烏娜
Una
Spectre | Y |
---|---|
Tags | human, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避值
+50%
抗性
0
0
0
0
傷害
56%
命中
500%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,981
護甲
3,451
閃避值
716
能量護盾
2,327
傷害
131
法術傷害
131
命中
6,540
Attack Time
1.17
經驗值
28,634
Minion Life
10,152
Minion Energy Shield
3,384
Minion Damage
1,062
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" Animated { animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao" } Positioned { unblock_quest_flag = "UnaWalkUnblock" } Transitionable {} StateMachine { define_shared_state = " spawned; walk; visible = 1; usethespikes; spikesused; " define_shared_timer = "stabthetree;" per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell" per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged" per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked" per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased" } MinimapIcon { force_temporary = true } Pathfinding {} Stats {}
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " DisableTargetable(); HideMinimapIcon(); PlayAnimation( portal_exit_01 ); " on_or_create_state_spawned_1 = " PlayAnimation( idle_01 ); IfState( visible, 1, () { ShowMinimapIcon(); EnableTargetable(); }, () { HideMinimapIcon(); DisableTargetable(); DisableRendering(); RemoveCollidability(); } ); " create_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); RemoveCollidability(); DisableRendering(); " on_state_walk_1 = " DisableTargetable(); HideMinimapIcon(); Delay( 5.0, { SetStateTo( walk, 2 ); PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 ); } ); " on_state_walk_2 = " this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 ); PathTo( this.kneeling_una, 1 ); HideMinimapIcon(); DisableTargetable(); PlayAnimation( walk_01 ); " on_or_create_state_usethespikes_1 = " IfState( walk, >0, (){}, () { Delay( 6.0, { StartStateTimer( stabthetree, 30.0 ); } ); } ); " on_state_spikesused_1 = " PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 ); PlayCharacterAudioEvent( UseSpikesOnTree ); " on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );" } Animated { on_end_kneel_01 = " DisableRendering(); this.kneeling_una.SetStateTo( spikesused, 1 ); RemoveCollidability(); " } Render { has_light = false } Pathfinding { on_movement_complete = " MatchOrientation( this.kneeling_una, true ); PlayAnimation( kneel_01 ); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
烏娜
Una
Spectre | Y |
---|---|
Tags | human, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避值
+50%
抗性
0
0
0
0
傷害
56%
命中
500%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,981
護甲
3,451
閃避值
716
能量護盾
2,327
傷害
131
法術傷害
131
命中
6,540
Attack Time
1.17
經驗值
28,634
Minion Life
10,152
Minion Energy Shield
3,384
Minion Damage
1,062
Minion Armour
3,451
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/NPC/NPC" BaseEvents { serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Animated { animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao" } Positioned { block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle" } Transitionable {} StateMachine { define_shared_state = " spawned; sing; " per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/NPC/NPC" StateMachine { on_or_create_state_spawned_0 = " PlayAnimation( portal_exit_01 ); DisableTargetable(); HideMinimapIcon(); " on_or_create_state_spawned_1 = " ShowMinimapIcon(); EnableTargetable(); PlayAnimation( idle_01 ); " //CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH on_state_sing_1 = " DisableTargetable(); HideNPCMarker(); PlayAnimation( sing_01 ); PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' ); PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 ); " } Render { has_light = false } Animated { on_end_sing_01 = " PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' ); PlayAnimation( idle_01 ); EnableTargetable(); ShowNPCMarker( ); " } NPC { max_rotation_delta = 0 }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = { name = "Una", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
伯爵 Topic /18
NPC | 名字 |
---|---|
費恩 | 喔,烏娜?對、對,我認識她。之前伯爵想來抓走她的家人時,我在……呃……其他地方,不過我當然聽說過這件事!我們兩個都躲來這裡只是巧合。 |
永恆凝視 | 他們盡信雙眼所見, 常道月神尚留悲憫於世。 |
發光蟲群 | 隨著他們調整視線,他們注意到了一道奇異的藍光。 無數的發光蠕蟲在上方爬行, 幸運地沒有意識到牠們避開了海妖。 |
捍衛者 | 德雷文政務官很清楚,要想征服艾茲麥人, 只能趁他們毫無防備時發動攻擊。 |
奪取之魂:挑戰者普魯那 | 即使他的思想隨著浪潮衰退, 海洋之主堅定的立於憎恨之中, 將它做為外殼,保護著自己不再失敗, 不再找尋下一位繼承者。 |
月影神封印 | "我懷疑傳說中的馬拉克斯絲克瑪.倫達拉與 阿茲莫里和永恆女神月影神是同一歷史人物。封印可能證明了這一點。" |
月神項鍊 | |
烏娜的魯特琴 | 這件葛瑞爾林的傳家寶帶著潛藏的情感輕聲作響, 其中充滿了幾個世紀以來母親傳給女兒的歌謠。 |
奪取之魂:弦月之靈賽伯特 | 月光下,月影在大海的潮水中沐浴著她的孩子。 雖然海水冰冷,但男孩卻病了, 他將在沉默,清潔和靜止到來後,獲得救贖。 |
奪取之魂:暗影姊妹.霍爾 | 就這樣,月影在她的培育和保護的本性下, 在一個月亮殘月的光線下殺死了他的兒子。 她沉默著在她的部落之前,她火熱的姐姐妄圖捍衛她..... |
奪取之魂:被詛咒的.隊長克雷波恩 | 月影拒絕承認自己做出了任何不當行為, 她救了她的孩子,不是嗎? 他現在很安全,埋在泥土下面。 她脆弱的周圍,充滿了定罪的聲響。 而她驕傲地坐上了一個死去的寶座。 |
聖甲蟲:鏽蝕凋落 | 們把你從洶湧的大海中拉了出來,年輕的杜南, 但是我們無法將你送回破石堡。 巨靈教團 為你提供了瓦爾克拉斯上的一席之地。 |
聖甲蟲:圓滑凋落 | 尊敬的杜南因使用家園的技術 來控制真菌災,您將領導這場戰爭以消除它, 並結束世紀的侵擾。 |
聖甲蟲:鍍金凋落 | 在你家遙遠的海岸上,休息吧,凋零大師杜南。 這是一次危險的探險,但對他獻出生命來 清洗狂暴者來說,這是值得的。 |
聖甲蟲:展翅凋落 | 黴菌瘟疫回來了,其根源已經適應。 杜南理論化的未被發現的枯萎之心 必須仍然存在於某個地方, 但沒有一個人擁有看到其毀滅的能力。 |
璀璨之石 | "據說這不起眼的岩石是幾個世紀前從天上掉下來的。聽起來是不可能的, 但是守衛它的人顯然相信這個故事,我也是。" |
拉克朗伯爵的戒指 | 據說在伯爵的靈魂安息之後, 權威符文會使一個月亮週期變得黯淡。 |
移形換影 | 脫去厚重的枷鎖,釋放敏銳的直覺。 |
烏娜 Text Audio /224
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.