전쟁북 혈족
인간형
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Wardrum Kin
SpectreN
Area혈족의 섬, 화산 땅굴, 지구라트 피난처
Tagsallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • 혈족의 섬: 전쟁북 혈족, 주술사 혈족, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족
  • 혈족의 섬: 전쟁북 혈족, 주술사 혈족, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족
  • 화산 땅굴: 전쟁북 혈족, 주술사 혈족, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족, 횃불운반자 혈족
  • 화산 땅굴: 전쟁북 혈족, 주술사 혈족, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족, 횃불운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족, 횃불운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족, 횃불운반자 혈족
  • 생명력
    140%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    GoblinDrummer
    Metadata
    GoblinDrummer
    레벨
    65
    생명력
    9,118
    Damage
    297
    주문 피해
    297
    정확도
    2,214
    공격 속도
    1.5
    경험치
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    NessaCrabTriggeredEarthquake
    Attack, Area, Melee, Duration, Triggered, Triggerable, Slam
    Base Damage: 238–357
    치명타 명중 확률: 5%
    공격 피해: 25%
    공격 속도: 1.5 초
    주는 공격 피해 75% 감폭
    근접 타격 범위 -11
    여진의 명중 피해 300% 증폭
    active skill area of effect radius +% final [-40]
    active skill base area of effect radius [18]
    active skill base secondary area of effect radius [28]
    base skill effect duration [100]
    force lite skill effects [1]
    is area damage [1]
    EASGoblinDrummerEarthquake
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-90]
    GSGoblinDrummerPulse
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    104.7~157.1 물리 피해
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummer"] = {
        name = "Wardrum Kin",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "NessaCrabTriggeredEarthquake",
            "GSGoblinDrummerPulse",
            "EASGoblinDance",
            "EASGoblinDrummerEarthquake",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NessaCrabTriggeredEarthquake"] = {
        name = "NessaCrabTriggeredEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "melee_weapon_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinDrummerPulse"] = {
        name = "GSGoblinDrummerPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDrummerEarthquake"] = {
        name = "EASGoblinDrummerEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • 전쟁북 혈족
    인간형
    stance movement speed +% final [-83]
    stance movement speed +% final [-83]
    Wardrum Kin
    SpectreN
    Tagshumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
    생명력
    140%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    140%
    Model Size
    100%
    Type
    GoblinDrummer
    Metadata
    GoblinDrummerWalkEmerge
    레벨
    68
    생명력
    10,860
    Damage
    326
    주문 피해
    326
    정확도
    2,464
    공격 속도
    1.5
    경험치
    40,088
    Minion Life
    9,702
    Minion Damage
    1,356
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 261–392
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    NessaCrabTriggeredEarthquake
    Attack, Area, Melee, Duration, Triggered, Triggerable, Slam
    Base Damage: 261–392
    치명타 명중 확률: 5%
    공격 피해: 25%
    공격 속도: 1.5 초
    주는 공격 피해 75% 감폭
    근접 타격 범위 -11
    여진의 명중 피해 300% 증폭
    active skill area of effect radius +% final [-40]
    active skill base area of effect radius [18]
    active skill base secondary area of effect radius [28]
    base skill effect duration [100]
    force lite skill effects [1]
    is area damage [1]
    EASGoblinDrummerEarthquake
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-90]
    GSGoblinDrummerPulse
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    114.8~172.2 물리 피해
    is area damage [1]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummerWalkEmerge"] = {
        name = "Wardrum Kin",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "NessaCrabTriggeredEarthquake",
            "GSGoblinDrummerPulse",
            "EASGoblinDance",
            "EASGoblinDrummerEarthquake",
            "WalkEmergeGoblin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NessaCrabTriggeredEarthquake"] = {
        name = "NessaCrabTriggeredEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "melee_weapon_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinDrummerPulse"] = {
        name = "GSGoblinDrummerPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDrummerEarthquake"] = {
        name = "EASGoblinDrummerEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • Edit

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