The Lightning/Cold/Fire/Chaos Infusion Support Gems have been renamed to Lightning/Cold/Fire/Chaos Attunement.Added a new Intelligence Skill Gem — Frost Darts: Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.Added a new Intelligence Persistent Buff Gem — Siphon Elements: While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.Added a new mechanic called Elemental Infusion that many Elemental Spells interact with. Some skills create Infusions of a specific element as Remnants on the ground, which can be picked up to grant you the Infusion. Other skills can consume Infusions of a specific type to grant additional bonuses depending on the skill. Some skills consume infusions that match the skill's elemental type, while others have cross-elemental infusions.The following have been renamed to avoid confusion with the new Elemental Infusion mechanic:Spire of Ire's Chaotic Infusion Unique Skill has been renamed to Chaotic Surge.The Charge Infusion Skill has been renamed to Charge Regulation.The Elemental Surge Notable Passive Skill (previously Elemental Infusions) now grants 3 Surges when consuming a Power, Frenzy or Endurance Charge (previously 2).The Heart of the Storm Notable Passive Skill has been renamed to Refracted Infusion, and no longer grants 40% of Elemental Damage taken Recouped as Energy Shield. Instead, it now provides 50% chance when collecting an Elemental Infusion to gain another different Elemental Infusion.- The Elemental Equilibrium Keystone Passive Skill has been redesigned. It now causes Infusion Remnants you create to be random elements.
Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).Ball Lightning: Can now consume a Fire Infusion to leave a trail of ignited ground and explode at the end of its travel.Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.Firestorm: Now has a base Radius of 2.8 metres (previously 5.6), and creates one bolt every 0.2 seconds (previously every 0.1 seconds). No longer consumes Ignite to create improved bolts, instead, it can now consume every type of Elemental Infusion. Fire Infusion causes the storm to double in size and create three times as many bolts. Cold and Lightning Infusions cause the storm to create additional cold and lightning bolts respectively. One of each Infusion can be consumed by a single use of the Skill. Fire Bolt damage is now 16-56 to 23-83 at Gem levels 11-20 (previously 26-96 to 39-144).Flame Wall: Can now consume a Lightning Infusion to grant additional Lightning Damage to projectiles that pass through it, as well as the Fire Damage. No longer causes projectiles that pass through it to ignite enemies. Now deals 1.8 to 59.6 Fire Damage per second to enemies in the wall at Gem levels 1-20. Now ignites as though dealing 5-8 Fire Damage at gem level 1 (previously 9 to 14), scaling up to 181-271 at gem level 20 (previously 299-448). Now has a base Critical Hit chance of 5% (previously 0%).Ice Nova: Can now consume a Cold Infusion to deal more damage and create an area of chilled ground.Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 6 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–15 damage at gem level 3 (previously 4–12), scaling up to 14–260 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 6 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–15 damage at gem level 3 (previously 4–12), scaling up to 14–260 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). |