열띤 기둥타쇄자
Zealous Pillarcrusher
SpectreN
Area발굴터, 지구라트 피난처, 발굴 현장
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • 발굴터: 열띤 기둥타쇄자, 열띤 수호병
  • 지구라트 피난처: 열띤 기둥타쇄자, 열띤 발굴자, 열띤 수호병
  • 생명력
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 23
    공격 속도
    7.17 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    ExcavatorMaul
    Metadata
    ExcavatorMaul
    레벨
    65
    생명력
    6,513
    Damage
    212
    주문 피해
    212
    정확도
    2,214
    공격 속도
    7.17
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 170–255
    치명타 명중 확률: 5%
    공격 속도: 7.17 초
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExcavatorMaulSlam
    Triggerable, Attack
    Base Damage: 170–255
    치명타 명중 확률: 5%
    공격 피해: 120%
    공격 속도: 7.17 초
    주는 공격 피해 20% 증폭
    물리 피해의 30%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GPSExcavatorMaulRocks
    Triggerable, Damage
    14.05~21.07 물리 피해
    action attack or cast time uses animation length [1]
    base is projectile [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1200]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTExcavatorMaulRocks
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavators/Maul/ExcavatorMaul"] = {
        name = "Zealous Pillarcrusher",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 7.17,
        attackRange = 23,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "GPSExcavatorMaulRocks",
            "GAExcavatorMaulSlam",
            "GTExcavatorMaulRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSExcavatorMaulRocks"] = {
        name = "GPSExcavatorMaulRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExcavatorMaulSlam"] = {
        name = "GAExcavatorMaulSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExcavatorMaulRocks"] = {
        name = "GTExcavatorMaulRocks",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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