Flammability
Level: (1—20)
Cost: (41—178) Mana
Cast Time: 0.70 sec
Requires: Level (1—90), (4—157) Int
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse applies after 1.5 seconds delay
Curse radius is (1.5—3.1) metres
Curse inflicts (-29—-23)% to Fire Resistance
Curse duration is (6—7.4) seconds

Additional Effects From Quality:
(0—10)% increased Curse Magnitudes
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Curse applies after 1.5 seconds delay
LevelRequires LevelIntManaBase DamageCurse duration is 6 secondsCurse radius is 1.5 metresCurse inflicts -23% to Fire Resistance
10441100%, 100%61.5-23
23946100%, 100%6.21.6-23
361452100%, 100%6.21.7-23
4102157100%, 100%6.21.8-24
5142863100%, 100%6.41.8-24
6183569100%, 100%6.41.9-24
7224176100%, 100%6.42-25
8264882100%, 100%6.62.1-25
9315789100%, 100%6.62.2-25
10366596100%, 100%6.62.3-26
114174103100%, 100%6.82.3-26
124682110100%, 100%6.82.4-26
135292118100%, 100%6.82.5-27
1458103126100%, 100%72.6-27
1564113134100%, 100%72.7-27
1666116142100%, 100%72.8-28
1772126151100%, 100%7.22.8-28
1878137160100%, 100%7.22.9-28
1984147169100%, 100%7.23-29
2090157178100%, 100%7.43.1-29
21188100%, 100%7.43.2-29
22198100%, 100%7.43.3-30
23208100%, 100%7.63.4-30
24219100%, 100%7.63.4-30
25230100%, 100%7.63.5-31
26241100%, 100%7.83.6-31
27253100%, 100%7.83.7-31
28265100%, 100%7.83.8-32
29277100%, 100%83.9-32
30289100%, 100%83.9-32
31302100%, 100%84-33
32316100%, 100%8.24-33
33329100%, 100%8.24.1-33
34344100%, 100%8.24.1-34
35358100%, 100%8.44.2-34
36373100%, 100%8.44.2-34
37388100%, 100%8.44.2-35
38404100%, 100%8.64.3-35
39420100%, 100%8.64.3-35
40437100%, 100%8.64.4-36
Attribute /8

Flammability

NameShow Full Descriptions
AcronymResistance, Curse
BaseType Flammability
Class Skill Gems
TargetTypesGround, Enemy, , ,
TypeSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFlammability
ActiveSkillsCodeflammability
Version history /3
VersionChanges
Version_0.4.0
  • Igniting aura effects, including Ignited Ground, no longer apply infinite ignites. Instead they apply regular ignites with standard duration, and will reapply them after they expire the next time the aura applies flammability to that target (the same as if Ignite had been removed from the target).
  • The values of Flammability Magnitude on the Passive Tree have been increased massively.
  • Incinerate: Now additionally deals 11.1 Fire Damage per second at Gem level 1, scaling to 57.5 Fire Damage per second at Gem level 20. Ignited Ground duration is now 8 seconds (previously 4). Now has Ignites from a single use of this Skill Compound if not from Ignited Ground. Quality now grants 20% more Ignite duration (previously ignite magnitude). Now gains 7-2 milliseconds of fuel per Mana spent (previously 10-5). Now can store up to 5 seconds of fuel (previously 10 seconds). No longer has multiple maximum stages or deals 30% more damage per stage. No longer has 50% Less Ignite duration. No longer has Inflicts 80% less Flammability Magnitude. Now ignites as though dealing 16 to 24 Fire damage at Gem level 9 (previously 80-120), scaling to 83 to 124 Fire damage at Gem level 20 (previously 414-622).
    • Fixed a bug where effects that spread an Ignite were incorrectly just inflicting a single hit's worth of Flammability when it tried to spread, and only Igniting if flammability was high enough at that time.
  • Incinerate: Now additionally deals 11.1 Fire Damage per second at Gem level 1, scaling to 57.5 Fire Damage per second at Gem level 20. Ignited Ground duration is now 8 seconds (previously 4). Now has Ignites from a single use of this Skill Compound if not from Ignited Ground. Quality now grants 20% more Ignite duration (previously ignite magnitude). Now gains 7-2 milliseconds of fuel per Mana spent (previously 10-5). Now can store up to 5 seconds of fuel (previously 10 seconds). No longer has multiple maximum stages or deals 30% more damage per stage. No longer has 50% Less Ignite duration. No longer has Inflicts 80% less Flammability Magnitude. Now ignites as though dealing 16 to 24 Fire damage at Gem level 9 (previously 80-120), scaling to 83 to 124 Fire damage at Gem level 20 (previously 414-622).
  • Version_0.3.0
  • Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.
  • Multiple hits can stack up Flammability independently, meaning that a target being hit frequently and/or hard enough will consistently have 100% chance to be ignited.
  • Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability.
  • Anything that removes, consumes or grants immunity to Ignite does the same for Flammability.
  • Flammability, Conductivity and Hypothermia have been combined into a single gem: Elemental Weakness. Existing copies of these gems have been updated but will not receive updated item art.
  • Incendiary Shot: Now has Ignites you Inflict with this Skill are 200% faster, and also now has 30% increased Ignite Duration for each Pellet that hits a Target. Now inflicts 300% more Flammability (previously 100%). Quality now provides 0-15% increased Ignite Duration for each Fragment that hits a Target, instead of 0-20% increased Ignite Magnitude.
  • Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
  • Molten Blast: Now steps backwards instead of forwards if used while moving in the opposite direction to where you're targeting, or attacking in place. Now inflicts 200% more Flammability, and has 100% more Ignite Duration. The secondary projectile count can no longer be modified. Quality now grants 0-30% chance to inflict Elemental Exposure on Hit (previously Fire Exposure).
  • Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.
  • Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
  • Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability.
  • Version_0.2.0
  • Flammability now causes Cursed enemies to have -25% to Fire Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
  • Flammability
    Level: (1—20)
    Cost: (41—178) Mana
    Cast Time: 0.70 sec
    Requires: Level (1—90), (4—157) Int
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    Curse applies after 1.5 seconds delay
    Curse radius is (1.5—3.1) metres
    Curse inflicts (-29—-23)% to Fire Resistance
    Curse duration is (6—7.4) seconds
    base deal no damage [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]

    Additional Effects From Quality:
    (0—10)% increased Curse Magnitudes
    Skills can be managed in the Skills Panel.
    Supported By /39
  • Active Type: Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, Unleashable, AreaSpell, UsableWhileMoving
  • Magnified Area I
    Supports any skill with an area of effect, making it larger.
    Magnified Area II
    Supports any skill with an area of effect, making it larger.
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Concentrated Area
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Spell Echo
    Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Expand
    Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Zarokh's Revolt
    Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
    Impending Doom
    Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Hex Bloom
    Supports Curses, spreading their effects when a Cursed enemy dies.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Heightened Curse
    Supports Curse Skills, magnifying their power.
    Decaying Hex
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    Focused Curse
    Supports Curse skills, causing them to Curse enemies more quickly after being cast.
    Ritualistic Curse
    Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
    Fire Mastery
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Spell Cascade
    Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
    Cursed Ground
    Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
    Doedre's Undoing
    Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
    Burning Inscription
    Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Abiding Hex
    Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Kalisa's Crescendo
    Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
    Atziri's Allure
    Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
    Atziri's Call
    [DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
    Zarokh's Refrain
    Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
    Flammability
    [Curse] inflicts lowered [Resistances|Fire Resistance].
    fire_damage_resistance_%_from_curse
    Attribute /4

    curse_fire_weakness

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID6
    Buff Related /1
    tblcodemod
    CurseTypesFlammability
    Codefire damage resistance % from curse
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Flammability
    Increased chance to [Ignite] based on [Flammability] magnitude.
    Attribute /3

    flammability_ignite_chance_buildup

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID11
    Flammability Monster /1
    NameModifiersSpectre
    Nyassa, the Flaming Handmonster dropped item rarity +% [1500]Y
    Flammability Ref /36
    Flammability
    Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

    Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.

    The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

    Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

    Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

    Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
    Grants Skill: Level 5 Solar Orb
    (80—120)% increased Fire Damage
    (10—20)% increased Cast Speed
    100% increased Flammability Magnitude
    100% increased Ignite Magnitude
    (50—80)% increased Energy Shield
    (20—40)% increased Fire Damage
    (10—20)% reduced Cold Damage
    +(20—40)% to Fire Resistance
    (-20—-10)% to Cold Resistance
    (40—60)% increased Evasion and Energy Shield
    +(10—20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    Adds (25—32) to (40—50) Fire Damage
    No Physical Damage
    +(30—50) to Accuracy Rating
    100% increased Flammability Magnitude
    30% increased Light Radius
    Adds 3 to 5 Fire damage to Attacks
    Adds (3—5) to (6—9) Fire damage to Attacks
    +(30—50) to maximum Mana
    50% increased Flammability Magnitude
    Attacks Gain (5—10)% of Damage as Extra Fire Damage
    Grants Skill: Level 11 Phantasmal Arrow
    50% reduced Projectile Range
    Adds (76—98) to (126—193) Fire Damage
    (30—50)% increased Flammability Magnitude
    (10—20)% increased Ignite Magnitude
    30% reduced Life Recovery rate
    -30 Physical Damage taken from Hits
    Attack Hits inflict Spectral Fire for 8 seconds
    Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Supports any skill that Hits enemies, making it more likely to Ignite.
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    Cinderbark Talisman
    Physical Damage: 12.6-25.2
    Fire Damage: 5.4-10.8
    Critical Hit Chance: 8%
    Attacks per Second: 1.2
    Weapon Range: 1.2
    Requires: Level 10, 15 Str, 11 Int
    (50—80)% increased Flammability Magnitude
    local weapon implicit hidden % base damage is fire [30]
    Ashbark Talisman
    Physical Damage: 50.4-105
    Fire Damage: 21.6-45
    Critical Hit Chance: 8%
    Attacks per Second: 1.2
    Weapon Range: 1.2
    Requires: Level 72, 94 Str, 67 Int
    (50—80)% increased Flammability Magnitude
    local weapon implicit hidden % base damage is fire [30]
    40% increased Flammability Magnitude
    20% increased Freeze Buildup
    20% increased chance to Shock
    Witch: 20% increased Critical Hit Chance for Spells
    Witch: 20% increased Physical Damage
    60% increased Flammability Magnitude
    30% increased Damage with Hits against Burning Enemies
    80% increased Flammability Magnitude
    40% increased Damage with Hits against Ignited Enemies
    16% increased Fire Damage
    30% increased Flammability Magnitude
    16% increased Attack Damage
    100% increased Flammability Magnitude
    8% reduced Skill Effect Duration
    50% increased Flammability Magnitude
    25% increased Freeze Buildup
    25% increased chance to Shock
    25% increased Electrocute Buildup
    Ascendancy: Infernalist
    Character: Witch
    All Damage from you and Allies in your Presence
    contributes to Flammability and Ignite Magnitudes
    Fire Damage
    Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.
    Ignite
    Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

    The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

    Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
    The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

    Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
    Ignited Ground
    Ignited Ground repeatedly inflicts Flammability on enemies as long as they are standing on it, Igniting them when it reaches 50%. By default, Ignited Ground lasts for 4 seconds and has a radius of 2 metres unless otherwise specified.
    Covered in Oil
    Enemies covered in Oil have their movement speed Slowed, are inflicted with Exposure and have 200% more Magnitude of Flammability inflicted on them.

    Ignited Ground or Detonator Skills will Ignite Oil-covered enemies. This removes the Oil, but the Exposure will remain for the duration of that Ignite.
    Blackflame Covenant
    Fire Spells Convert 100% of Fire Damage to Chaos Damage
    Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
    Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
    Flame Archon
    Flame Archon is a type of Archon Buff.
    Flame Archon grants:
    25% more Fire Damage with Spells
    Convert 100% of Elemental Damage with Spells to Fire Damage
    Cannot deal Non-Fire Damage with Spells
    Spells have 100% more Flammability Magnitude
    Elemental Archon
    Elemental Archon is a type of Archon Buff.
    Elemental Archon grants:
    25% more Elemental Damage with Spells
    Cannot deal Non-Elemental Damage with Spells
    Hits with Spells cause 100% more Freeze Buildup
    Spells have 100% more Flammability Magnitude
    Hits with Spells have 100% more Shock chance
    Unravelling
    While affected by Unravelling, your Chaos Damage randomly either also contributes to Freeze buildup, Flammability and Ignite Magnitudes, or Shock chance - changing which it contributes to every two seconds.
    Edit

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