Servo da Víbora
monster no drops or experience [1]
Viper Servant
SpectreY
Tagsbeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Vida
100%
Evasão
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
67%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ViperNapuatziSnakeMinion
Metadata
ViperNapuatziSnakeMinion
Nível
68
Vida
7,757
Armadura
3,451
Evasão
716
Energy Shield
0
Damage
156
Dano Mágico
156
Precisão
1,090
Attack Time
1.245
Experiência
28,634
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 125–187
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.245 seg
Converte 40% do Dano Físico para Dano de Caos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CGEViperNapuatziSnakeGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 24.2 de Dano de Caos Base por segundo
100% de chance de Ativar esta Magia ao Morrer
base skill effect duration [15000]
ground caustic art variation [1005]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/ViperNapuatzi/ViperNapuatziSnakeMinion"] = {
    name = "Viper Servant",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "CGEViperNapuatziSnakeGroundDegen",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEViperNapuatziSnakeGroundDegen"] = {
    name = "CGEViperNapuatziSnakeGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {1, 1005, 15000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global