Espíritu de guerrero ancestral
Constructo
Ancestral Warrior Spirit
SpectreN
Tags2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Vida
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Attack Distance
6 ~ 10
Tiempo de ataque
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
AncestralWarriorSpirit
Metadata
AncestralWarriorSpirit
IsSummoned
Y

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Positioned
{
	object_size = 0
	pushiness_size = 3
	blocking = false
}

Stats
{
	set_item_drop_slots = 0
	uses_no_mana = 1
}

Life
{
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"

BaseEvents
{
	on_construction_complete = "SetDynamicFloat( 'dynamic_FadeTIME', -0.5, true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ancestor_totem/AncestralWarriorSpirit"] = {
    name = "Ancestral Warrior Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 0.83,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
    },
    modList = {
    },
}
keyval
Stats.item_drop_slots0
Stats.energy_shield_recharge_rate_per_minute_%750
Stats.base_maximum_mana200, 100000
Stats.maximum_physical_damage_reduction_%75
Stats.base_maximum_all_resistances_%75
Stats.monster_base_flask_charges_percent_of_monster_power50
Stats.base_critical_hit_damage_bonus30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.object_inherent_base_maximum_block_%_from_ot50
Stats.movement_velocity_cap128
Stats.max_azurite_debuff_stacks10
Stats.ignore_skill_weapon_restrictions1
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.melee_swing_not_scaled_by_area_modifiers1
Stats.actor_scale_+%_limit200
Stats.base_heavy_stun_duration_ms2000
Stats.melee_defer_damage_prediction1
Stats.poise_decay_delay_ms8000
Stats.poise_decay_%_per_second5
Stats.base_block_angle_degrees180
Stats.action_attack_or_cast_time_uses_animation_length1
Stats.slow_potency_+%_final_per_additional_player-10
Stats.check_for_targets_between_initiator_and_projectile_source1
Stats.maximum_life_+%_final_per_additional_player50
Stats.maximum_energy_shield_+%_final_per_additional_player50
Stats.poise_threshold_+%_final_per_additional_player50
Stats.stun_base_duration_override_ms500
Stats.bleeding_moving_damage_%_of_base_override200
Stats.immune_to_curses1
Stats.is_totem_object1
Stats.cannot_be_dominated1
Stats.mana_regeneration_rate_per_minute_%100
Stats.monster_no_drops_or_experience1
Stats.uses_no_mana1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
Positioned.blockingtrue, false
Positioned.team0
Positioned.serialise_collidabletrue
Positioned.secondary_object_size3
Positioned.object_size0
Positioned.pushiness_size3
BaseEvents.server_onlytrue
Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
Actor.slow_animations_go_to_idlefalse
Pathfinding.immobiletrue
Life.corpse_usablefalse
Life.prevent_corpse_sinkingtrue
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