curse GemTags /19
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Supports Curses, spreading their effects when a Cursed enemy dies.
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports Curse Skills, magnifying their power.
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
Skill Gem /29
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
[DNT] Hunt em down
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Skill Gem Quality /11
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% more Damage per 1 second of remaining duration on removed Curse
Blessing recovers (0–40) Life and removes Curses and Elemental Ailments
Curse zone erupts after (0–10)% reduced delay
Support Gem /15
Supports Curses, spreading their effects when a Cursed enemy dies.
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
Supports Curse Skills, magnifying their power.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Item mods /1
NameLevelPre/SufDescriptionWeight
1Unique(5–10)% increased Curse Magnitudes Caster Cursehelmet 1
Monsters mods /41
NameLevelPre/SufDescriptionWeight
1Uniquecurse effect on self +% final from rarity [-15]
1Uniquecurse effect on self +% final from rarity [-30]
1Uniquecurse effect on self +% final from rarity [-50]
1UniqueCurse Enemies with Vulnerability on Hit Caster Curse
1Unique20% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Uniquecurse on hit level projectile weakness [1] Caster Curse
1UniqueYou can apply an additional Curse Caster Curse
1UniqueYou can apply 3 additional Curses Caster Curse
1UniqueYou can apply 2 additional Curses Caster Curse
16UniqueCurse Immune Caster Curse
16UniqueYou can apply 5 additional Curses
100% more Effect of your Curses
Caster Curse
1UniqueCurse Enemies with Enfeeble on Hit Caster Curse
1UniqueCurse Enemies with Temporal Chains on Hit Caster Curse
1Unique25% chance to Curse Enemies with Temporal Chains on Hit Caster Curse
1Unique50% chance to Curse Enemies with Vulnerability on Hit Caster Curse
1Unique50% chance to Curse Enemies with Flammability on Hit Caster Curse
1Uniquemonster casts assassins mark curse text [1]
1Uniquemonster casts elementral weakness curse text [1]
1Uniquemonster casts enfeeble curse text [1]
1Uniquemonster casts projectile vulnerability curse text [1]
1Uniquemonster casts vulnerability curse text [1]
1Uniquemonster casts warlords mark curse text [1]
1UniqueCurse Skills have 80% reduced Cast Speed Caster Speed Curse
1Uniqueunique boss curse effect on self +% final [-33] Caster Curse
1Uniqueunique boss curse effect on self +% final [-66] Caster Curse
1Uniqueunique boss curse effect on self +% final [0] Caster Curse
1Uniqueunique boss curse effect on self +% final [-10] Caster Curse
Bringer of Weakness4NemesisCurse Enemies with Enfeeble on Hit Caster Curse
Bringer of Fragility1NemesisCurse Enemies with Vulnerability on Hit Caster Curse
Chronophage25NemesisCurse Enemies with Temporal Chains on Hit Caster Curse
1UniqueCurse Skills have 50% reduced Skill Effect Duration Caster Curse
1UniqueCurse Skills have 25% reduced Skill Effect Duration Caster Curse
1UniqueCurse Reflection Caster Curse
1UniqueCurses you inflict have infinite Duration Caster Curse
Blasphemer's Touch1Tormentapply X random curses on hit [1] Caster Curse
Blasphemer's Grip1TormentYou can apply an additional Curse
Curse Reflection
50% increased Curse Magnitudes
apply X random curses on hit [2]
Caster Curse
Seditionist's Touch1Tormentcurse when hit % silence [100] Caster Curse
1UniqueCurse Skills have 75% reduced Cast Speed Caster Speed Curse
1UniqueYou can apply 4 additional Curses
Curse Reflection
apply X random curses on hit [0]
Caster Curse
1UniqueCurse Reflection
Shock Reflection
1Unique(40–60)% less effect of Curses on Monsters
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveArea25% less effect of Curses on Monsters
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Caster Curse
52DelveArea40% less effect of Curses on Monsters
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Caster Curse
173DelveArea60% less effect of Curses on Monsters
(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Caster Curse
Heist Area mods /16
NameLevelPre/SufDescriptionWeight
Hexwarded46Prefix15% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
Hexwarded68Prefix25% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
Hexwarded73Prefix40% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
Hexwarded78Prefix60% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Elemental Weakness73SuffixPlayers are Cursed with Elemental Weakness
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Elemental Weakness78SuffixPlayers are Cursed with Elemental Weakness
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Vulnerability73SuffixPlayers are Cursed with Vulnerability
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Vulnerability78SuffixPlayers are Cursed with Vulnerability
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Enfeeblement73SuffixPlayers are Cursed with Enfeeble
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Enfeeblement78SuffixPlayers are Cursed with Enfeeble
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Temporal Chains73SuffixPlayers are Cursed with Temporal Chains
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Temporal Chains78SuffixPlayers are Cursed with Temporal Chains
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
of Doubt46SuffixPlayers have 15% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Doubt68SuffixPlayers have 25% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Doubt73SuffixPlayers have 40% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Doubt78SuffixPlayers have 60% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Misc mods /30
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Cursed
of Warding18FlaskSuffixRemoves Curses on use Caster Curse
1FlaskUniqueRemoves Curses on use Caster Curse
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
Whispering15StrongboxPrefixCasts a random Hex Curse Spell when activated
Frosted1StrongboxPrefixCursed by Winter Hags
chest play warning sound [1]
Expanding1JewelPrefix(15–25)% increased Area of Effect of Curses Caster Curseintjewel 1
default 0
of Chanting1JewelSuffix(5–15)% faster Curse Activation Curseintjewel 1
default 0
of Continuation1JewelSuffix(15–25)% increased Curse Duration Curseintjewel 1
default 0
Hexing1JewelPrefix(2–4)% increased Curse Magnitudes Caster Curseintjewel 1
default 0
Expanding1JewelPrefix(6–12)% increased Area of Effect of Curses Caster Curseint_radius_jewel 1
default 0
of Continuation1JewelSuffix(2–4)% increased Curse Duration Curseint_radius_jewel 1
default 0
Hexing1JewelPrefix1% increased Curse Magnitudes Caster Curseint_radius_jewel 1
default 0
1JewelUnique3% increased Magnitudes of Non-Curse Auras from your Skills Aura
of Blasphemy1JewelUniqueCurse Skills have (5–10)% increased Cast Speed Caster Speed Curse
Hexing FIX ME1JewelUnique(8–10)% increased Area of Effect of Curses Caster Curse
of Hexwarding1JewelUnique(25–30)% reduced effect of Curses on you Curse
1JewelUnique4% increased Curse Magnitudes Caster Curse
1JewelUnique(20–30)% chance to Curse you with Punishment on Kill Caster Curse
1JewelUniqueAn additional Curse can be applied to you Caster Curse
1JewelUnique(10–20)% increased Damage per Curse on you Damage
of Amanamu65AbyssSuffix(12–20)% increased Area of Effect of Curses amanamu Caster Curse
of Amanamu65AbyssSuffix(25–35)% reduced effect of Curses on you amanamu Caster Curse
Amanamu's65AbyssPrefix(8–16)% increased Curse Magnitudes amanamu Caster Curse
of Amanamu65AbyssSuffix(10–20)% faster Curse Activation amanamu Curse
1AbyssSuffix(11–21)% increased Area of Effect of Curses Curse
1AbyssSuffix(11–18)% increased Curse Magnitudes Curse
1AbyssPrefix(80–120)% increased Chaos Damage
Enemies you Curse have (-8–-5)% to Chaos Resistance
Damage Chaos
1ExpeditionRelicPrefixRunic Monsters apply a random Curse on Hit
of Hexing1UltimatumMapSuffixPlayers are Cursed with Enfeeble
Players are Cursed with Temporal Chains
Players are Cursed with Elemental Weakness
Item /2
Bound Fossil
Stack Size: 1 / 20
More Minion, Aura or Curse modifiers
Cleansing Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Curses
Requires: Level 40
Used when you become Cursed
Unique /8
+(20–30) to maximum Mana
+(5–15)% to all Elemental Resistances
Gain (1–10) Mana per Enemy Killed
You can apply an additional Curse
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
Grants Skill: Parry
(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Grants Skill: Level 17 Withering Presence
5% increased Movement Speed
(150–200)% increased Evasion and Energy Shield
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Curses you inflict can affect Hexproof Enemies
Withered you inflict has infinite Duration
Grants Skill: Level 9 Decompose
(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of [Random Curse] Skills
Passive /12
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
20% increased duration of Ailments you inflict against Cursed Enemies
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
You can apply an additional Curse
Double Activation Delay of Curses
Ascendancy Passive /4
Ascendancy: Blood Mage
Character: Witch
Enemies you Curse have at least 15% of Life Reserved
Ascendancy: Lich
Character: Witch
Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Lich
Character: Witch
Curses you inflict have infinite Duration
You can apply an additional Curse
Timeless Jewel Passive /7
Aura Effect
Vaal Passive
(2–4)% increased Magnitudes of Non-Curse Auras from your Skills
Curse Effect
Vaal Passive
2% increased Curse Magnitudes
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills
Ancient Hex
Vaal Notable
(4–6)% increased Curse Magnitudes
Curse Skills have 20% increased Skill Effect Duration
Superiority
Eternal Notable
12% increased Magnitudes of Non-Curse Auras from your Skills
Runic Flows
Kalguuran Notable
10% increased Curse Duration
Regenerate 1.5% of maximum Life per second
Expidited Horrors
Abyss Notable
3% faster Curse Activation per 20 Tribute
3% increased Curse Duration per 10 Tribute
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
(2–4)% increased Magnitudes of Non-Curse Auras from your Skillsvaal_small_aura_effect
VaalNotable
2% increased Curse Magnitudesvaal_small_curse_effect
MarakethNotable
8% increased Magnitudes of Non-Curse Auras from your Skillsmaraketh_notable_add_aura_effect
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