Hexblast
Tier: 11
Level: (1–20)
Cost: (13–145) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 7.00%
Requires: Level (1–90), (1–205) Int
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Deals (21–679) to (39–1262) Chaos Damage
Explosion radius is 2 metres
Detonates a Curse on enemies in a 2.8 metre radius
Maximum 3 Explosions per cast

Additional Effects From Quality:
(0–20)% more Chaos Damage
Skills can be managed in the Skills Panel.
Version 0.1.0
Hexblast
Tier: 11
Level: (1–20)
Cost: (13–145) Mana
Cast Time: 1.00 sec
Critical Hit Chance: 7.00%
Requires: Level (1–90), (1–205) Int
Detonates a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse.
Deals (12–319) to (22–592) Chaos Damage
Explosion radius is 1.6 metres
Detonates a Curse on enemies in a 2.8 metre radius
Maximum 9 Explosions per cast

Additional Effects From Quality:
(0–20)% more Chaos Damage
Skills can be managed in the Skills Panel.
Video Player is loading.
Current Time 0:00
Duration -:-
Loaded: 0%
Stream Type LIVE
Remaining Time -:-
 
1x
    • Chapters
    • descriptions off, selected
    • subtitles off, selected
      Level Effect /40
      LevelRequires LevelIntCostBase DamageDeals 21 to 39 Chaos Damage
      10113100%, 100%21, 39
      23915100%, 100%29, 54
      361617100%, 100%40, 75
      4102520100%, 100%53, 98
      5143422100%, 100%67, 124
      6184325100%, 100%83, 154
      7225229100%, 100%100, 187
      8266132100%, 100%120, 224
      9317237100%, 100%143, 265
      10368342100%, 100%168, 312
      11419547100%, 100%197, 365
      124610653100%, 100%228, 424
      135211961100%, 100%264, 491
      145813369100%, 100%304, 565
      156414678100%, 100%350, 650
      166615188100%, 100%401, 745
      1772164100100%, 100%458, 851
      1878178113100%, 100%523, 972
      1984191128100%, 100%597, 1108
      2090205145100%, 100%679, 1262
      21164100%, 100%773, 1435
      22185100%, 100%879, 1632
      23210100%, 100%998, 1854
      24238100%, 100%1134, 2107
      25269100%, 100%1288, 2393
      26305100%, 100%1463, 2718
      27345100%, 100%1662, 3087
      28390100%, 100%1888, 3507
      29442100%, 100%2146, 3986
      30500100%, 100%2440, 4532
      31566100%, 100%2776, 5155
      32640100%, 100%3159, 5867
      33725100%, 100%3597, 6681
      34820100%, 100%4100, 7613
      35928100%, 100%4675, 8682
      361051100%, 100%5336, 9910
      371189100%, 100%6095, 11320
      381346100%, 100%6969, 12942
      391523100%, 100%7975, 14810
      401724100%, 100%9135, 16965
      Attribute /7

      Hexblast

      KeyValue
      AcronymCurse
      BaseType Hexblast
      Class Skill Gems
      TargetTypesGround, Enemy, , ,
      TypeSpell, Damage, Area, Chaos, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, AreaSpell, DynamicCooldown, Cascadable, UsableWhileMoving
      ItemTypeMetadata/Items/Gems/SkillGemHexblast
      ActiveSkillsCodehexblast
      Hexblast
      Tier: 11
      Level: (1–20)
      Cost: (13–145) Mana
      Cast Time: 1.00 sec
      Critical Hit Chance: 7.00%
      Requires: Level (1–90), (1–205) Int
      Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
      Deals (21–679) to (39–1262) Chaos Damage
      Explosion radius is 2 metres
      Detonates a Curse on enemies in a 2.8 metre radius
      Maximum 3 Explosions per cast
      can perform skill while moving [1]
      is area damage [1]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      show curse hexblastable [1]

      Additional Effects From Quality:
      (0–20)% more Chaos Damage
      Skills can be managed in the Skills Panel.
      Supported By /104
    • Active Type: Spell, Damage, Area, Chaos, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, AreaSpell, DynamicCooldown, Cascadable, UsableWhileMoving
    • Magnified Effect
      Supports any skill with an area of effect, making it larger.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Arcane Tempo
      Supports Spells, causing them to cast faster.
      Concentrated Effect
      Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
      Blind
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      Fire Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      Cold Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      Lightning Penetration
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      Spell Echo
      Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
      Glaciation
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      Conduction
      Supports any skill that Hits enemies, making it more likely to Shock.
      Controlled Destruction
      Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
      Elemental Focus
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      Lasting Shock
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      Brutality
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      Momentum
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      Arcane Surge
      Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
      Withering Touch
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      Unleash
      Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
      Execute
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      Overcharge
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      Shock Siphon
      Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      Deep Freeze
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      Ignition
      Supports any skill that Hits enemies, making it more likely to Ignite.
      Searing Flame
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      Eternal Flame
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      Exploit Weakness
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      Devastate
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      Neural Overload
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      Pinpoint Critical
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      Corrosion
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      Bursting Plague
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      Frostfire
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      Stormfire
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      Electrocute
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      Biting Frost
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      Elemental Discharge
      Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
      Hourglass
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      Fiery Death
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      Mana Flare
      Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
      Lockdown
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      Overpower
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      Mobility
      Supports skills that can be used while moving, allowing you to move faster while using them.
      Pin
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      Ambush
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      Break Endurance
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      Minion Pact
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Chaos Mastery
      Supports Chaos skills, granting them an additional level.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Spell Cascade
      Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Considered Casting
      Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Extraction
      Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Expanse
      Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Excise
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Execrate
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Zenith
      Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not Support Skills used by Minions.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Derange
      Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Unbending
      Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
      Dauntless
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
      Tumult
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
      Inhibitor
      Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
      Edit

      Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.