Especialista goliat
Goliath Transcendent
Spectre | Y |
---|---|
Area | El refugio del zigurat, Las cámaras negras, Las cámaras negras |
Tags | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Packs |
Vida
200%
Energy Shield From Life
5%
Armadura
+75%
Ailment Threshold
%
Resistencia
0
0
0
0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
VaalHumanoidGoliathFist
Metadata
VaalHumanoidGoliathFist_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
17,432
Minion Life
24,532
Armadura
3,877
Evasión
502
Escudo de energía
0
Damage
372
Daño de hechizos
372
Precisión
0
Attack Time
1.5
Experiencia
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 297–446
Probabilidad de impacto crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalCyborgRocketFist
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 297–446
Probabilidad de impacto crítico: 5%
Attack Time: 1.5 seg
+50 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1038]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1038]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GAVaalHumanoidRocketFistImpactGround
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
GAVaalHumanoidRocketFistImpactWall
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Wheels { always_moving = true wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoid02Wheel.ao, wheel_1_jntBnd, 37.5" wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoid02Wheel.ao, wheel_2_jntBnd, 37.5" wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoid02Wheel.ao, wheel_3_jntBnd, 37.5" wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoid02Wheel.ao, wheel_4_jntBnd, 37.5" wheel = "Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoid02Wheel.ao, wheel_5_jntBnd, 37.5" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );" on_revive = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoid02_Aggro.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidGoliathFist/VaalHumanoidGoliathFist_"] = { name = "Goliath Transcendent", life = 2, energyShield = 0.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWVaalCyborgRocketFist", "GAVaalHumanoidRocketFistImpactGround", "GAVaalHumanoidRocketFistImpactWall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalCyborgRocketFist"] = { name = "MPWVaalCyborgRocketFist", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "melee_range_+", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1038, -20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalHumanoidRocketFistImpactGround"] = { name = "GAVaalHumanoidRocketFistImpactGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalHumanoidRocketFistImpactWall"] = { name = "GAVaalHumanoidRocketFistImpactWall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.