O Lorde Hiênico
Área: Savana
Dano aumentado em 30%
stance movement speed +% final [32]
stance movement speed +% final [32]
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Caedron, the Hyena Lord
Spectre | N |
---|---|
Area | Savana |
Tags | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Vida
250%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
281%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
250%
Model Size
130%
Type
HyenaCentaurBossMap
Metadata
RathbreakerBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
16,283
Armadura
2,893
Evasão
440
Energy Shield
0
Damage
597
Dano Mágico
597
Precisão
987
Attack Time
1.65
Experiência
53,768
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RathbreakerCharge
Attack, Melee, Movement, Travel
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.65 seg
Recarga: 8 seg
Velocidade de Movimento aumentada em 70%
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
ignores proximity shield [1]
shield charge extra distance [30]
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
ignores proximity shield [1]
shield charge extra distance [30]
GARathbreakerEnrageSlam
Triggerable, Attack
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 300%
Attack Time: 1.65 seg
Recarga: 5 seg
Causa 200% mais Dano de Ataque
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GARathbreakerChargeSlash
Triggerable, Attack
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 175%
Attack Time: 1.65 seg
Causa 75% mais Dano de Ataque
Empurra Inimigos ao Acertar
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
Empurra Inimigos ao Acertar
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
EGHyenaDogpileBig
Triggerable
GTRathbreakerBossSpawnPack
Triggerable
action attack or cast time uses animation length [1]
TCRathbreakerDrivebyCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.65 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Empurra Inimigos ao Acertar
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GARathbreakerSpearRain
Triggerable, Attack
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 75%
Attack Time: 1.65 seg
Causa 25% menos Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GTRathbreakerSpearRainCascade
Triggerable
action attack or cast time uses animation length [1]
EAARathbreakerLacerateSlam
Recarga: 15 seg
attack maximum action distance + [36]
GARathbreakerLacerateLeft
Triggerable, Attack
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 1.65 seg
Causa 100% mais Dano de Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARathbreakerSlam
Triggerable, Attack
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 550%
Attack Time: 1.65 seg
Causa 450% mais Dano de Ataque
is area damage [1]
is area damage [1]
GARathbreakerLacerateRight
Triggerable, Attack
Base Damage: 477–716
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 1.65 seg
Causa 100% mais Dano de Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { define_shared_state = "fight;" define_shared_state = "epk;" define_shared_state = "leash;" } Functions { TargetPlayer = "SetTarget( arg1 );" fix_orientation = " AddOnActionEnd( { SetOrientation( GetOrientation() + arg1, false, true ); PlayAnimationType( Idle, 1.0, 0, 0 ); }, true ); " } ControlZone {} Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" leveled_starting_effects = "EASRightTurn180" /*leveled_starting_effects = "ChangeToStance3"*/ } Stats { set_base_heavy_stun_duration_ms = 6000 set_monster_delay_item_drops_millis = 5500 } Positioned { blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { use_ao_lights = true } StateMachine { on_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );" create_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );" on_or_create_state_epk_2 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );" on_or_create_state_epk_0 = " RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' ); RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' ); RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' ); " on_state_light_0 = "SetLightState( off, 3.0 );" on_state_light_1 = "SetLightState( on, 0.5 );" create_state_light_0 = " Delay( 0.01, { SetLightState( off, 1.0 ); } ); " create_state_light_1 = " Delay( 0.01, { SetLightState( on, 1.0 ); } ); " } Animated { on_event_footstep_for_axe_charge_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );" on_event_footstep_for_axe_charge_attack_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, ContactPosition );" } Preload { preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk" preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk" preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk" preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao" preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/strike_decal.ao" preload_environment = "G2_1_boss" } GlobalAudioParamEvents { player_in_range_param = "RathbreakerInRange" life_percent_param = "RathbreakerLifePercentage" range = 130 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/HyenaMonster/RathbreakerBossMap"] = { name = "Caedron, the Hyena Lord", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.81, damageSpread = 0.2, attackTime = 1.65, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "TCRathbreakerDrivebyCharge", "GARathbreakerEnrageSlam", "GARathbreakerSpearRain", "GARathbreakerLacerateLeft", "GARathbreakerLacerateRight", "GARathbreakerSlam", "EAARathbreakerLacerateSlam", "GTRathbreakerBossSpawnPack", "GTRathbreakerSpearRainCascade", "RathbreakerCharge", "EGHyenaDogpileBig", "GARathbreakerChargeSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TCRathbreakerDrivebyCharge"] = { name = "Table Charge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARathbreakerEnrageSlam"] = { name = "GARathbreakerEnrageSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARathbreakerSpearRain"] = { name = "GARathbreakerSpearRain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARathbreakerLacerateLeft"] = { name = "GARathbreakerLacerateLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARathbreakerLacerateRight"] = { name = "GARathbreakerLacerateRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARathbreakerSlam"] = { name = "GARathbreakerSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 5.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAARathbreakerLacerateSlam"] = { name = "EAARathbreakerLacerateSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", }, levels = { [1] = {36, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRathbreakerBossSpawnPack"] = { name = "GTRathbreakerBossSpawnPack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRathbreakerSpearRainCascade"] = { name = "GTRathbreakerSpearRainCascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RathbreakerCharge"] = { name = "RathbreakerCharge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "ignores_proximity_shield", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {70, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHyenaDogpileBig"] = { name = "EGHyenaDogpileBig", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.433, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARathbreakerChargeSlash"] = { name = "GARathbreakerChargeSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_knockback", }, levels = { [1] = {60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Dano aumentado em 30%
stance movement speed +% final [32]
Id | StanceRathbreakerEnrage |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [2650]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT1 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |