IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Subjugador dos Perdidos
Lost-men Subjugator
Spectre
AreaOs Fossos de Ossos, Qimah, Passagem Obscurecida, O Refúgio Zigurate
Tags2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Os Fossos de Ossos, Qimah: Osseodonto Servil, Subjugador dos Perdidos
  • O Refúgio Zigurate: Osseodonto Servil, Subjugador dos Perdidos
  • Passagem Obscurecida: Bruto dos Perdidos, Subjugador dos Perdidos
  • Vida
    135%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    135%
    Precisão
    100%
    Attack Distance
    5 ~ 9
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    135%
    Model Size
    100%
    Type
    BoneCultistSavage
    Metadata
    BoneCultists_Savage__
    Nível
    65
    Vida
    8,849
    Damage
    287
    Dano Mágico
    287
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 229344
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BoneCultistSavageBeastBuff
    Triggerable
    GABoneCultistWhip
    Triggerable, Attack, AttackInPlace
    Base Damage: 229344
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 175%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 6 s
    Causa +75% de dano de ataque
    +3 metros para o alcance do golpe corpo a corpo

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Savage/BoneCultists_Savage__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost-men Subjugator",
        life = 1.35,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BoneCultistSavageBeastBuff",
            "GABoneCultistWhip",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneCultistSavageBeastBuff"] = {
        name = "BoneCultistSavageBeastBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABoneCultistWhip"] = {
        name = "GABoneCultistWhip",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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