Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Cold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
Skill Gem /2
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Support Gem /2
ColdExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
EmbitterSupport
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1UniqueReflects (1020) to Cold Damage to Melee Attackers Damage Elemental Cold
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
500DelveAreaArea contains a Unique Boss
Unique Boss drops an additional Unique Item
Unique Boss gains 50% of Physical Damage as Extra Cold Damage
Unique Boss gains 50% of Physical Damage as Extra Fire Damage
Unique Boss gains 50% of Physical Damage as Extra Lightning Damage
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
delve_city_biome 1
default 0
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueIncreases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local jewel effect base radius [1500]
Damage Physical Elemental Cold
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
Damage Elemental Cold Attack
1AtlasPrefixPlayers and Monsters take 12% increased Cold Damage
Your Maps contain 6 additional packs of Monsters that deal Cold Damage
3 uses remaining
Damage Elemental Cold
no_monster_packs 0
default 1
1AtlasPrefixPlayers and Monsters take 14% increased Cold Damage
Your Maps contain 8 additional packs of Monsters that deal Cold Damage
15 uses remaining
Damage Elemental Cold
no_monster_packs 0
default 1
Item /2
NewRune18
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon: Adds 19 to 28 Cold Damage against Chilled Enemies
NewSoulCoreIce
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Helmets: +40% of Armour also applies to Cold Damage
Passive /3
10% increased Armour
30% reduced Effect of Chill on you
30% increased Freeze Threshold
+30% of Armour also applies to Cold Damage
3% increased Movement Speed
+30% of Armour also applies to Cold Damage
Enemies standing on Chilled Ground take 25% increased Fire Damage
Enemies standing on Ignited Ground take 25% increased Cold Damage
Ascendancy Passive /1
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
Timeless Jewel Passive /2
15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion
80% increased Cold Damage with Attack Skills
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