IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Brutamontes de Jade Ancestral
CategoryBeastsFera
IconEnemyArmourStrong
monster no drops or experience [1]
Ancestral Jade Hulk
Spectre
Tagsbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Vida
100%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
180%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AncestralJadeHulkSpiritPlayerSummoned
Metadata
AncestralJadeHulkTotemSpirit
IsSummoned
Y
Nível
68
Vida
8,257
Damage
420
Dano Mágico
420
Precisão
2,502
Tempo de Ataque
1
Experiência
28,634
Minion Life
6,930
Minion Damage
1,744
Minion Armour
7,480
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 336504
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTAncestralJadeHulkLeapSlam
Attack, Movement, AttackInPlace
Impulso
Base Damage: 336504
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1 s
Tempo de Recarga: 5 s
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
leap slam minimum distance [25]
skill maximum travel distance [70]
walk emerge extra distance [-7]
iconbasicattack
GAAncestralJadeHulkLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 336504
Chance de Golpe Crítico: 5%
Dano de Ataque: 150%
Tempo de Ataque: 1 s
Causa +50% de dano de ataque
is area damage [1]
TCAncestralLeagueKaruiHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Investida Tavolar
Base Damage: 336504
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1 s
Tempo de Recarga: 7 s
Você avança contra um inimigo, acertando-o com o escudo e golpeando-o. O inimigo é empurrado e fica atordoado. Inimigos no caminho são empurrados para o lado. O dano e o atordoamento são proporcionais à distância percorrida. Não é compatível com a gema Ataques Múltiplos.
action attack or cast time uses animation length [1]
base skill can be blocked [1]
ignores proximity shield [1]
is area damage [1]
iconshieldcharge
GAAncestralLeagueKaruiHulkCharge
Triggerable, Attack, AttackInPlace
Base Damage: 336504
Chance de Golpe Crítico: 5%
Dano de Ataque: 40%
Tempo de Ataque: 1 s
Causa -60% de dano de ataque
is area damage [1]
EGJadeHulkWarcryBuff
Triggerable
Tempo de Recarga: 30 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeHulkTotemSpirit"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ancestral Jade Hulk",
    life = 1,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "TCAncestralLeagueKaruiHulk",
        "GAAncestralJadeHulkLeapImpact",
        "GAAncestralLeagueKaruiHulkCharge",
        "EGJadeHulkWarcryBuff",
        "DTTAncestralJadeHulkLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCAncestralLeagueKaruiHulk"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralJadeHulkLeapImpact"] = {
    name = "GAAncestralJadeHulkLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralLeagueKaruiHulkCharge"] = {
    name = "GAAncestralLeagueKaruiHulkCharge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGJadeHulkWarcryBuff"] = {
    name = "EGJadeHulkWarcryBuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAncestralJadeHulkLeapSlam"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, -7, 70, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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