Flammability
Level: (1–20)
Cost: (41–178) Mana
Cast Time: 0.70 sec
Requires: Level (1–90), (4–157) Int
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse applies after 1.5 seconds delay
Curse radius is (1.5–3.1) metres
Curse inflicts (-29–-23)% to Fire Resistance
Curse duration is (6–7.4) seconds

Additional Effects From Quality:
(0–10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Version 0.2.0
Flammability
Tier: 7
Level: (1–20)
Cost: (42–251) Mana
Cast Time: 0.70 sec
Requires: Level (1–90), (2–205) Int
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse applies after 1.5 seconds delay
Curse radius is (1.5–3.1) metres
Curse inflicts (-29–-23)% to Fire Resistance
Curse duration is (6–7.4) seconds

Additional Effects From Quality:
(0–10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Curse applies after 1.5 seconds delay
LevelRequires LevelIntManaBase DamageCurse duration is 6 secondsCurse radius is 1.5 metresCurse inflicts -23% to Fire Resistance
10441100%, 100%61.5-23
23946100%, 100%6.21.6-23
361452100%, 100%6.21.7-23
4102157100%, 100%6.21.8-24
5142863100%, 100%6.41.8-24
6183569100%, 100%6.41.9-24
7224176100%, 100%6.42-25
8264882100%, 100%6.62.1-25
9315789100%, 100%6.62.2-25
10366596100%, 100%6.62.3-26
114174103100%, 100%6.82.3-26
124682110100%, 100%6.82.4-26
135292118100%, 100%6.82.5-27
1458103126100%, 100%72.6-27
1564113134100%, 100%72.7-27
1666116142100%, 100%72.8-28
1772126151100%, 100%7.22.8-28
1878137160100%, 100%7.22.9-28
1984147169100%, 100%7.23-29
2090157178100%, 100%7.43.1-29
21188100%, 100%7.43.2-29
22198100%, 100%7.43.3-30
23208100%, 100%7.63.4-30
24219100%, 100%7.63.4-30
25230100%, 100%7.63.5-31
26241100%, 100%7.83.6-31
27253100%, 100%7.83.7-31
28265100%, 100%7.83.8-32
29277100%, 100%83.9-32
30289100%, 100%83.9-32
31302100%, 100%84-33
32316100%, 100%8.24-33
33329100%, 100%8.24.1-33
34344100%, 100%8.24.1-34
35358100%, 100%8.44.2-34
36373100%, 100%8.44.2-34
37388100%, 100%8.44.2-35
38404100%, 100%8.64.3-35
39420100%, 100%8.64.3-35
40437100%, 100%8.64.4-36
Attribute /8

Flammability

NameShow Full Descriptions
AcronymResistance, Curse
BaseType Flammability
Class Skill Gems
TargetTypesGround, Enemy, , ,
TypeSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFlammability
ActiveSkillsCodefire_weakness
Flammability
Level: (1–20)
Cost: (41–178) Mana
Cast Time: 0.70 sec
Requires: Level (1–90), (4–157) Int
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse applies after 1.5 seconds delay
Curse radius is (1.5–3.1) metres
Curse inflicts (-29–-23)% to Fire Resistance
Curse duration is (6–7.4) seconds
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

Additional Effects From Quality:
(0–10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Supported By /38
  • Active Type: Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger at the cost of damage.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Spell Echo
    Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Impending Doom
    Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Hex Bloom
    Supports Curses, spreading their effects when a Cursed enemy dies.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Heightened Curse
    Supports Curse Skills, magnifying their power.
    Decaying Hex
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    Focused Curse
    Supports Curse skills, causing them to Curse enemies more quickly after being cast.
    Ritualistic Curse
    Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Spell Cascade
    Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
    Cursed Ground
    Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
    Doedre's Undoing
    Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
    Burning Inscription
    Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Abiding Hex
    Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Kalisa's Crescendo
    Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
    Atziri's Allure
    Supports Curse Skills, causing those Curses to ignore the usual Curse Limit, but be reflected back to you.
    Zarokh's Refrain
    Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
    Flammability
    Curse inflicts lowered [Resistances|Fire Resistance].
    fire_damage_resistance_%_from_curse
    Attribute /4

    curse_fire_weakness

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID6
    Codefire damage resistance % from curse
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Flammability
    You are easier to Ignite.
    Attribute /3

    flammability_ignite_chance_buildup

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID11
    Flammability Monster /1
    NameModifiersSpectre
    Nyassa, the Flaming Handmonster dropped item rarity +% [1500]Y
    Flammability Ref /23
    Flammability
    Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

    Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
    The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

    Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

    Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will onlyIgnite once the total Flammability on the target reaches 50%.

    Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
    Grants Skill: Level 5 Solar Orb
    (80–120)% increased Fire Damage
    (10–20)% increased Cast Speed
    100% increased Flammability Magnitude
    100% increased Ignite Magnitude
    (50–80)% increased Energy Shield
    (20–40)% increased Fire Damage
    (10–20)% reduced Cold Damage
    +(20–40)% to Fire Resistance
    (-20–-10)% to Cold Resistance
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    No Physical Damage
    Adds (25–32) to (40–50) Fire Damage
    +(30–50) to Accuracy Rating
    100% increased Flammability Magnitude
    30% increased Light Radius
    Adds 3 to 5 Fire damage to Attacks
    Adds (3–5) to (6–9) Fire damage to Attacks
    +(30–50) to maximum Mana
    50% increased Flammability Magnitude
    Attacks Gain (5–10)% of Damage as Extra Fire Damage
    Grants Skill: Level 12 Phantasmal Arrow
    50% reduced Projectile Range
    Adds (76–98) to (126–193) Fire Damage
    (30–50)% increased Flammability Magnitude
    (10–20)% increased Ignite Magnitude
    30% reduced Life Recovery rate
    -30 Physical Damage taken from Hits
    Attack Hits inflict Spectral Fire for 8 seconds
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
    Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    Soul Core of Puhuarte
    Stack Size: 1 / 10
    Place into an empty Rune Socket in a Weapon or a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    40% increased Flammability Magnitude
    Enemies Ignited by you have -5% to Fire Resistance
    20% increased Freeze Buildup
    20% increased chance to Shock
    20% increased Flammability Magnitude
    Witch: 20% increased Critical Hit Chance for Spells
    Witch: 20% increased Physical Damage
    30% increased Flammability Magnitude
    30% increased Damage with Hits against Burning Enemies
    40% increased Flammability Magnitude
    40% increased Damage with Hits against Ignited Enemies
    25% increased Freeze Buildup
    25% increased chance to Shock
    25% increased Flammability Magnitude
    25% increased Electrocute Buildup
    Ascendancy: Infernalist
    Character: Witch
    All Damage from you and Allies in your Presence
    contributes to Flammability and Ignite Magnitudes
    Edit

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