Caedron, o Lorde das Hienas
Besta
Área: Lameiro, Savana
Dano aumentado em 30%
stance movement speed +% final [32]
monster dropped item quantity +% [800]
monster dropped item rarity +% [800]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [6000]
unique monster guarantee one rare [1]
Caedron, the Hyena Lord
SpectreN
AreaLameiro, Savana
Tags2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Vida
250%
Resistência
-30 30 0 0
Damage
263%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
250%
Model Size
130%
Type
HyenaCentaurBossMap
Metadata
RathbreakerBossMap
Nível
65
Vida
16,283
Damage
559
Dano Mágico
559
Precisão
2,214
Tempo de Ataque
1.65
Experiência
53,768
Minion Life
15,705
Minion Damage
2,180
Minion Armour
2,023
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RathbreakerCharge
Attack, Melee, Movement, Travel
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
Recarga: 8 seg
Velocidade de Movimento aumentada em 70%
Empurra os Inimigos
action attack or cast time uses animation length [1]
ignores proximity shield [1]
shield charge extra distance [30]
GARathbreakerEnrageSlam
Triggerable, Attack
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 1.65 seg
Recarga: 5 seg
Causa 150% mais Dano com Ataque
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
monster penalty against minions damage +% final vs player minions [100]
voll slam damage +% final at centre [15]
GARathbreakerChargeSlash
Triggerable, Attack
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Dano de Ataque: 205%
Tempo de Ataque: 1.65 seg
Causa 105% mais Dano com Ataque
Empurra os Inimigos
is area damage [1]
monster penalty against minions damage +% final vs player minions [60]
voll slam damage +% final at centre [15]
EGHyenaDogpileBig
Triggerable
GTRathbreakerBossSpawnPack
Triggerable
action attack or cast time uses animation length [1]
TCRathbreakerDrivebyCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Mesa
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
Recarga: 8 seg
Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Empurra os Inimigos
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GARathbreakerSpearRain
Triggerable, Attack
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Dano de Ataque: 68%
Tempo de Ataque: 1.65 seg
Causa 32% menos Dano com Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
GTRathbreakerSpearRainCascade
Triggerable
action attack or cast time uses animation length [1]
EAARathbreakerLacerateSlam
Recarga: 15 seg
attack maximum action distance + [36]
GARathbreakerLacerateLeft
Triggerable, Attack
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.65 seg
Causa 100% mais Dano com Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GARathbreakerSlam
Triggerable, Attack
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Dano de Ataque: 335%
Tempo de Ataque: 1.65 seg
Causa 235% mais Dano com Ataque
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [15]
GARathbreakerLacerateRight
Triggerable, Attack
Base Damage: 447–670
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.65 seg
Causa 100% mais Dano com Ataque
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "fight;"
	define_shared_state = "epk;"
	define_shared_state = "leash;"
}

Functions
{
	TargetPlayer = "SetTarget( arg1 );"

	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

ControlZone {}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
	leveled_starting_effects = "EASRightTurn180"
	/*leveled_starting_effects = "ChangeToStance3"*/
}

Stats
{
	set_base_heavy_stun_duration_ms = 6000
	set_monster_delay_item_drops_millis = 5500
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );"
	create_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );"
	on_or_create_state_epk_2 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );"

	on_or_create_state_epk_0 =
	"
		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );
		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );
		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );
	"

	on_state_light_0 = "SetLightState( off, 3.0 );"
	on_state_light_1 = "SetLightState( on, 0.5 );"

	create_state_light_0 =
	"
		Delay( 0.01, { SetLightState( off, 1.0 ); } );
	"

	create_state_light_1 =
	"
		Delay( 0.01, { SetLightState( on, 1.0 ); } );
	"
}

Animated
{
	on_event_footstep_for_axe_charge_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
	on_event_footstep_for_axe_charge_attack_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, ContactPosition );"
}

Preload
{
	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk"
	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk"
	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk"
	preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao"
	preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/strike_decal.ao"
	preload_environment = "G2_1_boss"
}

GlobalAudioParamEvents
{
	player_in_range_param = "RathbreakerInRange"
	life_percent_param = "RathbreakerLifePercentage"
	
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HyenaMonster/RathbreakerBossMap"] = {
    name = "Caedron, the Hyena Lord",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.63,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "TCRathbreakerDrivebyCharge",
        "GARathbreakerEnrageSlam",
        "GARathbreakerSpearRain",
        "GARathbreakerLacerateLeft",
        "GARathbreakerLacerateRight",
        "GARathbreakerSlam",
        "EAARathbreakerLacerateSlam",
        "GTRathbreakerBossSpawnPack",
        "GTRathbreakerSpearRainCascade",
        "RathbreakerCharge",
        "EGHyenaDogpileBig",
        "GARathbreakerChargeSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCRathbreakerDrivebyCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerEnrageSlam"] = {
    name = "GARathbreakerEnrageSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 15, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerSpearRain"] = {
    name = "GARathbreakerSpearRain",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.68, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerLacerateLeft"] = {
    name = "GARathbreakerLacerateLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerLacerateRight"] = {
    name = "GARathbreakerLacerateRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerSlam"] = {
    name = "GARathbreakerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARathbreakerLacerateSlam"] = {
    name = "EAARathbreakerLacerateSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
    },
    levels = {
        [1] = {36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRathbreakerBossSpawnPack"] = {
    name = "GTRathbreakerBossSpawnPack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRathbreakerSpearRainCascade"] = {
    name = "GTRathbreakerSpearRainCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RathbreakerCharge"] = {
    name = "RathbreakerCharge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {70, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHyenaDogpileBig"] = {
    name = "EGHyenaDogpileBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARathbreakerChargeSlash"] = {
    name = "GARathbreakerChargeSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {60, 15, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Dano aumentado em 30%
stance movement speed +% final [32]
FamilyStance
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • damage +% Min: 30 Max: 30 Global
  • stance movement speed +% final Min: 32 Max: 32 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Caedron, o Lorde das Hienas
    Besta
    Dano aumentado em 30%
    stance movement speed +% final [32]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    Caedron, the Hyena Lord
    SpectreN
    Tags2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
    Vida
    250%
    Resistência
    -30 30 0 0
    Damage
    263%
    Precisão
    100%
    Attack Distance
    6 ~ 14
    Tempo de Ataque
    1.65 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    130%
    Type
    HyenaCentaurBossSTANDALONE
    Metadata
    RathbreakerBossSTANDALONE
    Nível
    68
    Vida
    19,393
    Damage
    613
    Dano Mágico
    613
    Precisão
    2,464
    Tempo de Ataque
    1.65
    Experiência
    71,585
    Minion Life
    17,325
    Minion Damage
    2,548
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.65 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RathbreakerCharge
    Attack, Melee, Movement, Travel
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.65 seg
    Recarga: 8 seg
    Velocidade de Movimento aumentada em 70%
    Empurra os Inimigos
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    shield charge extra distance [30]
    GARathbreakerEnrageSlam
    Triggerable, Attack
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 1.65 seg
    Recarga: 5 seg
    Causa 150% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    monster penalty against minions damage +% final vs player minions [100]
    voll slam damage +% final at centre [15]
    GARathbreakerChargeSlash
    Triggerable, Attack
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 205%
    Tempo de Ataque: 1.65 seg
    Causa 105% mais Dano com Ataque
    Empurra os Inimigos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [60]
    voll slam damage +% final at centre [15]
    EGHyenaDogpileBig
    Triggerable
    GTRathbreakerBossSpawnPack
    Triggerable
    action attack or cast time uses animation length [1]
    TCRathbreakerDrivebyCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Mesa
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.65 seg
    Recarga: 8 seg
    Avança na direção de um local ou inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Empurra os Inimigos
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GARathbreakerSpearRain
    Triggerable, Attack
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 68%
    Tempo de Ataque: 1.65 seg
    Causa 32% menos Dano com Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]
    GTRathbreakerSpearRainCascade
    Triggerable
    action attack or cast time uses animation length [1]
    EAARathbreakerLacerateSlam
    Recarga: 15 seg
    attack maximum action distance + [36]
    GARathbreakerLacerateLeft
    Triggerable, Attack
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.65 seg
    Causa 100% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GARathbreakerSlam
    Triggerable, Attack
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 335%
    Tempo de Ataque: 1.65 seg
    Causa 235% mais Dano com Ataque
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    voll slam damage +% final at centre [15]
    GARathbreakerLacerateRight
    Triggerable, Attack
    Base Damage: 490–736
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.65 seg
    Causa 100% mais Dano com Ataque
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	define_shared_state = "fight;"
    	define_shared_state = "epk;"
    	define_shared_state = "leash;"
    }
    
    Functions
    {
    	TargetPlayer = "SetTarget( arg1 );"
    
    	fix_orientation =
    	"
    		AddOnActionEnd(
    		{
    			SetOrientation( GetOrientation() + arg1, false, true );
    			PlayAnimationType( Idle, 1.0, 0, 0 );
    		}, true );
    	"
    }
    
    ControlZone {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    	leveled_starting_effects = "EASRightTurn180"
    	/*leveled_starting_effects = "ChangeToStance3"*/
    	
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 5500
    }
    
    Positioned
    {
    	blocking = false
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	on_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );"
    	create_state_epk_1 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );"
    	on_or_create_state_epk_2 = "AddEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );"
    
    	on_or_create_state_epk_0 =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk' );
    	"
    
    	on_state_light_0 = "SetLightState( off, 3.0 );"
    	on_state_light_1 = "SetLightState( on, 0.5 );"
    
    	create_state_light_0 =
    	"
    		Delay( 0.01, { SetLightState( off, 1.0 ); } );
    	"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { SetLightState( on, 1.0 ); } );
    	"
    }
    
    Animated
    {
    	on_event_footstep_for_axe_charge_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 0, 0, 0, ContactPosition );"
    	on_event_footstep_for_axe_charge_attack_01 = "PlayEffect( 'Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao', default, 1.0, inherit, 0.0, inherit, 1, 1, 0, ContactPosition );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_start.epk"
    	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge_fadeout.epk"
    	preload_epk = "Metadata/Monsters/HyenaMonster/Effects/Epk/charge.epk"
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/footstep.ao"
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/Effects/Ao/strike_decal.ao"
    	preload_environment = "G2_1_boss"
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "RathbreakerInRange"
    	life_percent_param = "RathbreakerLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/RathbreakerBossSTANDALONE"] = {
        name = "Caedron, the Hyena Lord",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.63,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "TCRathbreakerDrivebyCharge",
            "GARathbreakerEnrageSlam",
            "GARathbreakerSpearRain",
            "GARathbreakerLacerateLeft",
            "GARathbreakerLacerateRight",
            "GARathbreakerSlam",
            "EAARathbreakerLacerateSlam",
            "GTRathbreakerBossSpawnPack",
            "GTRathbreakerSpearRainCascade",
            "RathbreakerCharge",
            "EGHyenaDogpileBig",
            "GARathbreakerChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCRathbreakerDrivebyCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARathbreakerEnrageSlam"] = {
        name = "GARathbreakerEnrageSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {100, 15, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARathbreakerSpearRain"] = {
        name = "GARathbreakerSpearRain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.68, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARathbreakerLacerateLeft"] = {
        name = "GARathbreakerLacerateLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARathbreakerLacerateRight"] = {
        name = "GARathbreakerLacerateRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARathbreakerSlam"] = {
        name = "GARathbreakerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {15, baseMultiplier = 3.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAARathbreakerLacerateSlam"] = {
        name = "EAARathbreakerLacerateSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {36, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRathbreakerBossSpawnPack"] = {
        name = "GTRathbreakerBossSpawnPack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRathbreakerSpearRainCascade"] = {
        name = "GTRathbreakerSpearRainCascade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RathbreakerCharge"] = {
        name = "RathbreakerCharge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_knockback",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpileBig"] = {
        name = "EGHyenaDogpileBig",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARathbreakerChargeSlash"] = {
        name = "GARathbreakerChargeSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {60, 15, baseMultiplier = 2.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Dano aumentado em 30%
    stance movement speed +% final [32]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • damage +% Min: 30 Max: 30 Global
  • stance movement speed +% final Min: 32 Max: 32 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [800]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [6000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 6000 Max: 6000 Global
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.