Pomar Volátil
Construto
monster no drops or experience [1]
Volatile Orchard
SpectreN
TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Vida
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
110%
Type
MonsterModVolatilePlantsVolatile
Metadata
VolatilePlantsVolatile1
Nível
68
Vida
7,757
Damage
233
Dano Mágico
233
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MonsterModPlantPlayerVolatile1
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 420.9 a 631.3 de Dano de Caos
is area damage [1]
spell maximum action distance +% [-96]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
	force_placement = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "invisible;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_invisible_1 = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/Player/VolatilePlantsVolatile1"] = {
    name = "Volatile Orchard",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterModPlantPlayerVolatile1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterModPlantPlayerVolatile1"] = {
    name = "MonsterModPlantPlayerVolatile1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -96, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Pomar Volátil
    Construto
    monster no drops or experience [1]
    Volatile Orchard
    SpectreN
    TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    110%
    Type
    MonsterModVolatilePlantsVolatile
    Metadata
    VolatilePlantsVolatile2
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MonsterModPlantPlayerVolatile2
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 688.7 a 1033 de Dano de Caos
    is area damage [1]
    spell maximum action distance +% [-96]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/Player/VolatilePlantsVolatile2"] = {
        name = "Volatile Orchard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterModPlantPlayerVolatile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterModPlantPlayerVolatile2"] = {
        name = "MonsterModPlantPlayerVolatile2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -96, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Pomar Volátil
    Construto
    monster no drops or experience [1]
    Volatile Orchard
    SpectreN
    TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    110%
    Type
    MonsterModVolatilePlantsVolatile
    Metadata
    VolatilePlantsVolatile
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MonsterModPlantVolatile
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 497.4 a 746.1 de Dano de Caos
    is area damage [1]
    spell maximum action distance +% [-96]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/VolatilePlantsVolatile"] = {
        name = "Volatile Orchard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterModPlantVolatile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterModPlantVolatile"] = {
        name = "MonsterModPlantVolatile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -96, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Pomar Volátil
    Construto
    monster no drops or experience [1]
    Volatile Orchard
    SpectreN
    TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    110%
    Type
    MonsterModVolatilePlantsVolatile
    Metadata
    VolatilePlantsVolatile2
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    MonsterModPlantVolatile2
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 688.7 a 1033 de Dano de Caos
    is area damage [1]
    spell maximum action distance +% [-96]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/VolatilePlantsVolatile2"] = {
        name = "Volatile Orchard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterModPlantVolatile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterModPlantVolatile2"] = {
        name = "MonsterModPlantVolatile2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -96, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Pomar Volátil
    Construto
    monster no drops or experience [1]
    Volatile Orchard
    SpectreN
    TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    85%
    Type
    CarnivorousPlantEaterTreeVolatile
    Metadata
    CarnivorousPlantEaterTreeVolatile__
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    CarnivorousPlantEaterTreeVolatile
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1186 a 1779 de Dano de Caos
    is area damage [1]
    spell maximum action distance +% [-96]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CarnivorousPlantEater/OldForest/CarnivorousPlantEaterTreeVolatile__"] = {
        name = "Volatile Orchard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "CarnivorousPlantEaterTreeVolatile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarnivorousPlantEaterTreeVolatile"] = {
        name = "CarnivorousPlantEaterTreeVolatile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -96, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Pomar Volátil
    Construto
    Volatile Orchard
    SpectreN
    TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    100%
    Type
    MushroomVolatile
    Metadata
    MushroomVolatile
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    GSMushroomVolatileExplosion
    Triggerable, Spell, Damage
    Tempo de Conjuração: 1 seg
    Causa 535.7 a 803.5 de Dano de Caos
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MushroomFungus/MushroomVolatile"] = {
        name = "Volatile Orchard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSMushroomVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMushroomVolatileExplosion"] = {
        name = "GSMushroomVolatileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.phase_through_objects1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.collision_hull_typeprojectile
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    StateMachine.define_shared_stateinvisible;
    Pomar Volátil
    Construto
    monster no drops or experience [1]
    Volatile Orchard
    SpectreN
    TagsConjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±0%
    Experiência
    100%
    Model Size
    110%
    Type
    MonsterModVolatilePlantsVolatile
    Metadata
    VolatilePlantsVolatile
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    1.5
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    RitualPlantVolatile
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 420.9 a 631.3 de Dano de Caos
    is area damage [1]
    spell maximum action distance +% [-96]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "invisible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/Daemons/VolatilePlantsVolatile"] = {
        name = "Volatile Orchard",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "RitualPlantVolatile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RitualPlantVolatile"] = {
        name = "RitualPlantVolatile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -96, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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