烏娜
Una
Spectre | Y |
---|---|
Tags | human, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
56%
命中
500%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,308
護甲
3,451
閃避值
477
能量護盾
0
傷害
131
法術傷害
131
命中
0
Attack Time
1.17
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" Animated { animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao" } Positioned { unblock_quest_flag = "UnaWalkUnblock" } Transitionable {} StateMachine { define_shared_state = " spawned; walk; visible = 1; usethespikes; spikesused; " define_shared_timer = "stabthetree;" per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell" per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged" per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked" per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased" } MinimapIcon { force_temporary = true } Pathfinding {} Stats {}
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " DisableTargetable(); HideMinimapIcon(); PlayAnimation( portal_exit_01 ); " on_or_create_state_spawned_1 = " PlayAnimation( idle_01 ); IfState( visible, 1, () { ShowMinimapIcon(); EnableTargetable(); }, () { HideMinimapIcon(); DisableTargetable(); DisableRendering(); RemoveCollidability(); } ); " create_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); RemoveCollidability(); DisableRendering(); " on_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); Delay( 5.0, { SetStateTo( walk, 2 ); PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 ); } ); " on_state_walk_2 = " this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 ); PathTo( this.kneeling_una, 1 ); HideMinimapIcon(); DisableTargetable(); PlayAnimation( walk_01 ); " on_or_create_state_usethespikes_1 = " IfState( walk, >0, (){}, () { Delay( 6.0, { StartStateTimer( stabthetree, 30.0 ); } ); } ); " on_state_spikesused_1 = " PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 ); PlayCharacterAudioEvent( UseSpikesOnTree ); " on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );" } Animated { on_end_kneel_01 = " DisableRendering(); this.kneeling_una.SetStateTo( spikesused, 1 ); RemoveCollidability(); " } Render { has_light = false } Pathfinding { on_movement_complete = " MatchOrientation( this.kneeling_una, true ); PlayAnimation( kneel_01 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
烏娜
Una
Spectre | Y |
---|---|
Tags | human, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
56%
命中
500%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,308
護甲
3,451
閃避值
477
能量護盾
0
傷害
131
法術傷害
131
命中
0
Attack Time
1.17
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" BaseEvents { serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Animated { animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao" } Positioned { block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Transitionable {} StateMachine { define_shared_state = " spawned; sing; " per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " PlayAnimation( portal_exit_01 ); DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_1 = " ShowMinimapIcon(); EnableTargetable(); PlayAnimation( idle_01 ); " //CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH on_state_sing_1 = " DisableTargetable(); HideNPCMarker(); PlayAnimation( sing_01 ); PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' ); PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 ); " } Render { has_light = false } Animated { on_end_sing_01 = " PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' ); PlayAnimation( idle_01 ); EnableTargetable(); ShowNPCMarker( ); " } NPC { max_rotation_delta = 0 }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
伯爵 Topic /18
NPC | 名字 |
---|---|
費恩 | 喔,烏娜?對、對,我認識她。之前伯爵想來抓走她的家人時,我在……呃……其他地方,不過我當然聽說過這件事!我們兩個都躲來這裡只是巧合。 |
永恆凝視 | 他們盡信雙眼所見, 常道月神尚留悲憫於世。 |
發光蟲群 | 隨著他們調整視線,他們注意到了一道奇異的藍光。 無數的發光蠕蟲在上方爬行, 幸運地沒有意識到牠們避開了海妖。 |
捍衛者 | 德雷文政務官很清楚,要想征服艾茲麥人, 只能趁他們毫無防備時發動攻擊。 |
奪取之魂:挑戰者普魯那 | 即使他的思想隨著浪潮衰退, 海洋之主堅定的立於憎恨之中, 將它做為外殼,保護著自己不再失敗, 不再找尋下一位繼承者。 |
月影神封印 | "我懷疑傳說中的馬拉克斯絲克瑪.倫達拉與 阿茲莫里和永恆女神月影神是同一歷史人物。封印可能證明了這一點。" |
月神項鍊 | |
烏娜的魯特琴 | 這件葛瑞爾林的傳家寶帶著潛藏的情感輕聲作響, 其中充滿了幾個世紀以來母親傳給女兒的歌謠。 |
奪取之魂:弦月之靈賽伯特 | 月光下,月影在大海的潮水中沐浴著她的孩子。 雖然海水冰冷,但男孩卻病了, 他將在沉默,清潔和靜止到來後,獲得救贖。 |
奪取之魂:暗影姊妹.霍爾 | 就這樣,月影在她的培育和保護的本性下, 在一個月亮殘月的光線下殺死了他的兒子。 她沉默著在她的部落之前,她火熱的姐姐妄圖捍衛她..... |
奪取之魂:被詛咒的.隊長克雷波恩 | 月影拒絕承認自己做出了任何不當行為, 她救了她的孩子,不是嗎? 他現在很安全,埋在泥土下面。 她脆弱的周圍,充滿了定罪的聲響。 而她驕傲地坐上了一個死去的寶座。 |
聖甲蟲:鏽蝕凋落 | 們把你從洶湧的大海中拉了出來,年輕的杜南, 但是我們無法將你送回破石堡。 巨靈教團 為你提供了瓦爾克拉斯上的一席之地。 |
聖甲蟲:圓滑凋落 | 尊敬的杜南因使用家園的技術 來控制真菌災,您將領導這場戰爭以消除它, 並結束世紀的侵擾。 |
聖甲蟲:鍍金凋落 | 在你家遙遠的海岸上,休息吧,凋零大師杜南。 這是一次危險的探險,但對他獻出生命來 清洗狂暴者來說,這是值得的。 |
聖甲蟲:展翅凋落 | 黴菌瘟疫回來了,其根源已經適應。 杜南理論化的未被發現的枯萎之心 必須仍然存在於某個地方, 但沒有一個人擁有看到其毀滅的能力。 |
璀璨之石 | "據說這不起眼的岩石是幾個世紀前從天上掉下來的。聽起來是不可能的, 但是守衛它的人顯然相信這個故事,我也是。" |
拉克朗伯爵的戒指 | 據說在伯爵的靈魂安息之後, 權威符文會使一個月亮週期變得黯淡。 |
移形換影 | 脫去厚重的枷鎖,釋放敏銳的直覺。 |