뼈 폭군 자르 왈리
언데드
기절 한계치 300% 증가
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Zar Wali, the Bone Tyrant
SpectreN
Area숨겨진 석굴, 골수
Tags2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
생명력
300%
저항
75 0 0 0
Damage
350%
정확도
100%
Attack Distance
6 ~ 90
공격 속도
2.25 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
GiantSkeletonSnakeBossMap
Metadata
GiantSkeletonSnakeBossMap
레벨
65
생명력
19,539
Damage
743
주문 피해
743
정확도
2,228
공격 속도
2.25
경험치
53,768
Minion Life
18,846
Minion Damage
2,901
Minion Armour
8,092
MAASGiantSnakeBossSweepLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 595—892
치명타 명중 확률: 5%
공격 피해: 200%
공격 속도: 2.25 초
재사용 대기시간: 12 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASGiantSnakeBossSweepRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 595—892
치명타 명중 확률: 5%
공격 피해: 200%
공격 속도: 2.25 초
재사용 대기시간: 12 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASGiantSnakeBossSweepLeft90
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 595—892
치명타 명중 확률: 5%
공격 피해: 200%
공격 속도: 2.25 초
재사용 대기시간: 12 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASGiantSnakeBossSweepRight90
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 595—892
치명타 명중 확률: 5%
공격 피해: 200%
공격 속도: 2.25 초
재사용 대기시간: 12 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
action do not face target [1]
base cannot be blocked [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [200]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGiantSnakeBossVomit
재사용 대기시간: 22 초
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [-70]
EASGiantSnakeBossBasicSlamFront
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossBasicSlamLeft90
재사용 대기시간: 6 초
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossBasicSlamRight90
재사용 대기시간: 6 초
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathStart
재사용 대기시간: 21 초
action attack or cast time uses animation length [1]
action do not face target [1]
GSSkeletonSnakeBossFlameBlast
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
1082~1623 화염 피해
폭발 반경 0.9미터
action attack or cast time uses animation length [1]
action do not face target [1]
do not apply area modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GASkeletonSnakeBossHeadSlamBodyDamage
Triggerable, Attack, AttackInPlace
Base Damage: 595—892
치명타 명중 확률: 5%
공격 속도: 2.25 초
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
do not apply area modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GASkeletonSnakeBossHeadSlam
Triggerable, Attack, AttackInPlace
Base Damage: 595—892
치명타 명중 확률: 5%
공격 피해: 250%
공격 속도: 2.25 초
재사용 대기시간: 12 초
주는 공격 피해 150% 증폭
물리 피해의 50%를 화염 피해로 전환
밀어내기 거리 600% 증가
적을 밀어냄
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [50]
GSSkeletonSnakeBossRibCageBarrageImpact
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
279.3~418.9 화염 피해
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
GTSkeletonSnakeBossSoulerCoasterBarrage
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
재사용 대기시간: 16 초
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [-40]
MPSSkeletonSnakeBossSoulerCoaster
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
GAGiantSnakeBossAttackImpact
Triggerable, Attack, AttackInPlace
Base Damage: 595—892
치명타 명중 확률: 5%
공격 피해: 190%
공격 속도: 2.25 초
주는 공격 피해 90% 증폭
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
voll slam damage +% final at centre [60]
EASGiantSnakeBossFlameBreathLeftStart
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathRightStart
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathLeftEnd180
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathLeftEnd270
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathLeftEnd360
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathRightEnd180
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathRightEnd270
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossFlameBreathRightEnd360
action attack or cast time uses animation length [1]
action do not face target [1]
GSGiantSnakeBossFlameBreath
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
94.25~141.4 화염 피해
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
SSMGiantSnakeBossVomit
Spell, Multicastable, Triggerable, AttackInPlace
시전 속도: 1 초
alternate minion [1056]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
CGEGiantSnakeBossVomit
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 321.2카오스 피해를 줌
이동 속도 30% 감소
active skill base area of effect radius [25]
base skill effect duration [21000]
do not apply area modifiers [1]
ground caustic art variation [1019]
monster penalty against minions damage +% final vs player minions [200]
GASkeletonSnakeBossHeadSlam180
Triggerable, Attack, AttackInPlace
Base Damage: 595—892
치명타 명중 확률: 5%
공격 속도: 2.25 초
물리 피해의 50%를 화염 피해로 전환
밀어내기 거리 600% 증가
적을 밀어냄
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [30]
GCEGiantSnakeBossBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 321.2화염 피해를 줌
active skill base area of effect radius [16]
base skill effect duration [30000]
do not apply area modifiers [1]
ground fire art variation [1017]
monster penalty against minions damage +% final vs player minions [150]
GTGiantSnakeBossFlameBlastTrap
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
EASGiantSnakeBossFlameBlastTrap
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
action do not face target [1]
GCEGiantSnakeBossHeadSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 1 초
1초마다 321.2화염 피해를 줌
active skill base area of effect radius [30]
base skill effect duration [29000]
ground fire art variation [1017]
monster penalty against minions damage +% final vs player minions [100]
SSMGiantSnakeBossRagingSpirits
Spell, Multicastable, Triggerable, AttackInPlace
시전 속도: 1 초
alternate minion [1058]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GAGiantSnakeBossForearmSlams
Triggerable, Attack, AttackInPlace
Base Damage: 595—892
치명타 명중 확률: 5%
공격 속도: 2.25 초
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EAAGiantSnakeBossMultiSlam
재사용 대기시간: 18 초
action attack or cast time uses animation length [1]
GAGiantSnakeBossHandSlams
Triggerable, Spell, Damage, AttackInPlace
시전 속도: 1 초
물리 피해의 50%를 화염 피해로 전환
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSGiantSnakeBossComboFlame
Triggerable, Spell, Damage, AttackInPlace
치명타 명중 확률: 5%
시전 속도: 1 초
94.25~141.4 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GSEGGiantSnakeBossDetonateRunes
Triggerable, Spell, Damage, AttackInPlace
시전 속도: 1 초
GTGiantSnakeBossFlameBlastArena
Spell, Triggerable, AttackInPlace
시전 속도: 1 초
action attack or cast time uses animation length [1]
CGEGiantSkeletonSnakeBossFlameGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
시전 속도: 3.532 초
1초마다 363.6화염 피해를 줌
active skill area of effect radius +% final [-60]
base skill effect duration [3000]
ground fire art variation [1018]
monster penalty against minions damage +% final vs player minions [100]
EASGiantSnakeBossBasicSlamLeft90Near
재사용 대기시간: 6 초
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossBasicSlamRight90Near
재사용 대기시간: 6 초
action attack or cast time uses animation length [1]
action do not face target [1]
EASGiantSnakeBossBasicSlamFrontNear
action attack or cast time uses animation length [1]
action do not face target [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance5"
}

Life {}

StateMachine
{
	define_shared_state = "emerge_time;"
}

Stats
{
	set_cannot_be_knocked_back = 1
	set_immune_vaal_lighting_warp = 1
	set_curse_orb_additional_height = -500
	set_curse_orb_additional_radius = 200
}


Transitionable {}

Positioned
{
	update_max_entity_size = true
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Functions
{
	lock_height = "LockHeight( arg1 );"
	lock_facing = "LockOrientation();"

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

Preload
{
	preload_misc_object = "SnakeBossFlameBlasts"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
	light_starts_disabled = true
}

StateMachine {}

Render
{
	selection_height_override = 700.0
}

Actor {}

GlobalAudioParamEvents
{
	player_in_range_param = "TorgulInRange"
	life_percent_param = "TorgulLifePercentage"
	range = 130
}

Preload
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GiantSnakeSkeletonBoss/GiantSkeletonSnakeBossMap"] = {
    name = "Zar Wali, the Bone Tyrant",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.5,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 90,
    accuracy = 1,
    skillList = {
        "MAASGiantSnakeBossSweepRight90",
        "MAASGiantSnakeBossSweepRight",
        "MAASGiantSnakeBossSweepLeft90",
        "MAASGiantSnakeBossSweepLeft",
        "SSMGiantSnakeBossVomit",
        "SSMGiantSnakeBossRagingSpirits",
        "MPSSkeletonSnakeBossSoulerCoaster",
        "CGEGiantSnakeBossVomit",
        "GCEGiantSnakeBossHeadSlamBurningGround",
        "GCEGiantSnakeBossBurningGround",
        "CGEGiantSkeletonSnakeBossFlameGeyser",
        "GSSkeletonSnakeBossFlameBlast",
        "GASkeletonSnakeBossHeadSlamBodyDamage",
        "GASkeletonSnakeBossHeadSlam",
        "GSSkeletonSnakeBossRibCageBarrageImpact",
        "GAGiantSnakeBossAttackImpact",
        "GSGiantSnakeBossFlameBreath",
        "GASkeletonSnakeBossHeadSlam180",
        "GAGiantSnakeBossForearmSlams",
        "GAGiantSnakeBossHandSlams",
        "GSGiantSnakeBossComboFlame",
        "GSEGGiantSnakeBossDetonateRunes",
        "EASGiantSnakeBossFlameBreathStart",
        "EASGiantSnakeBossFlameBreathLeftStart",
        "EASGiantSnakeBossFlameBreathRightStart",
        "EASGiantSnakeBossFlameBreathLeftEnd180",
        "EASGiantSnakeBossFlameBreathLeftEnd270",
        "EASGiantSnakeBossFlameBreathLeftEnd360",
        "EASGiantSnakeBossFlameBreathRightEnd180",
        "EASGiantSnakeBossFlameBreathRightEnd270",
        "EASGiantSnakeBossFlameBreathRightEnd360",
        "EASGiantSnakeBossVomit",
        "EASGiantSnakeBossBasicSlamFront",
        "EASGiantSnakeBossBasicSlamLeft90",
        "EASGiantSnakeBossBasicSlamRight90",
        "EASGiantSnakeBossFlameBlastTrap",
        "EAAGiantSnakeBossMultiSlam",
        "EASGiantSnakeBossBasicSlamLeft90Near",
        "EASGiantSnakeBossBasicSlamRight90Near",
        "EASGiantSnakeBossBasicSlamFrontNear",
        "GTSkeletonSnakeBossSoulerCoasterBarrage",
        "GTGiantSnakeBossFlameBlastTrap",
        "GTGiantSnakeBossFlameBlastArena",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASGiantSnakeBossSweepRight90"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASGiantSnakeBossSweepRight"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASGiantSnakeBossSweepLeft90"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASGiantSnakeBossSweepLeft"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "base_cannot_be_blocked",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMGiantSnakeBossVomit"] = {
    name = "SSMGiantSnakeBossVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 1056, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMGiantSnakeBossRagingSpirits"] = {
    name = "SSMGiantSnakeBossRagingSpirits",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 1058, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSkeletonSnakeBossSoulerCoaster"] = {
    name = "MPSSkeletonSnakeBossSoulerCoaster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1110, -30, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEGiantSnakeBossVomit"] = {
    name = "CGEGiantSnakeBossVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
        "base_movement_velocity_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "do_not_apply_area_modifiers",
    },
    levels = {
        [1] = {1, 25, 21000, 1019, -30, 200, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GCEGiantSnakeBossHeadSlamBurningGround"] = {
    name = "GCEGiantSnakeBossHeadSlamBurningGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 30, 29000, 1017, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GCEGiantSnakeBossBurningGround"] = {
    name = "GCEGiantSnakeBossBurningGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "do_not_apply_area_modifiers",
    },
    levels = {
        [1] = {1, 16, 30000, 1017, 150, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEGiantSkeletonSnakeBossFlameGeyser"] = {
    name = "CGEGiantSkeletonSnakeBossFlameGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.532,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, -60, 3000, 1018, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSkeletonSnakeBossFlameBlast"] = {
    name = "GSSkeletonSnakeBossFlameBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "do_not_apply_area_modifiers",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASkeletonSnakeBossHeadSlamBodyDamage"] = {
    name = "GASkeletonSnakeBossHeadSlamBodyDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "do_not_apply_area_modifiers",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASkeletonSnakeBossHeadSlam"] = {
    name = "GASkeletonSnakeBossHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "global_knockback",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 50, 600, 100, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSkeletonSnakeBossRibCageBarrageImpact"] = {
    name = "GSSkeletonSnakeBossRibCageBarrageImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGiantSnakeBossAttackImpact"] = {
    name = "GAGiantSnakeBossAttackImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {50, 60, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSGiantSnakeBossFlameBreath"] = {
    name = "GSGiantSnakeBossFlameBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASkeletonSnakeBossHeadSlam180"] = {
    name = "GASkeletonSnakeBossHeadSlam180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "knockback_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "global_knockback",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {50, 30, 600, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGiantSnakeBossForearmSlams"] = {
    name = "GAGiantSnakeBossForearmSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAGiantSnakeBossHandSlams"] = {
    name = "GAGiantSnakeBossHandSlams",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSGiantSnakeBossComboFlame"] = {
    name = "GSGiantSnakeBossComboFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSEGGiantSnakeBossDetonateRunes"] = {
    name = "GSEGGiantSnakeBossDetonateRunes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathStart"] = {
    name = "EASGiantSnakeBossFlameBreathStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathLeftStart"] = {
    name = "EASGiantSnakeBossFlameBreathLeftStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathRightStart"] = {
    name = "EASGiantSnakeBossFlameBreathRightStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathLeftEnd180"] = {
    name = "EASGiantSnakeBossFlameBreathLeftEnd180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathLeftEnd270"] = {
    name = "EASGiantSnakeBossFlameBreathLeftEnd270",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathLeftEnd360"] = {
    name = "EASGiantSnakeBossFlameBreathLeftEnd360",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathRightEnd180"] = {
    name = "EASGiantSnakeBossFlameBreathRightEnd180",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathRightEnd270"] = {
    name = "EASGiantSnakeBossFlameBreathRightEnd270",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBreathRightEnd360"] = {
    name = "EASGiantSnakeBossFlameBreathRightEnd360",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossVomit"] = {
    name = "EASGiantSnakeBossVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossBasicSlamFront"] = {
    name = "EASGiantSnakeBossBasicSlamFront",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossBasicSlamLeft90"] = {
    name = "EASGiantSnakeBossBasicSlamLeft90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossBasicSlamRight90"] = {
    name = "EASGiantSnakeBossBasicSlamRight90",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossFlameBlastTrap"] = {
    name = "EASGiantSnakeBossFlameBlastTrap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAGiantSnakeBossMultiSlam"] = {
    name = "EAAGiantSnakeBossMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossBasicSlamLeft90Near"] = {
    name = "EASGiantSnakeBossBasicSlamLeft90Near",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossBasicSlamRight90Near"] = {
    name = "EASGiantSnakeBossBasicSlamRight90Near",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASGiantSnakeBossBasicSlamFrontNear"] = {
    name = "EASGiantSnakeBossBasicSlamFrontNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSkeletonSnakeBossSoulerCoasterBarrage"] = {
    name = "GTSkeletonSnakeBossSoulerCoasterBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTGiantSnakeBossFlameBlastTrap"] = {
    name = "GTGiantSnakeBossFlameBlastTrap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTGiantSnakeBossFlameBlastArena"] = {
    name = "GTGiantSnakeBossFlameBlastArena",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
기절 한계치 300% 증가
FamilyLargeBossLightStunThreshold
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • stun threshold +% Min: 300 Max: 300 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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