Infusion
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
| Implicit |
|---|
| Mana: 130% |
| Supported Skills have 30% more Buff effect |
| Level | Requires Level | Dex |
|---|---|---|
| 1 | 0 | 0 |
Attribute /6
Infusion
| Name | Show Full Descriptions |
|---|---|
| Acronym | Buff, Persistent |
| Id | BuffedHeraldSupport |
| BaseType | Infusion |
| Class | Support Gems |
| BuffIcon | |
| ItemType | Metadata/Items/Gems/SupportGemInfusion |
Version history /8
| Version | Changes |
|---|---|
| 0.5.0 | * Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame. * The Essence Infusion Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, and +12 to Intelligence (previously +10). It no longer grants 40% increased Energy Shield Recharge Rate. * Fixed a bug where Rogue Exiles had a higher maximum Infusion count than intended. * Fixed a bug where Arc provided additional chains regardless of whether Lightning Infusion was consumed. * Added 7 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame. * Fixed a bug where Arc would gain it's Lightning Infused stats when not spending a Lightning Infusion. |
| 0.4.0b | * Fixed a bug where Elemental Equilibrium's stated order of infusion creation was the opposite of its actual effect. The description has been updated to match the effect. |
| 0.4.0 |
|
| 0.3.1 | * The Principal Infusion Notable Passive Skill now has "Remnants can be collected from 20% further away" (previously 15%). |
| 0.3.0b | * Fixed an issue where some Infusion Duration small passives were labelled as "Infusion Damage". A Notable in the Sorceress starting area has also been renamed from "Infused Spell Damage" to instead be "Principal Infusion". |
| 0.3.0 |
|
| 0.2.1 | * Fixed an interaction that could cause Charge Infusion to grant the wrong amount of stats when weapon swapping. |
| 0.1.0d | * Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill |
Infusion
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /8
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Infusion
You deal more Damage of types matching your Channelled Skill's Gem's tags
life_regeneration_rate_per_minute_%
support_storm_barrier_fire_damage_+%_final
support_storm_barrier_cold_damage_+%_final
support_storm_barrier_lightning_damage_+%_final
support_storm_barrier_chaos_damage_+%_final
support_storm_barrier_physical_damage_+%_final
has_storm_barrier_support
Attribute /3
storm_barrier_support_damage
| Name | Show Full Descriptions |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | support storm barrier physical damage +% final |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | support storm barrier lightning damage +% final |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | support storm barrier cold damage +% final |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | support storm barrier fire damage +% final |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | support storm barrier chaos damage +% final |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | has storm barrier support |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
| Code | life regeneration rate per minute % |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













