狂犬病の犬
stance movement speed +% final [500]
Rabid Dog
SpectreY
Areaオガムの農地, 焼け焦げた農場, ジッグラトの避難所
Tagsbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Packs
  • オガムの農地, 焼け焦げた農場: 狂犬病の犬
  • ジッグラトの避難所: 狂犬病の犬, 狂犬病の犬
  • ライフ
    100%
    回避力
    +40%
    耐性
    0 0 0 0
    Damage
    130%
    命中力
    100%
    Attack Distance
    4 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    120%
    Type
    RabidDog
    Metadata
    RabidDog
    レベル
    65
    ライフ
    6,513
    Damage
    276
    スペルダメージ
    276
    命中力
    2,214
    アタックタイム
    1.5
    経験値
    21,507
    Minion Life
    6,282
    Minion Damage
    1,078
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 221–331
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 100
    	set_base_heavy_stun_duration_ms = 2200
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RabidFeralDogMonster/RabidFeralDogAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/RabidFeralDogMonster/RabidFeralDogAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RabidFeralDogMonster/RabidDog"] = {
        name = "Rabid Dog",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [500]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 500 Max: 500 Global
  • 狂犬病の犬
    stance movement speed +% final [500]
    Rabid Dog
    SpectreY
    Areaジッグラトの避難所
    Tagsbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
    Packs
  • ジッグラトの避難所: 狂犬病の犬, 狂犬病の犬
  • ライフ
    115%
    回避力
    +40%
    耐性
    0 0 0 0
    Damage
    150%
    命中力
    100%
    Attack Distance
    4 ~ 6
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    115%
    Model Size
    160%
    Type
    RabidDogRare
    Metadata
    RabidDogLargeFarmlandsNoName
    レベル
    65
    ライフ
    7,490
    Damage
    319
    スペルダメージ
    319
    命中力
    2,214
    アタックタイム
    1.5
    経験値
    24,733
    Minion Life
    7,224
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 255–382
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RabidFeralDogMonster/RabidDog"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RabidFeralDogMonster/RabidDogLargeFarmlandsNoName"] = {
        name = "Rabid Dog",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [500]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 500 Max: 500 Global
  • Edit

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