모래벌레 아눈드르
야수
Anundr, the Sandworm
SpectreN
Tagsbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
생명력
75%
저항
0 0 0 0
Damage
170%
정확도
100%
Attack Distance
6 ~ 46
공격 속도
2.01 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
DevourerBossDuoTail
Metadata
DevourerBossDuoTail
레벨
68
생명력
5,818
Damage
396
주문 피해
396
정확도
2,464
공격 속도
2.01
경험치
57,268
Minion Life
5,198
Minion Damage
1,647
Minion Armour
9,652
MudBurrowerTailSlamGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 2.01 초
재사용 대기시간: 12 초
주는 공격 피해 30% 증폭
is area damage [1]
MudBurrowerTailSweepGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 속도: 2.01 초
밀어내기 거리 200% 증가
적을 밀어냄
is area damage [1]
MudBurrowerTailSlamFarGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 2.01 초
재사용 대기시간: 12 초
주는 공격 피해 30% 증폭
attack maximum action distance + [50]
is area damage [1]
MudBurrowerTailSlamAcidGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 2.01 초
주는 공격 피해 30% 증폭
물리 피해의 50%를 카오스 피해로 전환
명중 시 적 중독 유발
is area damage [1]
MudBurrowerTailSweepAcidGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 속도: 2.01 초
물리 피해의 50%를 카오스 피해로 전환
밀어내기 거리 200% 증가
명중 시 적 중독 유발
적을 밀어냄
is area damage [1]
MudBurrowerTailSlamAcidFarGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 2.01 초
주는 공격 피해 30% 증폭
물리 피해의 50%를 카오스 피해로 전환
명중 시 적 중독 유발
is area damage [1]
main hand base maximum attack distance [39]
MudBurrowerTailEmergeSlamTriggerGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 피해: 130%
공격 속도: 2.01 초
주는 공격 피해 30% 증폭
is area damage [1]
MudBurrowerTailEmergeSlamTriggerAcidGA
Triggerable, Attack
Base Damage: 317–476
치명타 명중 확률: 5%
공격 속도: 2.01 초
명중 시 항상 중독 유발
is area damage [1]
SSMMudBurrowerGrubs
Spell, Multicastable, Triggerable
시전 속도: 1 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
alternate minion [1053]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [0]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Positioned
{
	force_placement = true
	update_max_entity_size = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
	slow_animations_go_to_idle = false
}

StateMachine
{
	define_shared_state = "fight"
	define_shared_state = "dead"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fight_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/Mudburrower_scale.epk' );"
	create_state_fight_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/Mudburrower_scale.epk' );"
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm"
}

Actor
{
	on_end_Emerge = "PlayCharacterAudioEvent( DevourerTail );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudBurrower/DevourerDuo/DevourerBossDuoTail"] = {
    name = "Anundr, the Sandworm",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 2.01,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "MudBurrowerTailSlamGA",
        "MudBurrowerTailSlamAcidGA",
        "MudBurrowerTailSweepGA",
        "MudBurrowerTailSweepAcidGA",
        "MudBurrowerTailSlamFarGA",
        "MudBurrowerTailSlamAcidFarGA",
        "SSMMudBurrowerGrubs",
        "MudBurrowerTailEmergeSlamTriggerGA",
        "MudBurrowerTailEmergeSlamTriggerAcidGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailSlamGA"] = {
    name = "MudBurrowerTailSlamGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailSlamAcidGA"] = {
    name = "MudBurrowerTailSlamAcidGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailSweepGA"] = {
    name = "MudBurrowerTailSweepGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailSweepAcidGA"] = {
    name = "MudBurrowerTailSweepAcidGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "global_knockback",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {200, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailSlamFarGA"] = {
    name = "MudBurrowerTailSlamFarGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailSlamAcidFarGA"] = {
    name = "MudBurrowerTailSlamAcidFarGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {39, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMMudBurrowerGrubs"] = {
    name = "SSMMudBurrowerGrubs",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1053, 4, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailEmergeSlamTriggerGA"] = {
    name = "MudBurrowerTailEmergeSlamTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerTailEmergeSlamTriggerAcidGA"] = {
    name = "MudBurrowerTailEmergeSlamTriggerAcidGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
Positioned.force_placementtrue
Positioned.update_max_entity_sizetrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Emerge2, Emerge3
Actor.slow_animations_go_to_idlefalse, false
Pathfinding.immobiletrue
StateMachine.define_shared_statefight, dead
모래벌레 아눈드르
야수
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Anundr, the Sandworm
SpectreN
Area카리 교차로, [DNT] River Barrens, 마른 하천
Tagsbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
생명력
200%
저항
0 0 30 0
Damage
250%
정확도
100%
Attack Distance
6 ~ 37
공격 속도
2.01 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
DevourerBossDuoHead
Metadata
DevourerBossDuoHead
레벨
65
생명력
13,026
Damage
531
주문 피해
531
정확도
2,214
공격 속도
2.01
경험치
53,768
Minion Life
12,564
Minion Damage
2,072
Minion Armour
4,147
MeleeMudBurrowerLeftCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 2.01 초
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
MeleeMudBurrowerRightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 2.01 초
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [40]
MeleeMudBurrowerBite
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 140%
공격 속도: 2.01 초
주는 공격 피해 40% 증폭
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [80]
MPAMudBurrowerBloodProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 125%
공격 속도: 2.01 초
주는 공격 피해 25% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [11]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [3000]
projectile spread radius [7]
projectile uses contact position [1]
MudBurrowerBurrowSpam
Attack, Area
Base Damage: 425–637
치명타 명중 확률: 5%
공격 속도: 2.01 초
재사용 대기시간: 3 초
주는 피해 50% 감폭
효과 범위 50% 감소
고리가 주는 피해 33% 증폭
action attack or cast time uses animation length [1]
emerge speed +% [100]
is area damage [1]
MudBurrowerEpicBurrowNoRetarget
Spell, Movement
시전 속도: 4.5 초
재사용 대기시간: 14 초
action attack or cast time uses animation length [1]
action do not face target [1]
MudBurrowerGoopGT
Triggerable
재사용 대기시간: 16 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [60]
MPAMudBurrowerSprayProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
치명타 명중 확률: 5%
공격 속도: 2.01 초
재사용 대기시간: 16 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1118]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [0]
projectile spread radius [8]
projectile uses contact direction [1]
projectile uses contact position [1]
GAMudBurrowerBloodProj
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 속도: 2.01 초
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
MudBurrowerEpicBurrowTriggerGA
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 300%
공격 속도: 2.01 초
주는 공격 피해 200% 증폭
is area damage [1]
voll slam damage +% final at centre [50]
MudBurrowerMaggotSummon
Spell, Multicastable, Triggerable
시전 속도: 1 초
alternate minion [1003]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MudBurrowerGoopTriggerEG
Triggerable
MudBurrowerGoopTriggerKnockbackGA
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 5%
공격 속도: 2.01 초
주는 공격 피해 95% 감폭
적을 밀어냄
is area damage [1]
MPAMudBurrowerGoopSmallBall
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
치명타 명중 확률: 5%
공격 속도: 2.01 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1116]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [0]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
GAMudBurrowerGoopSmallImpact
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 35%
공격 속도: 2.01 초
주는 공격 피해 65% 감폭
명중 시 적 중독 유발
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MPAMudBurrowerGoopBigBall
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
치명타 명중 확률: 5%
공격 속도: 2.01 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [0]
projectile spread radius [3]
projectile uses contact position [1]
MudBurrowerGoopExplode
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 160%
공격 속도: 2.01 초
주는 공격 피해 60% 증폭
명중 시 적 중독 유발
base is projectile [1]
is area damage [1]
GAMudBurrowerSpraySmallImpact
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 속도: 2.01 초
명중 시 적 중독 유발
중독 지속시간 50% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GAMudBurrowerDivePush
Triggerable, Spell, Damage
시전 속도: 1 초
밀어내기 거리 20% 증가
회피 불가
적을 밀어냄
action attack or cast time uses animation length [1]
base cannot be blocked [1]
base deal no damage [1]
base knockback speed +% [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
disable visual hit effect [1]
is area damage [1]
GAMudBurrowerHeadSlam
Triggerable, Attack
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 400%
공격 속도: 2.01 초
재사용 대기시간: 12 초
주는 공격 피해 300% 증폭
명중 시 적 중독 유발
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [80]
CGEMudBurrowerVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 363.6의 기본 카오스 피해를 줌
active skill base area of effect radius [15]
base skill effect duration [10000]
ground caustic art variation [1000]
MPAMudBurrowerVomitProj
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
치명타 명중 확률: 5%
공격 피해: 80%
공격 속도: 2.01 초
주는 공격 피해 20% 감폭
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1118]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge3"
}

Positioned
{
	update_max_entity_size = true
}

Animated
{
	// this doesn't resume, but it kinda doesn't matter
	on_submerge_emerge_01 = "RemoveCollidability();"
	on_end_submerge_emerge_01 = "MakeCollidable();"
	on_event_geotrigger_for_submerge_emerge_01 = "MakeCollidable();"
}

StateMachine {}

Transitionable {}

Stats
{
	set_monster_delay_item_drops_millis = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

Transitionable
{
	create_untransitioned = "DisableRendering();"

	on_transition =
	"
		EnableRendering();
		SetStaticLifeBarVisibilty( True );
	"

	create_transitioned =
	"
		IfAlive( { SetStaticLifeBarVisibilty( True ); } );
		Delay( 0.1, {SetStaticLifeBarVisibilty( True ); } );
	"
}

Animated
{
	on_event_pulse_for_submerge_emerge_01 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
	on_event_pulse_for_submerge_emerge_02 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
	on_event_pulse_for_submerge_emerge_03 = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/preshockwave.ao' );"
	on_emerge_01 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_travelling.ao' );"

	on_event_disable_turn_rate = "SetAnimatedTurnDuration( 0.1, 0 );"
	on_event_enable_turn_rate = "ResetAnimatedTurnDuration( 0 );"
}

Render
{
	selection_height_override = 300.0
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk' );"

	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/on_death.epk' );
		EnableProjectileAttaching();
		SetStaticLifeBarVisibilty( false );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/on_death.epk' );"
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm"
	preload_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/mudburrower_chasm_body"
	preload_object = "Metadata/Monsters/MudBurrower/MudBurrowerBodyBoss"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/acidic_ground_slow_fade_in.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/emerge_epic.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/MudBurrower/epk/mouth_along.epk"

	preload_environment = "G1_3_boss"
	preload_environment = "G1_3_boss_defeat"
}

GlobalAudioParamEvents
{
	player_in_range_param = "BurrowerInRange"
	life_percent_param = "BurrowerLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MudBurrower/DevourerDuo/DevourerBossDuoHead"] = {
    name = "Anundr, the Sandworm",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 2.01,
    attackRange = 37,
    accuracy = 1,
    skillList = {
        "MeleeMudBurrowerBite",
        "MeleeMudBurrowerLeftCleave",
        "MeleeMudBurrowerRightCleave",
        "MPAMudBurrowerBloodProj",
        "MPAMudBurrowerGoopSmallBall",
        "MPAMudBurrowerGoopBigBall",
        "MPAMudBurrowerSprayProj",
        "MPAMudBurrowerVomitProj",
        "CGEMudBurrowerVomit",
        "GAMudBurrowerBloodProj",
        "GAMudBurrowerGoopSmallImpact",
        "GAMudBurrowerSpraySmallImpact",
        "GAMudBurrowerDivePush",
        "GAMudBurrowerHeadSlam",
        "MudBurrowerEpicBurrowTriggerGA",
        "MudBurrowerEpicBurrowNoRetarget",
        "MudBurrowerMaggotSummon",
        "MudBurrowerBurrowSpam",
        "MudBurrowerGoopTriggerEG",
        "MudBurrowerGoopTriggerKnockbackGA",
        "MudBurrowerGoopExplode",
        "MudBurrowerGoopGT",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMudBurrowerBite"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {80, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMudBurrowerLeftCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeMudBurrowerRightCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerBloodProj"] = {
    name = "MPAMudBurrowerBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "attack_maximum_action_distance_+",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1115, 3000, 7, 11, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {2, 1115, 3000, 7, 11, baseMultiplier = 1.25, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerGoopSmallBall"] = {
    name = "MPAMudBurrowerGoopSmallBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1116, 0, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerGoopBigBall"] = {
    name = "MPAMudBurrowerGoopBigBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1117, 0, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerSprayProj"] = {
    name = "MPAMudBurrowerSprayProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_gravity_override",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {1118, 0, 8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPAMudBurrowerVomitProj"] = {
    name = "MPAMudBurrowerVomitProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1118, baseMultiplier = 0.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEMudBurrowerVomit"] = {
    name = "CGEMudBurrowerVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
    },
    levels = {
        [1] = {1, 15, 10000, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerBloodProj"] = {
    name = "GAMudBurrowerBloodProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerGoopSmallImpact"] = {
    name = "GAMudBurrowerGoopSmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerSpraySmallImpact"] = {
    name = "GAMudBurrowerSpraySmallImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_poison_duration_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerDivePush"] = {
    name = "GAMudBurrowerDivePush",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        "base_cannot_be_blocked",
        "global_always_hit",
        "global_knockback",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMudBurrowerHeadSlam"] = {
    name = "GAMudBurrowerHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {80, baseMultiplier = 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerEpicBurrowTriggerGA"] = {
    name = "MudBurrowerEpicBurrowTriggerGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerEpicBurrowNoRetarget"] = {
    name = "MudBurrowerEpicBurrowNoRetarget",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerMaggotSummon"] = {
    name = "MudBurrowerMaggotSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {4, 1003, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerBurrowSpam"] = {
    name = "MudBurrowerBurrowSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "emerge_speed_+%",
        "active_skill_damage_+%_final",
        "newshocknova_first_ring_damage_+%_final",
        "base_skill_area_of_effect_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -50, 33, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopTriggerEG"] = {
    name = "MudBurrowerGoopTriggerEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopTriggerKnockbackGA"] = {
    name = "MudBurrowerGoopTriggerKnockbackGA",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopExplode"] = {
    name = "MudBurrowerGoopExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MudBurrowerGoopGT"] = {
    name = "MudBurrowerGoopGT",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    Actor.slow_animations_go_to_idlefalse, false
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionEmerge3
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis1800
    Life.corpse_usablefalse
    Monster.is_bosstrue
    Pathfinding.immobiletrue
    Positioned.update_max_entity_sizetrue
    Animated.on_submerge_emerge_01RemoveCollidability();
    Animated.on_end_submerge_emerge_01MakeCollidable();
    Animated.on_event_geotrigger_for_submerge_emerge_01MakeCollidable();
    Edit

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