| Spectre | Y |
|---|---|
| Area | 纏縛陰林, 灰燼森林, 高地神塔庇護所 |
| Tags | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Packs |
生命
120%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 9
攻擊時間
1.995 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
FungalArtillery
Metadata
FungalArtillery1__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
FungalArtilleryMortar
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.333 秒
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
monster projectile variation [1120]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-35]
FungalArtilleryFungalGroundFromMortar
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 218.2 基本混沌傷害
減少 15% 移動速度
active skill area of effect radius +% final [-60]
base skill effect duration [4000]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2500
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_event_contact_for_attack_01 =
"
PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore.ao', grow );
PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore2.ao', grow );
PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore3.ao', grow );
"
}
Life
{
on_death =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/on_death.epk', projectile_jntBnd );
"
on_spawned_dead =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/on_death.epk', projectile_jntBnd );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Zombies/Fungal/MushroomFungusAggroAudio.ao' ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/Fungal/FungalArtillery1__"] = {
name = "Fungal Artillery",
life = 1.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 9,
accuracy = 1,
skillList = {
"FungalArtilleryFungalGroundFromMortar",
"FungalArtilleryMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FungalArtilleryFungalGroundFromMortar"] = {
name = "FungalArtilleryFungalGroundFromMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 4000, -15, -60, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FungalArtilleryMortar"] = {
name = "FungalArtilleryMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"global_poison_on_hit",
"base_skill_can_be_avoided_by_dodge_roll",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1120, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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