Buff Definitions /1185
Flesh
Aura
Guard
Aura
Jade
Aura
Stone
Aura
Acid Pit
Debuff
Arc Trap
Debuff
Bane
Debuff
Bleeding
Debuff
Blight
Debuff
Blinded
Debuff
Bound
Debuff
Brittle
Debuff
Burning
Debuff
Chilled
Debuff
Darkness
Debuff
Darkness
Debuff
Daze
Debuff
Dazed
Debuff
Death
Debuff
Decay
Debuff
Doomed
Debuff
Drenched
Debuff
Drought
Debuff
Drowning
Debuff
Drowning
Debuff
Effigy
Debuff
Ensnared
Debuff
Fearful
Debuff
Fed Upon
Debuff
Fire
Debuff
Frozen
Debuff
Grappled
Debuff
Heat
Debuff
Hinder
Debuff
Hobbled
Debuff
Ignited
Debuff
Impaled
Debuff
Incision
Debuff
Infested
Debuff
Livewire
Debuff
Maimed
Debuff
Mud
Debuff
Orb Fire
Debuff
Pacified
Debuff
Penance
Debuff
Pinned
Debuff
Plague
Debuff
Poisoned
Debuff
Prey
Debuff
Pride
Debuff
Ratnado
Debuff
Reap
Debuff
RED BUFF
Debuff
Revenge
Debuff
Ruin
Debuff
Sapped
Debuff
Scorched
Debuff
Screech
Debuff
Shocked
Debuff
Shrink
Debuff
Slow
Debuff
Slowed
Debuff
Slowed
Debuff
Slowed
Debuff
Soulfire
Debuff
Soulrend
Debuff
Soulrend
Debuff
Taunted
Debuff
Tethered
Debuff
Tornado
Debuff
Unnerve
Debuff
Vortex
Debuff
Vortex
Debuff
Webbed
Debuff
Withered
Debuff
WIP
Flask
Arctic Armour
Skill Stacks
Blade Flurry
Skill Stacks
Blade Vortex
Skill Stacks
Crab Aspect
Skill Stacks
Cyclone
Skill Stacks
Detonating Arrow
Skill Stacks
Divine Ire
Skill Stacks
Flameblast
Skill Stacks
Forbidden Rite
Skill Stacks
Fragile Regrowth
Skill Stacks
Frost Nova
Skill Stacks
Incinerate
Skill Stacks
Reave
Skill Stacks
Scourge Arrow
Skill Stacks
Static Strike
Skill Stacks
Static Strike
Skill Stacks
Steel Ward
Skill Stacks
Vaal Blade Flurry
Skill Stacks
Vaal Venom Gyre
Skill Stacks
Venom Gyre Blades
Skill Stacks
Virulence
Skill Stacks
Volcano
Skill Stacks
Voltaxic Burst
Skill Stacks
Winter Orb
Skill Stacks
Acceleration Shrine
Defense Shrine
Arakaali Shrine
Defense Shrine
Brutal Shrine
Defense Shrine
Charged Shrine
Defense Shrine
Corrupting Shrine
Defense Shrine
Covetous Shrine
Defense Shrine
Diamond Shrine
Defense Shrine
Divine Shrine
Defense Shrine
Echoing Shrine
Defense Shrine
Enduring Shrine
Defense Shrine
Enlightening Shrine
Defense Shrine
Gloom Shrine
Defense Shrine
Gloom Shrine
Defense Shrine
Greed Shrine
Defense Shrine
Hexing Shrine
Defense Shrine
Impenetrable Shrine
Defense Shrine
Lunaris Shrine
Defense Shrine
Massive Shrine
Defense Shrine
Replenishing Shrine
Defense Shrine
Resistance Shrine
Defense Shrine
Seeking Shrine
Defense Shrine
Solaris Shrine
Defense Shrine
Thorned Shrine
Defense Shrine
Tsoagoth Shrine
Defense Shrine
Burning Shrine
Offense Shrine
Freezing Shrine
Offense Shrine
Lightning Shrine
Offense Shrine
Meteoric Shrine
Offense Shrine
Shrouded Shrine
Offense Shrine
Skeletal Shrine
Offense Shrine
Static Shrine
Offense Shrine
Tempest Shrine
Offense Shrine
Behead
Stolen
Amethyst Charm
UtilityCharm
Antidote Charm
UtilityCharm
Cleansing Charm
UtilityCharm
Dousing Charm
UtilityCharm
Golden Charm
UtilityCharm
Grounding Charm
UtilityCharm
Ruby Charm
UtilityCharm
Sapphire Charm
UtilityCharm
Silver Charm
UtilityCharm
Staunching Charm
UtilityCharm
Stone Charm
UtilityCharm
Thawing Charm
UtilityCharm
Thawing Charm
UtilityCharm
Topaz Charm
UtilityCharm
buff GemTags /156
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Gain Stealth after not using Skills or being Hit for a short time.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Supports Persistent Buff Skills, making the Buff they grant more powerful.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active, emits an Aura that periodically Withers enemies in your Presence.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
[DNT-UNUSED] Supports Buff Skills with a duration. Supported Skills have increased effect, but the longer they have been active the more damage the Buff recipient will take.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
[DNT-UNUSED] Timerot
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
While active, emits an Aura that periodically Withers enemies in your Presence.
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
While active, scatters caltrops in your wake when you dodge.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
[DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Skill Gem /46
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies. The target is destroyed, and the explosion deals Physical Damage to surrounding enemies and inflicts Impale.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Activate to summon Reviving Skeletal Warriors.
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Fire a bolt from your crossbow.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /25
Inflicts (0–20)% more Flammability Magnitude
(0–10)% increased Magnitude of Shock inflicted
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
+(0–1) second to Debuff duration
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–20)% more Magnitude of Poison inflicted
Inflicts (0–20)% more Flammability Magnitude
(0–20)% increased Ignite Magnitude
Inflicts (0–20)% more Flammability Magnitude
Inflicts (0–20)% more Flammability Magnitude
Debuff duration is (0–0.1) seconds
Buff grants (0–10)% more damage with the affected Element
(0–20)% more Magnitude of Chill inflicted
Shock has (0–15)% increased effect on Marked enemy
(0–15)% chance to not consume Parried Debuff
(0–20)% more Magnitude of Chill inflicted
Inflicts (0–100)% more Flammability Magnitude
Support Gem /32
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite.
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports Persistent Buff Skills, making the Buff they grant more powerful.
Supports Curse Skills, magnifying their power.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
Supports any skill, causing inflicted Slows to be more powerful.
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
[DNT-UNUSED] Supports Buff Skills with a duration. Supported Skills have increased effect, but the longer they have been active the more damage the Buff recipient will take.
[DNT-UNUSED] Timerot
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Item mods /2
NameLevelPre/SufDescriptionWeight
1Corrupted(20–30)% reduced Slowing Potency of Debuffs on Youboots 1
1CorruptedDebuffs you inflict have (20–30)% increased Slow Magnitudegloves 1
Monsters mods /20
NameLevelPre/SufDescriptionWeight
of Freedom7Suffix50% less Slowing Potency of Debuffs on me
of Freedom1Suffix50% less Slowing Potency of Debuffs on me
TBD5Prefix25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [0]
TBD1Prefix25% reduced Action Speed
60% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [0]
TBD1Prefix12% reduced Action Speed
20% reduced Cooldown Recovery Rate
Debuffs on you expire 40% slower
cannot be damaged by things outside radius [0]
1Uniquetorment embezzler debuff on hit recovery speed +% [-50]
1Uniquetorment embezzler debuff on hit recovery speed +% [-100]
1Uniquebase life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
life
Shaped1Uniquemaven map boss buffed [0]
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
life defences
Paralysing Touch1Deliriumaffliction monster debuff action speed +% on hit [-6] speed
Eroding Touch1Deliriumaffliction monster debuff damage taken +% on hit [6] damage
Diluting Touch1Deliriumaffliction monster debuff flask charges gained +% on hit [-9]
affliction monster debuff flask effect +% on hit [-9]
Shaped1Uniquemaven map boss buffed [50]
Ox-Touched1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
dropped items are converted to str items [1]
monster additional strength ratio % for armour [100]
1AzmeriDusthas azmeri dust buff warden [0]
1AzmeriDusthas azmeri dust buff voodoo [0]
1AzmeriDusthas azmeri dust buff primal [0]
Spirit Of The Ox1Torment60% increased Armour
60% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Transience46Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Buffs on Players expire 20% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
of Transience68Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Buffs on Players expire 30% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
of Transience73Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Buffs on Players expire 50% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
of Transience78Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Buffs on Players expire 70% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
Misc mods /24
NameLevelDomainPre/SufDescriptionWeight
of Unyielding1SanctumRelicSuffix(8–11)% reduced Slowing Potency of Debuffs on You
of Unrelenting55SanctumRelicSuffix(12–15)% reduced Slowing Potency of Debuffs on You
of the Pathfinder76SanctumRelicSuffix(16–20)% reduced Slowing Potency of Debuffs on You
of Diminishing1JewelSuffixDebuffs on you expire (5–10)% fasterdexjewel 1
intjewel 1
default 0
of Hastening1JewelSuffix(5–10)% reduced Slowing Potency of Debuffs on Youdexjewel 1
default 0
of Warcries1JewelPrefix(5–15)% increased Warcry Buff Effectstrjewel 1
default 0
of Unsettling1JewelSuffix(10–15)% increased Parried Debuff Durationdexjewel 1
default 0
of Diminishing1JewelSuffixDebuffs on you expire (3–5)% fasterdex_radius_jewel 1
int_radius_jewel 1
default 0
of Hastening1JewelSuffix(2–5)% reduced Slowing Potency of Debuffs on Youdex_radius_jewel 1
default 0
of Warcries1JewelPrefix(3–7)% increased Warcry Buff Effectstr_radius_jewel 1
default 0
of Unsettling1JewelSuffix(5–10)% increased Parried Debuff Durationdex_radius_jewel 1
default 0
1JewelUniqueAdds (3–5) to (8–12) Fire Attack Damage per Buff on you damage elemental fire attack
1JewelUniqueAdds (2–3) to (5–8) Fire Spell Damage per Buff on you damage elemental fire caster
1JewelUnique30% increased Effect of Buffs granted by your Golems
1AbyssUniqueDebuffs on you expire (4–8)% faster
1AbyssUnique(5–10)% reduced Slowing Potency of Debuffs on You
Lightless1AbyssPrefix(5–10)% increased Damage with Warcries
(4–8)% increased Warcry Buff Effect
of Amanamu65AbyssSuffix(12–20)% reduced Slowing Potency of Debuffs on You
of Ulaman65AbyssSuffix(17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently
of Ulaman65AbyssSuffix(20–30)% increased Parried Debuff Magnitude
of Ulaman65AbyssSuffix(25–35)% increased Parried Debuff Duration
Amanamu's65AbyssPrefixOffering Skills have (12–20)% increased Buff effect
of Amanamu65AbyssSuffix(25–35)% increased Archon Buff duration
1AbyssPrefix(13–31)% increased Magnitude of Unholy Might buffs you grant
You have Unholy Might
Item /19
Uncut Spirit Gem (Level 4)
Creates a Persistent Buff Skill Gem at Level 4
Uncut Spirit Gem (Level 5)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 5
Uncut Spirit Gem (Level 6)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 6
Uncut Spirit Gem (Level 7)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 7
Uncut Spirit Gem (Level 8)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 8
Uncut Spirit Gem (Level 9)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 9
Uncut Spirit Gem (Level 10)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 10
Uncut Spirit Gem (Level 11)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 11
Uncut Spirit Gem (Level 12)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 12
Uncut Spirit Gem (Level 13)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 13
Uncut Spirit Gem (Level 14)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 14
Uncut Spirit Gem (Level 15)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 15
Uncut Spirit Gem (Level 16)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 16
Uncut Spirit Gem (Level 17)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 17
Uncut Spirit Gem (Level 18)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 18
Uncut Spirit Gem (Level 19)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 19
Uncut Spirit Gem (Level 20)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 20
Swiftstalker Coat
Base Movement Speed: -0.03
Requires: Level 65, 121 Dex
(20–30)% reduced Slowing Potency of Debuffs on You
Mail Coat
Base Movement Speed: -0.03
Requires: Level 68, 121 Dex
(20–30)% reduced Slowing Potency of Debuffs on You
Unique /6
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
Grants Skill: Parry
(20–30)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
Grants Skill: Parry
(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Grants Skill: Parry
+(60–80) to maximum Mana
+(10–15)% to all Elemental Resistances
20% increased Accuracy Rating
Parried enemies take more Spell Damage instead of more Attack Damage
100% increased Parried Debuff Duration
parry skill art variation from item [2]
(250–300)% increased Physical Damage
10% reduced Attack Speed
50% increased Mana Regeneration Rate
Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
Passive /73
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
+30% of Armour also applies to Lightning Damage
30% reduced effect of Shock on you
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
10% reduced Movement Speed Penalty from using Skills while moving
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
20% reduced Slowing Potency of Debuffs on You
12% reduced Movement Speed Penalty from using Skills while moving
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
12% increased Block chance
20% increased Parried Debuff Duration
50% reduced Magnitude of Ignite on you
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
20% increased Critical Damage Bonus
20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
40% increased Flammability Magnitude
Enemies Ignited by you have -5% to Fire Resistance
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
25% reduced Curse Duration
18% increased Curse Magnitudes
40% increased Curse Duration
10% increased Curse Magnitudes
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
20% increased Freeze Buildup
20% increased chance to Shock
20% increased Flammability Magnitude
Witch: 20% increased Critical Hit Chance for Spells
Witch: 20% increased Physical Damage
15% increased Fire Damage
10% increased Ignite Magnitude
30% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
40% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
40% increased effect of Arcane Surge on you
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
Aura Skills have 12% increased Magnitudes
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
Link Skills have 20% increased Buff Effect
Link Skills have 20% increased Skill Effect Duration
24% reduced Slowing Potency of Debuffs on You
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
Debuffs on you expire 25% faster
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Flammability Magnitude
25% increased Electrocute Buildup
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
Banner Buffs linger on you for 2 seconds after you leave the Area
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
Debuffs inflicted by Hazards have 30% increased Slow Magnitude
30% increased Hazard Immobilisation buildup
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
Ignore all Movement Penalties from Armour
5% reduced Slowing Potency of Debuffs on You
30% increased Archon Buff duration
Archon recovery period expires 25% faster
Archon Buffs also grant +20% to all Elemental Resistances
Archon Buffs also grant 10% increased Movement Speed
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
50% increased Duration of Buffs granted by Shrines in your Maps
50% increased Effect of Buffs granted by Shrines in your Maps
Ascendancy Passive /7
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Flammability and Ignite Magnitudes
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
20% of Damage is taken from Mana before Life
20% increased Effect of Arcane Surge on you per ten percent missing Mana
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Tactician
Character: Mercenary
Timeless Jewel Passive /13
Aura Effect
Vaal Passive
(2–4)% increased Magnitudes of Non-Curse Auras from your Skills
Curse Effect
Vaal Passive
2% increased Curse Magnitudes
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills
Ancient Hex
Vaal Notable
(4–6)% increased Curse Magnitudes
Curse Skills have 20% increased Skill Effect Duration
Rites of Lunaris
Eternal Notable
30% increased Magnitude of Chill you inflict
Virtue Gem Surgery
Eternal Notable
30% increased Magnitude of Shock you inflict
Superiority
Eternal Notable
12% increased Magnitudes of Non-Curse Auras from your Skills
Fiery Leadership
Kalguuran Notable
40% increased Flammability Magnitude
Minions have +15% to all Elemental Resistances
Steel and Sorcery
Kalguuran Notable
10% increased effect of Arcane Surge on you
20% increased Magnitude of Bleeding you inflict
Aim for the Jugular
Kalguuran Notable
30% increased Accuracy Rating
10% increased Magnitude of Bleeding you inflict
War of Attrition
Kalguuran Notable
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict
Opportunistic Dexterity
Abyss Notable
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Fast Rot
Abyss Notable
2% increased Magnitude of Damaging Ailments you inflict per 10 Tribute
1% reduced Duration of Damaging Ailments per 10 Tribute
Timeless Jewel Passive Additions /5
FactionCategoryShow Full DescriptionsCode
VaalNotable
(2–4)% increased Magnitudes of Non-Curse Auras from your Skillsvaal_small_aura_effect
VaalNotable
2% increased Curse Magnitudesvaal_small_curse_effect
KaruiNotable
8% increased Warcry Buff Effectkarui_notable_add_warcry_buff_effect
MarakethNotable
8% increased Magnitudes of Non-Curse Auras from your Skillsmaraketh_notable_add_aura_effect
MarakethNotable
10% increased Magnitude of Non-Damaging Ailments you inflictmaraketh_notable_add_ailment_effect
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