    Attack Time: 1.5 초
    재사용 대기시간: 6 초
    주는 공격 피해 75% 증폭
    근접 타격 범위 +30

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/BoneCultists/BoneCultists_Savage/BoneCultistSavageAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Savage/BoneCultists_Savage__"] = {
        name = "Lost-men Subjugator",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BoneCultistSavageBeastBuff",
            "GABoneCultistWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistSavageBeastBuff"] = {
        name = "BoneCultistSavageBeastBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABoneCultistWhip"] = {
        name = "GABoneCultistWhip",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }