억제된 거대괴수
Subdued Behemoth
SpectreN
Spectre OverrideMetadata/Monsters/Goblins/Beast/GoblinTamedBeastNoPassengers
Area혈족의 섬, 지구라트 피난처
Tagsbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Packs
  • 혈족의 섬: 억제된 거대괴수
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족, 횃불운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족, 횃불운반자 혈족
  • 생명력
    300%
    저항
    -30 75 0 0
    Damage
    210%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    7 ~ 19
    공격 속도
    1.665 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    115%
    Type
    GoblinTamedBeast
    Metadata
    GoblinTamedBeast
    레벨
    65
    생명력
    19,539
    Damage
    446
    주문 피해
    446
    정확도
    2,214
    공격 속도
    1.665
    경험치
    64,521
    Minion Life
    18,846
    Minion Damage
    1,741
    Minion Armour
    6,878
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 357–535
    치명타 명중 확률: 5%
    공격 속도: 1.665 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAGoblinBeastSunder
    Triggerable, Attack
    Base Damage: 357–535
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 1.665 초
    주는 공격 피해 75% 증폭
    is area damage [1]
    TCTamedGoblinBeastGoblinRelease
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 357–535
    치명타 명중 확률: 5%
    공격 속도: 1.665 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EAATamedGoblinBeastDisembark
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/Beast/GoblinTamedBeast"] = {
        name = "Subdued Behemoth",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TCTamedGoblinBeastGoblinRelease",
            "EAATamedGoblinBeastDisembark",
            "GAGoblinBeastSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTamedGoblinBeastGoblinRelease"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAATamedGoblinBeastDisembark"] = {
        name = "EAATamedGoblinBeastDisembark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoblinBeastSunder"] = {
        name = "GAGoblinBeastSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    억제된 거대괴수
    야수
    Subdued Behemoth
    SpectreN
    Area화산 땅굴
    Tagsbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
    Packs
  • 화산 땅굴: 억제된 거대괴수
  • 생명력
    300%
    저항
    -30 75 0 0
    Damage
    210%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    7 ~ 19
    공격 속도
    1.665 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    115%
    Type
    GoblinTamedBeast
    Metadata
    GoblinTamedBeastNoPassengers
    레벨
    47
    생명력
    6,303
    Damage
    245
    주문 피해
    245
    정확도
    1,116
    공격 속도
    1.665
    경험치
    20,727
    Minion Life
    9,921
    Minion Damage
    650
    Minion Armour
    2,264
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 196–294
    치명타 명중 확률: 5%
    공격 속도: 1.665 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAGoblinBeastSunder
    Triggerable, Attack
    Base Damage: 196–294
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 1.665 초
    주는 공격 피해 75% 증폭
    is area damage [1]
    TCTamedGoblinBeastGoblinRelease
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    탁자 돌진
    Base Damage: 196–294
    치명타 명중 확률: 5%
    공격 속도: 1.665 초
    단일 대상에세 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 196–294
    치명타 명중 확률: 5%
    공격 속도: 1.665 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/Beast/GoblinTamedBeastNoPassengers"] = {
        name = "Subdued Behemoth",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedComboTEMP",
            "TCTamedGoblinBeastGoblinRelease",
            "GAGoblinBeastSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCTamedGoblinBeastGoblinRelease"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGoblinBeastSunder"] = {
        name = "GAGoblinBeastSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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