Mastodonte de jade ancestral
Bête
monster no drops or experience [1]
Ancestral Jade Hulk
SpectreY
Tagsbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Vie
100%
+70%
Résistance
0 0 0 0
Damage
180%
Précision
100%
Attack Distance
6 ~ 14
Temps d'attaque
1 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AncestralJadeHulkSpiritPlayerSummoned
Metadata
AncestralJadeHulkTotemSpirit
IsSummoned
Y
Niveau
68
Vie
7,757
4,102
Damage
420
Dégâts des sorts
420
Précision
2,464
Temps d'attaque
1
Expérience
28,634
Minion Life
6,930
Minion Damage
1,744
Minion Armour
7,480
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 336–504
Chances de Touche critique: 5%
Temps d'attaque: 1 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTAncestralJadeHulkLeapSlam
Attack, Movement
Dash
Base Damage: 336–504
Chances de Touche critique: 5%
Temps d'attaque: 1 sec.
Temps de recharge: 5 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [25]
leap slam minimum distance [25]
skill maximum travel distance [70]
walk emerge extra distance [-7]
GAAncestralJadeHulkLeapImpact
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 150%
Temps d'attaque: 1 sec.
50% Davantage de Dégâts d'Attaque
is area damage [1]
TCAncestralLeagueKaruiHulk
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 336–504
Chances de Touche critique: 5%
Temps d'attaque: 1 sec.
Temps de recharge: 7 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue. Ne peut pas être modifié par Multifrappe.
action attack or cast time uses animation length [1]
base skill can be blocked [1]
ignores proximity shield [1]
is area damage [1]
GAAncestralLeagueKaruiHulkCharge
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 40%
Temps d'attaque: 1 sec.
60% de Perte de Dégâts d'Attaque
is area damage [1]
EGJadeHulkWarcryBuff
Triggerable
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerSummonedMinionBase"
extends "Metadata/Monsters/LeagueAncestral/AncestralSpiritMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralJadeHulkTotemSpirit"] = {
    name = "Ancestral Jade Hulk",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "TCAncestralLeagueKaruiHulk",
        "GAAncestralJadeHulkLeapImpact",
        "GAAncestralLeagueKaruiHulkCharge",
        "EGJadeHulkWarcryBuff",
        "DTTAncestralJadeHulkLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCAncestralLeagueKaruiHulk"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralJadeHulkLeapImpact"] = {
    name = "GAAncestralJadeHulkLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralLeagueKaruiHulkCharge"] = {
    name = "GAAncestralLeagueKaruiHulkCharge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGJadeHulkWarcryBuff"] = {
    name = "EGJadeHulkWarcryBuff",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAncestralJadeHulkLeapSlam"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, -7, 70, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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