주술사 혈족
SpectreN
Area혈족의 섬, 화산 땅굴, 칼데라, 지구라트 피난처
Tagsallows_additional_projectiles, allows_inc_aoe, 시전, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Packs
  • 혈족의 섬: 전쟁북 혈족, 주술사 혈족, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족
  • 혈족의 섬: 전쟁북 혈족, 주술사 혈족, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족
  • 화산 땅굴: 전쟁북 혈족, 주술사 혈족, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족, 횃불운반자 혈족
  • 화산 땅굴: 전쟁북 혈족, 주술사 혈족, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족, 횃불운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 두개골머리 혈족, 야생 혈족, 엄니운반자 혈족, 횃불운반자 혈족
  • 지구라트 피난처: 주술사 혈족, 전쟁북 혈족, 억제된 거대괴수, 키 큰 보행자 혈족, 창운반자 혈족, 창운반자 혈족, 횃불운반자 혈족
  • 생명력
    200%
    Energy Shield From Life
    40%
    저항
    0 0 30 0
    Damage
    200%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShaman
    레벨
    65
    생명력
    7,816
    Damage
    425
    주문 피해
    425
    정확도
    2,214
    공격 속도
    1.5
    경험치
    43,014
    Minion Life
    7,538
    Minion Energy Shield
    5,026
    Minion Damage
    1,658
    Minion Armour
    2,023
    MPSGoblinShamanBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    209.4~314.2 물리 피해
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    296.7~445.1 물리 피해
    물리 피해의 40%를 번개 피해로 전환
    is area damage [1]
    GTGoblinVoltaxicStorm
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			
    		"
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShaman"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    주술사 혈족
    인간형
    Shaman Kin
    SpectreN
    Tags시전, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
    Packs
  • 주술사 혈족, 엄니운반자 혈족, 창운반자 혈족
  • 생명력
    200%
    Energy Shield From Life
    40%
    저항
    0 0 30 0
    Damage
    200%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShamanDistracted
    레벨
    68
    생명력
    9,308
    Damage
    466
    주문 피해
    466
    정확도
    2,464
    공격 속도
    1.5
    경험치
    57,268
    Minion Life
    8,316
    Minion Energy Shield
    5,544
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSGoblinShamanBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    229.6~344.4 물리 피해
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    325.2~487.8 물리 피해
    물리 피해의 40%를 번개 피해로 전환
    is area damage [1]
    GTGoblinVoltaxicStorm
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			
    		"
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanDistracted"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    주술사 혈족
    인간형
    Shaman Kin
    SpectreN
    Tags시전, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
    생명력
    200%
    Energy Shield From Life
    40%
    저항
    0 0 30 0
    Damage
    200%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    GoblinShaman
    Metadata
    GoblinShamanWalkEmerge
    레벨
    68
    생명력
    9,308
    Damage
    466
    주문 피해
    466
    정확도
    2,464
    공격 속도
    1.5
    경험치
    57,268
    Minion Life
    8,316
    Minion Energy Shield
    5,544
    Minion Damage
    1,938
    Minion Armour
    2,413
    MPSGoblinShamanBasicProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    229.6~344.4 물리 피해
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1056]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    SOGoblinVoltaxicStorm
    Triggerable
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GSGoblinVoltaxicStorm
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    325.2~487.8 물리 피해
    물리 피해의 40%를 번개 피해로 전환
    is area damage [1]
    GTGoblinVoltaxicStorm
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormLesser
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    GTGoblinVoltaxicStormGreater
    Triggerable
    재사용 대기시간: 8 초
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Life
    {
    	on_death = 
    		"
    			this.light = GetAttachedAOByType( 'Metadata/Monsters/Goblins/GoblinShaman/attachments/GoblinShamanWeapon.ao' );
    			light.SetLightState( off_light, .5 );
    			
    		"
    
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinShaman/GoblinShamanWalkEmerge"] = {
        name = "Shaman Kin",
        life = 2,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MPSGoblinShamanBasicProj",
            "GSGoblinVoltaxicStorm",
            "EASGoblinDance",
            "WalkEmergeGoblin",
            "SOGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStorm",
            "GTGoblinVoltaxicStormLesser",
            "GTGoblinVoltaxicStormGreater",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGoblinShamanBasicProj"] = {
        name = "MPSGoblinShamanBasicProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1056, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinVoltaxicStorm"] = {
        name = "GSGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOGoblinVoltaxicStorm"] = {
        name = "SOGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStorm"] = {
        name = "GTGoblinVoltaxicStorm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormLesser"] = {
        name = "GTGoblinVoltaxicStormLesser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGoblinVoltaxicStormGreater"] = {
        name = "GTGoblinVoltaxicStormGreater",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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