Version 0.2.0
Support Gems /4
Level Effect /40
Implicit |
---|
Curse applies after 1.5 seconds delay |
Level | Requires Level | Int | Mana | Base Damage | Curse duration is 6 seconds | Curse radius is 1.5 metres | Curse inflicts -23% to Fire Resistance |
---|---|---|---|---|---|---|---|
1 | 0 | 4 | 41 | 100%, 100% | 6 | 1.5 | -23 |
2 | 3 | 9 | 46 | 100%, 100% | 6.2 | 1.6 | -23 |
3 | 6 | 14 | 52 | 100%, 100% | 6.2 | 1.7 | -23 |
4 | 10 | 21 | 57 | 100%, 100% | 6.2 | 1.8 | -24 |
5 | 14 | 28 | 63 | 100%, 100% | 6.4 | 1.8 | -24 |
6 | 18 | 35 | 69 | 100%, 100% | 6.4 | 1.9 | -24 |
7 | 22 | 41 | 76 | 100%, 100% | 6.4 | 2 | -25 |
8 | 26 | 48 | 82 | 100%, 100% | 6.6 | 2.1 | -25 |
9 | 31 | 57 | 89 | 100%, 100% | 6.6 | 2.2 | -25 |
10 | 36 | 65 | 96 | 100%, 100% | 6.6 | 2.3 | -26 |
11 | 41 | 74 | 103 | 100%, 100% | 6.8 | 2.3 | -26 |
12 | 46 | 82 | 110 | 100%, 100% | 6.8 | 2.4 | -26 |
13 | 52 | 92 | 118 | 100%, 100% | 6.8 | 2.5 | -27 |
14 | 58 | 103 | 126 | 100%, 100% | 7 | 2.6 | -27 |
15 | 64 | 113 | 134 | 100%, 100% | 7 | 2.7 | -27 |
16 | 66 | 116 | 142 | 100%, 100% | 7 | 2.8 | -28 |
17 | 72 | 126 | 151 | 100%, 100% | 7.2 | 2.8 | -28 |
18 | 78 | 137 | 160 | 100%, 100% | 7.2 | 2.9 | -28 |
19 | 84 | 147 | 169 | 100%, 100% | 7.2 | 3 | -29 |
20 | 90 | 157 | 178 | 100%, 100% | 7.4 | 3.1 | -29 |
21 | 188 | 100%, 100% | 7.4 | 3.2 | -29 | ||
22 | 198 | 100%, 100% | 7.4 | 3.3 | -30 | ||
23 | 208 | 100%, 100% | 7.6 | 3.4 | -30 | ||
24 | 219 | 100%, 100% | 7.6 | 3.4 | -30 | ||
25 | 230 | 100%, 100% | 7.6 | 3.5 | -31 | ||
26 | 241 | 100%, 100% | 7.8 | 3.6 | -31 | ||
27 | 253 | 100%, 100% | 7.8 | 3.7 | -31 | ||
28 | 265 | 100%, 100% | 7.8 | 3.8 | -32 | ||
29 | 277 | 100%, 100% | 8 | 3.9 | -32 | ||
30 | 289 | 100%, 100% | 8 | 3.9 | -32 | ||
31 | 302 | 100%, 100% | 8 | 4 | -33 | ||
32 | 316 | 100%, 100% | 8.2 | 4 | -33 | ||
33 | 329 | 100%, 100% | 8.2 | 4.1 | -33 | ||
34 | 344 | 100%, 100% | 8.2 | 4.1 | -34 | ||
35 | 358 | 100%, 100% | 8.4 | 4.2 | -34 | ||
36 | 373 | 100%, 100% | 8.4 | 4.2 | -34 | ||
37 | 388 | 100%, 100% | 8.4 | 4.2 | -35 | ||
38 | 404 | 100%, 100% | 8.6 | 4.3 | -35 | ||
39 | 420 | 100%, 100% | 8.6 | 4.3 | -35 | ||
40 | 437 | 100%, 100% | 8.6 | 4.4 | -36 |
Attribute /8
Flammability
Name | Show Full Descriptions |
---|---|
Acronym | Resistance, Curse |
BaseType | Flammability |
Class | Skill Gems |
TargetTypes | Ground, Enemy, , , |
Type | Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving, NoAttackInPlace |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemFlammability |
ActiveSkillsCode | fire_weakness |
Flammability
Level: (1–20)
Cost: (41–178) Mana
Cast Time: 0.70 sec
Requires: Level (1–90), (4–157) Int
Curse applies after 1.5 seconds delay
Curse radius is (1.5–3.1) metres
Curse duration is (6–7.4) seconds
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
Additional Effects From Quality:
Skills can be managed in the Skills Panel.


Supported By /38
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger at the cost of damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Spell Echo
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Heightened Curse
Supports Curse Skills, magnifying their power.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Abiding Hex
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Zarokh's Refrain
Supports Spells that affect an area around you or a target location. Supported Spells echo twice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Flammability
Curse inflicts lowered [Resistances|Fire Resistance].
fire_damage_resistance_%_from_curse
Attribute /4
curse_fire_weakness
Name | Show Full Descriptions |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 6 |
Code | fire damage resistance % from curse |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Flammability
You are easier to Ignite.
Attribute /3
flammability_ignite_chance_buildup
Name | Show Full Descriptions |
---|---|
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 11 |
Flammability Monster /1
Name | Modifiers | Spectre |
---|---|---|
Nyassa, the Flaming Hand | monster dropped item rarity +% [1500] | Y |
Flammability Ref /23
Flammability
Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.
Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.
Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.
Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will onlyIgnite once the total Flammability on the target reaches 50%.
Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.
Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.
Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will onlyIgnite once the total Flammability on the target reaches 50%.
Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Flammability Magnitude is doubled
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(30–50) to maximum Mana

50% reduced Projectile Range
30% reduced Life Recovery rate
-30 Physical Damage taken from Hits
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Soul Core of Puhuarte
Stack Size: 1 / 10
Place into an empty Rune Socket in a Weapon or a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Ascendancy: Infernalist
Character: Witch
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.