Pilzartillerie
SpectreY
AreaDas Düstere Dickicht, Aschfahler Wald, Die Zikkurat-Zuflucht
Tagsallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Packs
  • Das Düstere Dickicht, Aschfahler Wald: Pilzartillerie, Pilzbewachsener Klapperer, Pilzbewachsener Klapperer
  • Die Zikkurat-Zuflucht: Pilzartillerie, Pilzbewachsener Klapperer, Pilzbewachsener Klapperer
  • Leben
    120%
    Widerstand
    0 30 0 0
    Damage
    120%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 9
    Angriffszeit
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    FungalArtillery
    Metadata
    FungalArtillery1__
    Stufe
    65
    Leben
    7,816
    Damage
    255
    Zauberschaden
    255
    Genauigkeit
    2,214
    Angriffszeit
    1.995
    Erfahrung
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    2,023
    FungalArtilleryMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Zauberzeit: 1.333 Sek.
    Verursacht 265.3 bis 397.9 physischen Schaden
    Vergiftet Gegner bei Treffer
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster projectile variation [1120]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    FungalArtilleryFungalGroundFromMortar
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 218.2 Basis-Chaosschaden pro Sekunde
    15% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-60]
    base skill effect duration [4000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_attack_01 =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore.ao', grow );
    		PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore2.ao', grow );
    		PlayAnimationAttached( 'Metadata/Monsters/Zombies/Fungal/Attachments/Spore3.ao', grow );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/on_death.epk', projectile_jntBnd );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/FungalArtillery/on_death.epk', projectile_jntBnd );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Zombies/Fungal/MushroomFungusAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Zombies/Fungal/FungalArtillery1__"] = {
        name = "Fungal Artillery",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "FungalArtilleryFungalGroundFromMortar",
            "FungalArtilleryMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalArtilleryFungalGroundFromMortar"] = {
        name = "FungalArtilleryFungalGroundFromMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 4000, -15, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FungalArtilleryMortar"] = {
        name = "FungalArtilleryMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "base_skill_can_be_avoided_by_dodge_roll",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1120, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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