Una
Humanóide| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vida
120%
Energy Shield From Life
25%
Evasão
+50%
Resistência
Damage
56%
Precisão
500%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
UnaTreeSummon
Metadata
UnaTreeSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
2,413
1,062
2,327
Damage
131
Dano Mágico
131
Precisão
7,506
Tempo de Ataque
1.17
Experiência
28,634
Minion Life
8,316
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 104—157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Act1/UnaTreeSummon.ao"
}
Positioned
{
unblock_quest_flag = "UnaWalkUnblock"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
walk;
visible = 1;
usethespikes;
spikesused;
"
define_shared_timer = "stabthetree;"
per_player_quest_flag_state_visible_0 = "TreeOfSoulsReturnToUnaInClearfell"
per_player_quest_flag_state_usethespikes_1 = "TreeOfSoulsRedValeRunesForged"
per_player_quest_flag_state_spikesused_1 = "TreeOfSoulsRuneSpiked"
per_player_quest_flag_state_walk_1 = "TreeOfSoulsMentorReleased"
}
MinimapIcon
{
force_temporary = true
}
Pathfinding {}
Stats {}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
DisableTargetable();
HideMinimapIcon();
PlayAnimation( portal_exit_01 );
"
on_or_create_state_spawned_1 =
"
PlayAnimation( idle_01 );
IfState( visible, 1, ()
{
ShowMinimapIcon();
EnableTargetable();
}, ()
{
HideMinimapIcon();
DisableTargetable();
DisableRendering();
RemoveCollidability();
} );
"
create_state_walk_1 =
"
DisableTargetable();
HideMinimapIcon();
RemoveCollidability();
DisableRendering();
"
on_state_walk_1 =
"
DisableTargetable();
HideMinimapIcon();
Delay( 5.0,
{
SetStateTo( walk, 2 );
PlayTextAudio( UnaNewWildMentorReleased, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 3000 );
} );
"
on_state_walk_2 =
"
this.kneeling_una = FindClosestObject( 'Metadata/NPC/Four_Act1/UnaTreeSummonKneeling', 60 );
PathTo( this.kneeling_una, 1 );
HideMinimapIcon();
DisableTargetable();
PlayAnimation( walk_01 );
"
on_or_create_state_usethespikes_1 =
"
IfState( walk, >0, (){}, ()
{
Delay( 6.0,
{
StartStateTimer( stabthetree, 30.0 );
} );
} );
"
on_state_spikesused_1 =
"
PlayTextAudio( UnaTreeKeepGoing, 'Metadata/NPC/Four_Act1/UnaTreeSummon', 1000 );
PlayCharacterAudioEvent( UseSpikesOnTree );
"
on_timer_stabthetree = "PlayTextAudio( UnaTreeIdleCallOut, 'Metadata/NPC/Four_Act1/UnaTreeSummon' );"
}
Animated
{
on_end_kneel_01 =
"
DisableRendering();
this.kneeling_una.SetStateTo( spikesused, 1 );
RemoveCollidability();
"
}
Render
{
has_light = false
}
Pathfinding
{
on_movement_complete =
"
MatchOrientation( this.kneeling_una, true );
PlayAnimation( kneel_01 );
"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaTreeSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Una
Humanóide| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vida
120%
Energy Shield From Life
25%
Evasão
+50%
Resistência
Damage
56%
Precisão
500%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
UnaGrimTangleSummon
Metadata
UnaGrimTangleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
2,413
1,062
2,327
Damage
131
Dano Mágico
131
Precisão
7,506
Tempo de Ataque
1.17
Experiência
28,634
Minion Life
8,316
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 104—157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
BaseEvents
{
serialisation_start_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}
Animated
{
animated_object = "Metadata/NPC/Four_Act1/UnaGrimTangleSummon.ao"
}
Positioned
{
block_quest_flag = "UnaHoodedOneInjuredGoToGrimTangle"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
sing;
"
per_player_quest_flag_state_sing_1 = "UnaGrimTangleOpenRoots"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
PlayAnimation( portal_exit_01 );
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_spawned_1 =
"
ShowMinimapIcon();
EnableTargetable();
PlayAnimation( idle_01 );
"
//CHANGE THIS TO THE REAL ONE ONCE BUILT PLEASE ELIJAH
on_state_sing_1 =
"
DisableTargetable();
HideNPCMarker();
PlayAnimation( sing_01 );
PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Part1/Act1/UnaGrimTangleSong/Una_GrimTangleSong.ogg' );
PlayInterlude( 'Audio/Music/A1/A1_GrimTangle/A1_GrimTangleEvent', 3.5 );
"
}
Render
{
has_light = false
}
Animated
{
on_end_sing_01 =
"
PlayTextAudio( UnaNewAfterSinging, 'Metadata/NPC/Four_Act1/UnaGrimTangleSummon' );
PlayAnimation( idle_01 );
EnableTargetable();
ShowNPCMarker( );
"
}
NPC
{
max_rotation_delta = 0
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act1/UnaGrimTangleSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Una
Humanóide| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vida
120%
Energy Shield From Life
25%
Evasão
+50%
Resistência
Damage
56%
Precisão
500%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 10
Tempo de Ataque
1.17 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
UnaStoneCircleSummon
Metadata
UnaStoneCircleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,308
2,413
1,062
2,327
Damage
131
Dano Mágico
131
Precisão
7,506
Tempo de Ataque
1.17
Experiência
28,634
Minion Life
8,316
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 104—157
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.17 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon.ao"
}
Transitionable {}
StateMachine
{
define_shared_state =
"
spawned;
visible = 1;
"
on_state_spawned_1 = "PlayAnimation( idle_01 );"
on_state_spawned_2 = "PlayAnimation( idle_01 );"
on_state_spawned_3 = "PlayAnimation( idle_01 );"
}
MinimapIcon
{
force_temporary = true
}
Functions {}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
Animated
{
on_sing_02 =
"
DisableTargetable();
HideNPCMarker();
PlayNPCInterlude( 'Audio/Dialogue/4.0/NPC/Interlude/P1/UnaP1Song/Una_Interlude_Sing.ogg' );
PlayInterlude( 'Audio/Music/Interlude/Part1/P1_2_TheStoneCircleEvent', 1.0 );
"
on_end_portal_exit_01 =
"
EnableTargetable();
ShowNPCMarker();
"
}
StateMachine
{
on_or_create_state_spawned_0 =
"
DisableTargetable();
HideMinimapIcon();
PlayAnimation( portal_exit_01 );
"
on_state_spawned_3 = "EnableTargetable();"
create_state_spawned_1 = "PlayAnimation( idle_01 );"
create_state_spawned_2 = "PlayAnimation( idle_01 );"
create_state_spawned_3 =
"
PlayAnimation( idle_01 );
EnableTargetable();
"
}
Render
{
has_light = false
}
Functions
{
buff = "globals.unawisps.PlayAnimation( end );"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Interlude/Part1/UnaStoneCircleSummon"] = {
name = "Una",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
O Conde Topic /88
Una Text Audio /242
Una
Una on Bosque Sable /4
Una: A gente chama de Bosque Sable agora porque está tomada pela escuridão. |
Finn: É o mesmo tipo de treva que vimos em Freythorn. |
Una: Está tudo bem. Agora você tem uma nova família. |
Finn: É... tenho. |
Una on Trevas /5
Una: A escuridão que rasteja pelas nossas terras é resto da corrupção... |
Finn: Nos chuta quando já estamos no chão. |
Una: O que mais me assusta? Os cultistas... Eles não são loucos. |
Finn: Acho que o thane e a dama de Holten fizeram um acordo. |
Una: Você pode ter razão, infelizmente. |
Una on Espíritos Feéricos /1
Una: Parece que eles se agrupam aqui por um motivo... como se tivessem ficado presos naquela maldição... |
Una on Salvar o Mundo /4
Una: Você salvou a gente de novo. Não sei como agradecer. |
Finn: Enquanto estivermos juntos, a gente encara qualquer coisa. |
Una: Vou tocar canções para acalmar o coração dos nossos bravos soldados. |
Finn: Ahhh... minha pombinha talentosa. |
Una on Apresentação /5
Una on Pedras de Serle /3
Una: Tem um henge no centro das Pedras de Serle. Podemos tentar invocar os espíritos feéricos lá. |
Finn: Pedras antigas, é? Tem um poder estranho ali. Um poder antigo. |
Una: Foi um dos primeiros lugares erguidos pelos ezomytas quando os recém-chegados nos ensinaram as runas, há muito, muito tempo. |
Una on Pedras de Serle /1
Una: Esse henge foi um dos primeiros lugares erguidos pelos ezomytas quando os recém-chegados nos ensinaram as runas, há muito, muito tempo. |
Una on O Henge /7
Una: Esse henge no centro das Pedras de Serle foi um dos primeiros lugares erguidos pelos ezomytas quando os recém-chegados nos ensinaram as runas, há muito, muito tempo. |
Finn: Aham, aquelas pedras são sinistras. Tem um poder estranho ali. Um poder antigo. Às vezes chega a arrepiar os cabelos. |
Una: Eu sabia que ainda teria poder! Como diz a canção: {"quanto mais escuridão a noite produz, mais forte brilha a runaluz"}... |
Finn: E não é mentira, não. Teve noites, lá atrás, em que eu passava a madrugada inteira encolhida junto a uma pedra rúnica... |
Una: Não se preocupe, está tudo bem. Agora você tem um lar. |
Finn: Não pense que não estou feliz com isso. Só sonho alto! |
Una: {Duas} cozinhas, {quatro} camas... É, eu sei. |
Una on Runas /8
Una: Registramos nossa história em forma de canções. |
Finn: Hmm... acho que nunca tinha parado para pensar em todas essas pedras rúnicas espalhadas por Phaaryl. |
Una: Alguém deve saber. Os recém-chegados nunca foram embora. |
Finn: Espera, então... eles... você sabe... com nossos ancestrais? |
Una: Sim. |
Finn: Então isso quer dizer que talvez eu nunca tenha sido uma sem-clã! |
Una: Sim, meu bem. Pode ser que você seja mesmo descendente de um herói. |
Finn: Eu sabia! |
Una on O Draiocht Aprisionado /1
Una: De algum jeito, as forças no Bosque Sable sabem do henge. |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.