Gepanzerter Parasit
Biest
Armoured Parasite
SpectreY
AreaInsel der Verwesung
Tagsbeast, Claw_onhit_audio, insect, medium_movement, red_blood
Packs
  • Insel der Verwesung: Gepanzerter Parasit, Kreth-Parasit
  • Leben
    80%
    Widerstand
    0 0 0 0
    Damage
    80%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 10
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    100%
    Type
    ParasiteMonster01
    Metadata
    ParasiteMonster01
    Stufe
    53
    Leben
    2,482
    Damage
    115
    Zauberschaden
    115
    Genauigkeit
    1,416
    Angriffszeit
    1.5
    Erfahrung
    8,240
    Minion Life
    3,315
    Minion Damage
    348
    Minion Armour
    976
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 92–138
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGParasiteRevive
    Triggerable
    spell maximum action distance +% [-80]
    DTTParasiteSwarmLeap
    Spell, Movement
    Zauberzeit: 1 Sek.
    leap slam minimum distance [40]
    walk emerge extra distance [20]
    DTTParasiteSwarmLeapAttach
    Spell, Movement
    Zauberzeit: 0.5 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"] = {
        name = "Armoured Parasite",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGParasiteRevive",
            "DTTParasiteSwarmLeap",
            "DTTParasiteSwarmLeapAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGParasiteRevive"] = {
        name = "EGParasiteRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeap"] = {
        name = "DTTParasiteSwarmLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeapAttach"] = {
        name = "DTTParasiteSwarmLeapAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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