烏娜
人形
Una
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避
+50%
抗性
傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,308
2,413
1,062
2,327
傷害
131
法術傷害
131
命中
7,506
攻擊時間
1.17
經驗值
28,634
召喚物生命
8,316
Minion Energy Shield
2,079
召喚物傷害
543
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 104—157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao"
}
Positioned
{
unblock_quest_flag = "UnaWalkUnblock"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
walk;
visible = 1;
usethespikes;
spikesused;
"
define_shared_timer = "stabthetree;"
per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell"
per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged"
per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked"
per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased"
}
MinimapIcon
{
force_temporary = true
}
Pathfinding {}
Stats {}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
DisableTargetable();
HideMinimapIcon();
PlayAnimation( portal_exit_01 );
"
on_or_create_state_spawned_1 =
"
PlayAnimation( idle_01 );
IfState( visible, 1, ()
{
ShowMinimapIcon();
EnableTargetable();
}, ()
{
HideMinimapIcon();
DisableTargetable();
DisableRendering();
RemoveCollidability();
} );
"
create_state_walk_1 =
"
DisableTargetable();
HideMinimapIcon();
RemoveCollidability();
DisableRendering();
"
on_state_walk_1 =
"
DisableTargetable();
HideMinimapIcon();
Delay( 5.0,
{
SetStateTo( walk, 2 );
PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 );
} );
"
on_state_walk_2 =
"
this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 );
PathTo( this.kneeling_una, 1 );
HideMinimapIcon();
DisableTargetable();
PlayAnimation( walk_01 );
"
on_or_create_state_usethespikes_1 =
"
IfState( walk, >0, (){}, ()
{
Delay( 6.0,
{
StartStateTimer( stabthetree, 30.0 );
} );
} );
"
on_state_spikesused_1 =
"
PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 );
PlayCharacterAudioEvent( UseSpikesOnTree );
"
on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );"
}
Animated
{
on_end_kneel_01 =
"
DisableRendering();
this.kneeling_una.SetStateTo( spikesused, 1 );
RemoveCollidability();
"
}
Render
{
has_light = false
}
Pathfinding
{
on_movement_complete =
"
MatchOrientation( this.kneeling_una, true );
PlayAnimation( kneel_01 );
"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
烏娜
人形
Una
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避
+50%
抗性
傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,308
2,413
1,062
2,327
傷害
131
法術傷害
131
命中
7,506
攻擊時間
1.17
經驗值
28,634
召喚物生命
8,316
Minion Energy Shield
2,079
召喚物傷害
543
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 104—157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
BaseEvents
{
serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}
Animated
{
animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao"
}
Positioned
{
block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
sing;
"
per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
PlayAnimation( portal_exit_01 );
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_spawned_1 =
"
ShowMinimapIcon();
EnableTargetable();
PlayAnimation( idle_01 );
"
//CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH
on_state_sing_1 =
"
DisableTargetable();
HideNPCMarker();
PlayAnimation( sing_01 );
PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' );
PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 );
"
}
Render
{
has_light = false
}
Animated
{
on_end_sing_01 =
"
PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' );
PlayAnimation( idle_01 );
EnableTargetable();
ShowNPCMarker( );
"
}
NPC
{
max_rotation_delta = 0
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
烏娜
人形
Una
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
閃避
+50%
抗性
傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
UnaStoneCircleSummon
Metadata
UnaStoneCircleSummon
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,308
2,413
1,062
2,327
傷害
131
法術傷害
131
命中
7,506
攻擊時間
1.17
經驗值
28,634
召喚物生命
8,316
Minion Energy Shield
2,079
召喚物傷害
543
召喚物護甲
2,413
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 104—157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon.ao"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
visible = 1;
"
on_state_spawned_1 = "PlayAnimation( idle_01 );"
on_state_spawned_2 = "PlayAnimation( idle_01 );"
on_state_spawned_3 = "PlayAnimation( idle_01 );"
}
MinimapIcon
{
force_temporary = true
}
Functions {}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
Animated
{
on_sing_02 =
"
DisableTargetable();
HideNPCMarker();
PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Interlude/P1/UnaP1Song/Una_Interlude_Sing.ogg' );
PlayInterlude( 'Audio/Music/Interlude/Part1/P1_2_TheStoneCircleEvent', 1.0 );
"
on_end_portal_exit_01 =
"
EnableTargetable();
ShowNPCMarker();
"
}
StateMachine
{
on_or_create_state_spawned_0 =
"
DisableTargetable();
HideMinimapIcon();
PlayAnimation( portal_exit_01 );
"
on_state_spawned_3 = "EnableTargetable();"
create_state_spawned_1 = "PlayAnimation( idle_01 );"
create_state_spawned_2 = "PlayAnimation( idle_01 );"
create_state_spawned_3 =
"
PlayAnimation( idle_01 );
EnableTargetable();
"
}
Render
{
has_light = false
}
Functions
{
buff = "globals.unawisps.PlayAnimation( end );"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
烏娜 Topic /12
| NPC | 名稱 |
|---|---|
| 費恩 | 喔,烏娜?對、對,我認識她。之前伯爵想來抓走她的家人時,我在……呃……其他地方,不過我當然聽說過這件事!我們兩個都躲來這裡只是巧合。 |
| 永恆凝視 | 他們盡信雙眼所見, 常道月神尚留悲憫於世。 |
| 發光蟲群 | 隨著他們調整視線,他們注意到了一道奇異的藍光。 無數的發光蠕蟲在上方爬行, 幸運地沒有意識到牠們避開了海妖。 |
| 捍衛者 | 德雷文政務官很清楚,要想征服艾茲麥人, 只能趁他們毫無防備時發動攻擊。 |
| 月神項鍊 | |
| 月神細杖 | |
| 烏娜的魯特琴 | 這件葛瑞爾林的傳家寶帶著潛藏的情感輕聲作響, 其中充滿了幾個世紀以來母親傳給女兒的歌謠。 |
| 勢頭不減 | |
| 月光突襲 | |
| 月光賜福 | |
| 拉克朗伯爵的戒指 | 據說在伯爵的靈魂安息之後, 權威符文會使一個月亮週期變得黯淡。 |
| 第一血禍碎片 | 它印有受結晶腐化染成 緋紅色的日蝕的象形圖。 |
烏娜 Text Audio /242
烏娜
烏娜 on 黑木林 /4
烏娜 on 黑暗 /5
烏娜 on 亡靈 /1
烏娜: 它們聚集在這裡似乎有原因……它們似乎被困在詛咒之中…… |
烏娜 on 拯救世界 /4
烏娜 on 自我介紹 /5
烏娜 on 瑟雷之石 /3
烏娜 on 瑟雷之石 /1
烏娜: 當新來客在很久以前教導我們符文時,這座石陣是艾茲麥人最早建造的地方之一。 |
烏娜 on 石陣 /7
烏娜 on 符文 /8
烏娜: 我們以歌曲的形式保存歷史。 |
費恩: 嗯……我從來沒有想過法瑞爾各處的符文巨石有什麼意涵。 |
烏娜: 一定有人知道這些事。新來客從來沒有離開。 |
費恩: 等等,所以……他們……你知道……他們曾和我們的祖先一起? |
烏娜: 是的。 |
費恩: 這代表我一直有個氏族! |
烏娜: 沒錯,親愛的。你可能就是英雄的後裔。 |
費恩: 我就知道! |
烏娜 on 受困的魔幻 /1
烏娜: 黑木林的勢力好像知道石陣的事。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.