装甲を持つパラサイト
エリア: 腐敗の島
Armoured Parasite
SpectreY
Area腐敗の島
Tagsbeast, Claw_onhit_audio, insect, medium_movement, red_blood
Packs
  • 腐敗の島: 装甲を持つパラサイト, クレスパラサイト
  • ライフ
    80%
    耐性
    0 0 0 0
    Damage
    80%
    命中力
    100%
    Attack Distance
    4 ~ 10
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    ParasiteMonster01
    Metadata
    ParasiteMonster01
    レベル
    53
    ライフ
    2,482
    Damage
    115
    スペルダメージ
    115
    命中力
    1,416
    アタックタイム
    1.5
    経験値
    8,240
    Minion Life
    3,315
    Minion Damage
    348
    Minion Armour
    976
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 92–138
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGParasiteRevive
    Triggerable
    spell maximum action distance +% [-80]
    DTTParasiteSwarmLeap
    Spell, Movement
    キャストタイム: 1 秒
    leap slam minimum distance [40]
    walk emerge extra distance [20]
    DTTParasiteSwarmLeapAttach
    Spell, Movement
    キャストタイム: 0.5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	leveled_starting_effects = "DoLiterallyNothing"
    }
    
    StateMachine
    {
    	define_shared_state = "terrain_walker;"
    
    	on_or_create_state_terrain_walker_0 = "OverrideBaseHullType( walk );"
    	on_or_create_state_terrain_walker_1 = "OverrideBaseHullType( projectile );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/ParasiteMonster01"] = {
        name = "Armoured Parasite",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGParasiteRevive",
            "DTTParasiteSwarmLeap",
            "DTTParasiteSwarmLeapAttach",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGParasiteRevive"] = {
        name = "EGParasiteRevive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeap"] = {
        name = "DTTParasiteSwarmLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTParasiteSwarmLeapAttach"] = {
        name = "DTTParasiteSwarmLeapAttach",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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