Buff Definitions /1186
Adrenaline
Aura
Aura
Always Crit Aura
Aura
Aura
Ambush
Aura
Aura
Ancestral Cry
Aura
Aura
Anger Aura
Aura
Aura
Arcane Cloak
Aura
Aura
Arcane Surge
Aura
Aura
Arctic Armour
Aura
Aura
Arctic Armour
Aura
Aura
Armour Immunity
Aura
Aura
Avian's Flight
Aura
Aura
Avian's Might
Aura
Aura
Bastion of Hope
Aura
Aura
Bastion of Hope
Aura
Aura
Battlemage's Cry
Aura
Aura
Berserk
Aura
Aura
Blood Offering
Aura
Aura
Blood Rage
Aura
Aura
Blood Remnant
Aura
Aura
Blood Salve
Aura
Aura
Blood Stance
Aura
Aura
Bone Armour
Aura
Aura
Bone Offering
Aura
Aura
Bone Offering
Aura
Aura
Bringer of Flame
Aura
Aura
Brittle Conflux
Aura
Aura
Brutal Attack
Aura
Aura
Cannot Die Aura
Aura
Aura
Carrion Golem
Aura
Aura
Cat's Agility
Aura
Aura
Cat's Stealth
Aura
Aura
Chaos Golem
Aura
Aura
Chaos Infusion
Aura
Aura
Chill Prevention
Aura
Aura
Clarity Aura
Aura
Aura
Cold Aegis
Aura
Aura
Cold Aegis
Aura
Aura
Cold Damage Aura
Aura
Aura
Cold Empowerment
Aura
Aura
Cold Infusion
Aura
Aura
Cold Thorns
Aura
Aura
Combat Rush
Aura
Aura
Combat-Ready
Aura
Aura
Convalescence
Aura
Aura
Convergence
Aura
Aura
Corrupting Fever
Aura
Aura
Crackling Palm
Aura
Aura
Craicic Presence
Aura
Aura
Cruelty
Aura
Aura
Curse Immunity
Aura
Aura
Damage Aura
Aura
Aura
Daze Immunity
Aura
Aura
Defiance Banner
Aura
Aura
Discipline
Aura
Aura
Divinity
Aura
Aura
Dread Banner
Aura
Aura
Dying Breath
Aura
Aura
Elemental Aegis
Aura
Aura
Elemental Aegis
Aura
Aura
Elemental Thorns
Aura
Aura
Elusive
Aura
Aura
Enduring Cry
Aura
Aura
Energy Blade
Aura
Aura
Enhanced Culling
Aura
Aura
Enrage
Aura
Aura
Envy Aura
Aura
Aura
Essence Glutton
Aura
Aura
Evasion Aura
Aura
Aura
Executioner
Aura
Aura
Fanaticism
Aura
Aura
Far Shot
Aura
Aura
Farric Presence
Aura
Aura
Faster Run
Aura
Aura
Faster Run
Aura
Aura
Feeding Frenzy
Aura
Aura
Fenumal Presence
Aura
Aura
Fertile Presence
Aura
Aura
Fire Aegis
Aura
Aura
Fire Aegis
Aura
Aura
Fire Damage Aura
Aura
Aura
Fire Empowerment
Aura
Aura
Fire Infusion
Aura
Aura
Fire Weapon
Aura
Aura
Flame Archon
Aura
Aura
Flame Golem
Aura
Aura
Flame-Touched
Aura
Aura
Flesh
Aura
Aura
Flesh Offering
Aura
Aura
Flicker Strike
Aura
Aura
Focused
Aura
Aura
Font of Blood
Aura
Aura
Font of Mana
Aura
Aura
Font of Rage
Aura
Aura
Fortification
Aura
Aura
Fortify
Aura
Aura
Frenzied
Aura
Aura
Full Recovery
Aura
Aura
Fulmination
Aura
Aura
Fungal Ground
Aura
Aura
Galvanic Field
Aura
Aura
Grace Aura
Aura
Aura
Grasping Vines
Aura
Aura
Guard
Aura
Aura
Haste Aura
Aura
Aura
Hatred Aura
Aura
Aura
Heartstopper
Aura
Aura
Hinder Immunity
Aura
Aura
Ice Archon
Aura
Aura
Ice Golem
Aura
Aura
Immortal Call
Aura
Aura
Immunity
Aura
Aura
Impurity Aura
Aura
Aura
Inferno Bolt
Aura
Aura
Infusion
Aura
Aura
Innervate
Aura
Aura
Insanity
Aura
Aura
Inspirational
Aura
Aura
Intervention
Aura
Aura
Intimidating Cry
Aura
Aura
Invulnerability
Aura
Aura
Invulnerable
Aura
Aura
Iron Ward
Aura
Aura
Jade
Aura
Aura
Kalisa's Grace
Aura
Aura
Kirac's Boon
Aura
Aura
Kurgal's Gasp
Aura
Aura
Life Regen Aura
Aura
Aura
Lifetap
Aura
Aura
Lightning Aegis
Aura
Aura
Lightning Aegis
Aura
Aura
Lightning Archon
Aura
Aura
Lightning Golem
Aura
Aura
Lightning Thorns
Aura
Aura
Living Blood
Aura
Aura
Living Crystals
Aura
Aura
Lucky Arc
Aura
Aura
Lunar Blessing
Aura
Aura
Maim Immunity
Aura
Aura
Malachai's Power
Aura
Aura
Malevolence Aura
Aura
Aura
Mana Tempest
Aura
Aura
Master of Metal
Aura
Aura
Maven's Grace
Aura
Aura
Molten Shell
Aura
Aura
On Guard
Aura
Aura
Onslaught
Aura
Aura
Paua Shell
Aura
Aura
Perfection
Aura
Aura
Perquil's Toe
Aura
Aura
Petrified Blood
Aura
Aura
Phantasmal Might
Aura
Aura
Phase Run
Aura
Aura
Phase Run Damage
Aura
Aura
Phase Running
Aura
Aura
Phasing Buff
Aura
Aura
Physical Aegis
Aura
Aura
Physical Aegis
Aura
Aura
Physical Thorns
Aura
Aura
Pinned Immunity
Aura
Aura
Plaguebringer
Aura
Aura
Precision Aura
Aura
Aura
Primal Aegis
Aura
Aura
Primal Rage
Aura
Aura
Punisher
Aura
Aura
Radiant Crusade
Aura
Aura
Radiant Faith
Aura
Aura
Raised Spider
Aura
Aura
Rallied
Aura
Aura
Rallying Cry
Aura
Aura
Rejuvenation
Aura
Aura
Resists Aura
Aura
Aura
Restore
Aura
Aura
Righteous Fire
Aura
Aura
Runic Tempering
Aura
Aura
Sand Stance
Aura
Aura
Sands of Time
Aura
Aura
Sands of Time
Aura
Aura
Sanguine Tide
Aura
Aura
Sapping Conflux
Aura
Aura
Seething Body
Aura
Aura
Sentinel Shield
Aura
Aura
Shade Form
Aura
Aura
Shaper's Seed
Aura
Aura
Shard Scavenger
Aura
Aura
Shattered Shield
Aura
Aura
Shavronne's Aura
Aura
Aura
Shock Prevention
Aura
Aura
Sigil of Power
Aura
Aura
Siphoning Trap
Aura
Aura
Skitterbots
Aura
Aura
Slipstream
Aura
Aura
Smite Aura
Aura
Aura
Snow Cloak
Aura
Aura
Sorcery Ward
Aura
Aura
Spectral Pack
Aura
Aura
Speed Aura
Aura
Aura
Speed Gale
Aura
Aura
Spellslinger
Aura
Aura
Spellslinger
Aura
Aura
Spirit Offering
Aura
Aura
Steelskin
Aura
Aura
Stoicism
Aura
Aura
Stone
Aura
Aura
Stone Golem
Aura
Aura
Tailwind
Aura
Aura
Tempest Shield
Aura
Aura
Temporal Anomaly
Aura
Aura
Temporal Rift
Aura
Aura
The Bull's Horns
Aura
Aura
The Impaled
Aura
Aura
Thirst for Blood
Aura
Aura
Tower Imbuement
Aura
Aura
Toxic Bloom
Aura
Aura
Trauma
Aura
Aura
Treasure Pile
Aura
Aura
Unbound
Aura
Aura
Undying Rage
Aura
Aura
Unholy Damage
Aura
Aura
Unholy Might
Aura
Aura
Unrighteous Fire
Aura
Aura
Upheaval Buff
Aura
Aura
Vaal Grace Aura
Aura
Aura
Vaal Haste Aura
Aura
Aura
Vaal Reap
Aura
Aura
Vitality Aura
Aura
Aura
Volatile Power
Aura
Aura
Voltaic Charge
Aura
Aura
War Banner
Aura
Aura
Wildshard
Aura
Aura
Wind Dancer
Aura
Aura
Wisp's Blessing
Aura
Aura
Withering Step
Aura
Aura
Wolf Warcry Buff
Aura
Aura
Wrath Aura
Aura
Aura
Zealotry Aura
Aura
Aura
[DNT] Digesting
Aura
Aura
[DNT] Mana Wave
Aura
Aura
[DNT] Oasis Buff
Aura
Aura
[DNT] Vivid Wisp
Aura
Aura
A Fragment of Sun
Debuff
Debuff
Abyssal Cry
Debuff
Debuff
Acid Pit
Debuff
Debuff
Amanamu's Void
Debuff
Debuff
Ancient Flame
Debuff
Debuff
Annihilating Light
Debuff
Debuff
Arc Trap
Debuff
Debuff
Arcanist Brand
Debuff
Debuff
Armageddon Brand
Debuff
Debuff
Armour Break
Debuff
Debuff
Augury of Penitence
Debuff
Debuff
Aukuna's Hunt
Debuff
Debuff
Aukuna's Lasso
Debuff
Debuff
Aul's Uprising
Debuff
Debuff
Bane
Debuff
Debuff
Bear Trap
Debuff
Debuff
Bestial Roar
Debuff
Debuff
Binding Chains
Debuff
Debuff
Blackflame
Debuff
Debuff
Blackflame Ignite
Debuff
Debuff
Bleeding
Debuff
Debuff
Blight
Debuff
Debuff
Blinded
Debuff
Debuff
Blood Drained
Debuff
Debuff
Blood of the Bearer
Debuff
Debuff
Blood Purge
Debuff
Debuff
Blood Ritual
Debuff
Debuff
Boiling Blood
Debuff
Debuff
Bone Roil
Debuff
Debuff
Borrowed Power
Debuff
Debuff
Bound
Debuff
Debuff
Branching Affliction
Debuff
Debuff
Brittle
Debuff
Debuff
Broken Stance
Debuff
Debuff
Brutally Pinned
Debuff
Debuff
Burning
Debuff
Debuff
Burning Arrow
Debuff
Debuff
Burning Aura
Debuff
Debuff
Burning Bond
Debuff
Debuff
Burning Ground
Debuff
Debuff
Burning Orb
Debuff
Debuff
Caustic Ground
Debuff
Debuff
Caustic Strike
Debuff
Debuff
Caustic Webbing
Debuff
Debuff
Cauterised Flesh
Debuff
Debuff
Chaos Resistance Loss
Debuff
Debuff
Chaos Sandstorm
Debuff
Debuff
Chaotic Bond
Debuff
Debuff
Charged Net
Debuff
Debuff
Charged Tornado
Debuff
Debuff
Chilled
Debuff
Debuff
Chilled Ground
Debuff
Debuff
Chilling Aura
Debuff
Debuff
Chilling Bond
Debuff
Debuff
Chilling Vision
Debuff
Debuff
Choking Miasma
Debuff
Debuff
Coated in Azurite
Debuff
Debuff
Cold Beam
Debuff
Debuff
Cold Exposure
Debuff
Debuff
Cold Resistance Loss
Debuff
Debuff
Cold Snap
Debuff
Debuff
Cold Swarm
Debuff
Debuff
Consecrated Ground
Debuff
Debuff
Contagion
Debuff
Debuff
Converted
Debuff
Debuff
Corrupted Blood
Debuff
Debuff
Corrupted Ground
Debuff
Debuff
Corrupting Fulmination
Debuff
Debuff
Corrupting Smoke
Debuff
Debuff
Covered In Ash
Debuff
Debuff
Covered In Frost
Debuff
Debuff
Covered in Oil
Debuff
Debuff
Covered in Spiders
Debuff
Debuff
Covered in Webs
Debuff
Debuff
Craiceann's Torment
Debuff
Debuff
Creeping Agony
Debuff
Debuff
Creeping Frost
Debuff
Debuff
Creeping Ice
Debuff
Debuff
Critical Weakness
Debuff
Debuff
Crown of the Tyrant
Debuff
Debuff
Crushing Darkness
Debuff
Debuff
Crystalised Fear
Debuff
Debuff
Dancing Dervish
Debuff
Debuff
Dark Vortex
Debuff
Debuff
Darkness
Debuff
Debuff
Darkness
Debuff
Debuff
Darktongue's Kiss
Debuff
Debuff
Daze
Debuff
Debuff
Dazed
Debuff
Debuff
Death
Debuff
Debuff
Death Geas
Debuff
Debuff
Death's Oath
Debuff
Debuff
Deathly Chill
Debuff
Debuff
Debilitate
Debuff
Debuff
Decay
Debuff
Debuff
Decaying Memory
Debuff
Debuff
Decaying Spores
Debuff
Debuff
Defiance Banner
Debuff
Debuff
Degeneration Aura
Debuff
Debuff
Degeneration Aura
Debuff
Debuff
Degeneration Aura
Debuff
Debuff
Demolished Armour
Debuff
Debuff
Desecrated Ground
Debuff
Debuff
Detonation Imminent
Debuff
Debuff
Devouring Darkness
Debuff
Debuff
Devouring Darkness
Debuff
Debuff
Digestive Acid
Debuff
Debuff
Diluting Touch
Debuff
Debuff
Disorientated
Debuff
Debuff
Divine Beam
Debuff
Debuff
Divine Beam
Debuff
Debuff
Divine Flare
Debuff
Debuff
Doedre's Suffering
Debuff
Debuff
Doedre's Torment
Debuff
Debuff
Doedre's Withering
Debuff
Debuff
Doomed
Debuff
Debuff
Doryani's Conflagration
Debuff
Debuff
Doryani's Conflagration
Debuff
Debuff
Dread Banner
Debuff
Debuff
Drenched
Debuff
Debuff
Drought
Debuff
Debuff
Drowning
Debuff
Debuff
Drowning
Debuff
Debuff
Dying Breath
Debuff
Debuff
Ebon Affliction
Debuff
Debuff
Effigy
Debuff
Debuff
Eldritch Decay
Debuff
Debuff
Electrified
Debuff
Debuff
Electrifying Bond
Debuff
Debuff
Electrifying Gaze
Debuff
Debuff
Electrifying Orb
Debuff
Debuff
Electrifying Sight
Debuff
Debuff
Elemental Exposure
Debuff
Debuff
Emberstorm
Debuff
Debuff
Endless Hazard
Debuff
Debuff
Endless Pain
Debuff
Debuff
Enervation
Debuff
Debuff
Enervation
Debuff
Debuff
Engulfed by Ghostfire
Debuff
Debuff
Ensnared
Debuff
Debuff
Entangle Vines
Debuff
Debuff
Eroding Touch
Debuff
Debuff
Escalating Vulnerability
Debuff
Debuff
Essence Drain
Debuff
Debuff
Essence of Anger
Debuff
Debuff
Essence of Hatred
Debuff
Debuff
Essence of Misery
Debuff
Debuff
Essence of Wrath
Debuff
Debuff
Eternal Scourge
Debuff
Debuff
Ethereal Tendrils
Debuff
Debuff
Executioner's Presence
Debuff
Debuff
Explosive Retch
Debuff
Debuff
Exposed to Corruption
Debuff
Debuff
Exsanguinate
Debuff
Debuff
Exterminating Chill
Debuff
Debuff
Extinguish
Debuff
Debuff
Eye of Malice
Debuff
Debuff
Fading Flesh
Debuff
Debuff
Fearful
Debuff
Debuff
Fed Upon
Debuff
Debuff
Fire
Debuff
Debuff
Fire Exposure
Debuff
Debuff
Fire Resistance Loss
Debuff
Debuff
Fire Swarm
Debuff
Debuff
Fire Tornado
Debuff
Debuff
Flame Thrower
Debuff
Debuff
Flame Wall
Debuff
Debuff
Flammability
Debuff
Debuff
Flask Drain
Debuff
Debuff
Freeze Mine
Debuff
Debuff
Frigid Roar
Debuff
Debuff
Frozen
Debuff
Debuff
Frozen Ground
Debuff
Debuff
Fully Broken Armour
Debuff
Debuff
Fully Hobbled
Debuff
Debuff
Fungal Ground
Debuff
Debuff
Galvanic Flare
Debuff
Debuff
Gambler's Greed
Debuff
Debuff
Gamma Ray
Debuff
Debuff
Gamma Ray
Debuff
Debuff
Garb of the Ephemeral
Debuff
Debuff
Garukhan's Sandstorm
Debuff
Debuff
Ghostflame Graveyard
Debuff
Debuff
Glimpse of Infinity
Debuff
Debuff
Goddess Beam
Debuff
Debuff
Grappled
Debuff
Debuff
Grasping Chains
Debuff
Debuff
Grasping Hooks
Debuff
Debuff
Grasping Ornaments
Debuff
Debuff
Grasping Pincers
Debuff
Debuff
Grasping Tentacles
Debuff
Debuff
Grasping Vines
Debuff
Debuff
Gravitation
Debuff
Debuff
Gravity Well
Debuff
Debuff
GREEN BUFF
Debuff
Debuff
Green Effluent
Debuff
Debuff
Ground Spores
Debuff
Debuff
Gruthkul's Despair
Debuff
Debuff
Haemolytic Aura
Debuff
Debuff
Hallucination
Debuff
Debuff
Harmony of Purpose
Debuff
Debuff
Heat
Debuff
Debuff
Heretic's Ire
Debuff
Debuff
Heretical Flare
Debuff
Debuff
High-Impact Mines
Debuff
Debuff
Hinder
Debuff
Debuff
Hit by Viper Strike
Debuff
Debuff
Hobbled
Debuff
Debuff
Holy Fire
Debuff
Debuff
Holy Vengeance
Debuff
Debuff
Icicle Mines
Debuff
Debuff
Ignited
Debuff
Debuff
Immobilised
Debuff
Debuff
Immolation
Debuff
Debuff
Impaled
Debuff
Debuff
Impedance
Debuff
Debuff
Impotence
Debuff
Debuff
Imprisoned
Debuff
Debuff
Impurity of Fire
Debuff
Debuff
Impurity of Ice
Debuff
Debuff
Impurity of Lightning
Debuff
Debuff
Incision
Debuff
Debuff
Inescapable Doom
Debuff
Debuff
Infernal Blow
Debuff
Debuff
Infernal Cry
Debuff
Debuff
Infested
Debuff
Debuff
Inner Choking Miasma
Debuff
Debuff
Intimidated
Debuff
Debuff
Ire of the Dead
Debuff
Debuff
Jagged Ground
Debuff
Debuff
Kulemak's Desecration
Debuff
Debuff
Kulemak's Inferno
Debuff
Debuff
Lich's Beam
Debuff
Debuff
Lightning Beam
Debuff
Debuff
Lightning Bond
Debuff
Debuff
Lightning Exposure
Debuff
Debuff
Lightning Swarm
Debuff
Debuff
Lioneye's Arrows
Debuff
Debuff
Liquid Gold
Debuff
Debuff
Livewire
Debuff
Debuff
Living Blood
Debuff
Debuff
Loss of Morale
Debuff
Debuff
Lost Focus
Debuff
Debuff
Lost in Fog
Debuff
Debuff
Magnetic Storm
Debuff
Debuff
Maimed
Debuff
Debuff
Malachai Spores
Debuff
Debuff
Malediction
Debuff
Debuff
Malignant Madness
Debuff
Debuff
Mana Rune
Debuff
Debuff
Mana Siphoning
Debuff
Debuff
Mark of Dominus
Debuff
Debuff
Mark of the Synthete
Debuff
Debuff
Marked for Consumption
Debuff
Debuff
Marked for Death
Debuff
Debuff
Maven's Game
Debuff
Debuff
Maven's Punishment
Debuff
Debuff
Molten Gold
Debuff
Debuff
Moon's Presence
Debuff
Debuff
Mud
Debuff
Debuff
Mystic Miasma
Debuff
Debuff
Net Throw
Debuff
Debuff
No Chaos Resistance
Debuff
Debuff
Noxious Fumes
Debuff
Debuff
Offering Of Judgement
Debuff
Debuff
Offering Of Judgement
Debuff
Debuff
Oiled Ground
Debuff
Debuff
Omnitect's Paralysis
Debuff
Debuff
Omnitect's Thruster
Debuff
Debuff
Oppression
Debuff
Debuff
Orb Fire
Debuff
Debuff
Overwhelming Presence
Debuff
Debuff
Pacified
Debuff
Debuff
Paralysing Touch
Debuff
Debuff
Penance
Debuff
Debuff
Penance Brand
Debuff
Debuff
Pestilent Slash Damage
Debuff
Debuff
Pestilent Strike
Debuff
Debuff
Pestilent Strike Damage
Debuff
Debuff
Petrification
Debuff
Debuff
Petrified
Debuff
Debuff
Phoenix Fire Bomb
Debuff
Debuff
Piercing Screech
Debuff
Debuff
Piety Beam
Debuff
Debuff
Piety's Rage
Debuff
Debuff
Pinned
Debuff
Debuff
Plague
Debuff
Debuff
Plague Bearer
Debuff
Debuff
Plaguebringer
Debuff
Debuff
Poisoned
Debuff
Debuff
Portent Vapors
Debuff
Debuff
Prey
Debuff
Debuff
Pride
Debuff
Debuff
Primal Malady
Debuff
Debuff
Profane Flame
Debuff
Debuff
Profane Ground
Debuff
Debuff
Purge the Faithful
Debuff
Debuff
Purge the Faithful
Debuff
Debuff
PURPLE BUFF
Debuff
Debuff
Purple Effluent
Debuff
Debuff
Putrefaction
Debuff
Debuff
Pyroclast Mines
Debuff
Debuff
Quicksand
Debuff
Debuff
Ratnado
Debuff
Debuff
Reap
Debuff
Debuff
RED BUFF
Debuff
Debuff
Red Effluent
Debuff
Debuff
Redeemer's Storm
Debuff
Debuff
Remnant of Corruption
Debuff
Debuff
Resolve Weakness
Debuff
Debuff
Revenge
Debuff
Debuff
Righteous Fire
Debuff
Debuff
Righteous Lightning
Debuff
Debuff
Ritual of Dance
Debuff
Debuff
Ritual of Meditation
Debuff
Debuff
Riven Armour
Debuff
Debuff
Ruin
Debuff
Debuff
Ruinous Burning Bond
Debuff
Debuff
Ruinous Chaotic Bond
Debuff
Debuff
Ruinous Chilling Bond
Debuff
Debuff
Sacred Ashes
Debuff
Debuff
Sacred Suffering
Debuff
Debuff
Sandstorm
Debuff
Debuff
Sapped
Debuff
Debuff
Scientist's Beam
Debuff
Debuff
Scorched
Debuff
Debuff
Scorching Ray
Debuff
Debuff
Screech
Debuff
Debuff
Searing Beam
Debuff
Debuff
Searing Rune
Debuff
Debuff
Sewage Toxins
Debuff
Debuff
Shadow Surge
Debuff
Debuff
Shocked
Debuff
Debuff
Shocking Aura
Debuff
Debuff
Shrill Screech
Debuff
Debuff
Shrink
Debuff
Debuff
Signalled Prey
Debuff
Debuff
Singularity
Debuff
Debuff
Siphoning Trap
Debuff
Debuff
Slow
Debuff
Debuff
Slow Aura
Debuff
Debuff
Slowed
Debuff
Debuff
Slowed
Debuff
Debuff
Slowed
Debuff
Debuff
Slowed Time
Debuff
Debuff
Smothered
Debuff
Debuff
Snowstorm
Debuff
Debuff
Soul Drain
Debuff
Debuff
Soulchill
Debuff
Debuff
Soulfire
Debuff
Debuff
Soulrend
Debuff
Debuff
Soulrend
Debuff
Debuff
Spider's Web
Debuff
Debuff
Spore Cloud
Debuff
Debuff
Spore Howl
Debuff
Debuff
Sprouting Madness
Debuff
Debuff
Static Tether
Debuff
Debuff
Stone Gaze
Debuff
Debuff
Storm Brand
Debuff
Debuff
Stormblast Mines
Debuff
Debuff
Sundered Armour
Debuff
Debuff
Sundered Ground
Debuff
Debuff
Suppressing Fire
Debuff
Debuff
Suppressive Ground
Debuff
Debuff
Tainted Flesh
Debuff
Debuff
Tainted Frenzy Charges
Debuff
Debuff
Tainted Power Charges
Debuff
Debuff
Tainted Soul
Debuff
Debuff
Tainting Flesh
Debuff
Debuff
Tainting Soul
Debuff
Debuff
Tarred Ground
Debuff
Debuff
Taunted
Debuff
Debuff
Tawhoa's Forest
Debuff
Debuff
Temporal Anomaly
Debuff
Debuff
Temporal Bubble
Debuff
Debuff
Temporal Interference
Debuff
Debuff
Temporal Rift
Debuff
Debuff
Temporality
Debuff
Debuff
Tethered
Debuff
Debuff
The Black Reaping
Debuff
Debuff
The Blade's Storm
Debuff
Debuff
Thorned Vines
Debuff
Debuff
Thunder Web
Debuff
Debuff
Thunderous Roar
Debuff
Debuff
Tidal Wave
Debuff
Debuff
Time Freeze
Debuff
Debuff
Tornado
Debuff
Debuff
Toxic Rain Spore Pod
Debuff
Debuff
Toxic Vines
Debuff
Debuff
Trialmaster's Tether
Debuff
Debuff
Trialmaster's Weakness
Debuff
Debuff
Unholy Scalding
Debuff
Debuff
Unnerve
Debuff
Debuff
Unrighteous Fire
Debuff
Debuff
Vaal Cold Snap
Debuff
Debuff
Vaal Righteous Fire
Debuff
Debuff
Vaal Soul Core
Debuff
Debuff
Venomous Web
Debuff
Debuff
Verdant Spores
Debuff
Debuff
Vilenta's Beam
Debuff
Debuff
Vilenta's Beam
Debuff
Debuff
Vine Arrow
Debuff
Debuff
Vivid Malady
Debuff
Debuff
Void Beacon
Debuff
Debuff
Void Drained
Debuff
Debuff
Void Gaze
Debuff
Debuff
Void Lens
Debuff
Debuff
Void Snare
Debuff
Debuff
Void Snare
Debuff
Debuff
Voltaxic Sulphite Ground
Debuff
Debuff
Vomitous Ooze
Debuff
Debuff
Vortex
Debuff
Debuff
Vortex
Debuff
Debuff
Vortex Mine
Debuff
Debuff
Waking Nightmare
Debuff
Debuff
War Banner
Debuff
Debuff
Warm Campfire
Debuff
Debuff
Wasting Touch
Debuff
Debuff
Webbed
Debuff
Debuff
Weight of Despair
Debuff
Debuff
Whirlwind
Debuff
Debuff
Wild Malady
Debuff
Debuff
Wintertide
Debuff
Debuff
Wintertide Brand
Debuff
Debuff
Wintertide's End
Debuff
Debuff
Withered
Debuff
Debuff
Wrath of the Cosmos
Debuff
Debuff
Zarokh's Influence
Debuff
Debuff
Ziggurat Sun
Debuff
Debuff
[DNT-UNUSED] Fire Spear
Debuff
Debuff
[DNT-UNUSED] Goop
Debuff
Debuff
[DNT-UNUSED] Gooped
Debuff
Debuff
[DNT-UNUSED] RF Sword
Debuff
Debuff
[DNT-UNUSED] Rooted
Debuff
Debuff
[DNT-UNUSED] Timerot
Debuff
Debuff
[DNT-UNUSED] UNUSED
Debuff
Debuff
[DNT-UNUSED] UNUSED
Debuff
Debuff
[DNT] Elemental Shred
Debuff
Debuff
Absorption Charges
Charges
Charges
Affliction Charges
Charges
Charges
Blitz Charge
Charges
Charges
Blood Charges
Charges
Charges
Brutal Charges
Charges
Charges
Challenger Charges
Charges
Charges
Costly Might
Charges
Charges
Costly Potency
Charges
Charges
Divine Charge
Charges
Charges
Endurance Charges
Charges
Charges
Fanatic Charges
Charges
Charges
Frenzy Charges
Charges
Charges
Fury Charges
Charges
Charges
Hit by Explosive Arrow
Charges
Charges
Inspiration Charge
Charges
Charges
Power Charges
Charges
Charges
Spirit Charges
Charges
Charges
Void Arrows
Charges
Charges
Amethyst Flask
Flask
Flask
Aquamarine Flask
Flask
Flask
Basalt Flask
Flask
Flask
Bismuth Flask
Flask
Flask
Blood of the Warrior
Flask
Flask
Coralito's Signature
Flask
Flask
Corundum Flask
Flask
Flask
Coruscating Elixir
Flask
Flask
Diamond Flask
Flask
Flask
Dying Sun
Flask
Flask
Eldritch Battery
Flask
Flask
Forbidden Taste
Flask
Flask
Gold Flask
Flask
Flask
Granite Flask
Flask
Flask
Immunity
Flask
Flask
Increased Evasion
Flask
Flask
Iron Flask
Flask
Flask
Jade Flask
Flask
Flask
Lavianga's Cup
Flask
Flask
Lion's Roar
Flask
Flask
Overflowing Chalice
Flask
Flask
Quartz Flask
Flask
Flask
Quicksilver Flask
Flask
Flask
Ruby Flask
Flask
Flask
Rumi's Concoction
Flask
Flask
Sands of Shakari
Flask
Flask
Sapphire Flask
Flask
Flask
Stibnite Flask
Flask
Flask
Sulphur Flask
Flask
Flask
Taste of Hate
Flask
Flask
Topaz Flask
Flask
Flask
WIP
Flask
Flask
Witchfire Brew
Flask
Flask
Zealot's Oath
Flask
Flask
Zerphi's Last Breath
Flask
Flask
Conductivity
Curse
Curse
Despair
Curse
Curse
Elemental Weakness
Curse
Curse
Enfeeble
Curse
Curse
Flammability
Curse
Curse
Hypothermia
Curse
Curse
Inevitable Agony
Curse
Curse
Punishment
Curse
Curse
Silence
Curse
Curse
Temporal Chains
Curse
Curse
Vulnerability
Curse
Curse
Arctic Armour
Skill Stacks
Skill Stacks
Black Powder Blitz
Skill Stacks
Skill Stacks
Blade Flurry
Skill Stacks
Skill Stacks
Blade Vortex
Skill Stacks
Skill Stacks
Crab Aspect
Skill Stacks
Skill Stacks
Cyclone
Skill Stacks
Skill Stacks
Detonating Arrow
Skill Stacks
Skill Stacks
Divine Ire
Skill Stacks
Skill Stacks
Flameblast
Skill Stacks
Skill Stacks
Forbidden Rite
Skill Stacks
Skill Stacks
Fragile Regrowth
Skill Stacks
Skill Stacks
Frost Nova
Skill Stacks
Skill Stacks
Incinerate
Skill Stacks
Skill Stacks
Reave
Skill Stacks
Skill Stacks
Scourge Arrow
Skill Stacks
Skill Stacks
Static Strike
Skill Stacks
Skill Stacks
Static Strike
Skill Stacks
Skill Stacks
Steel Ward
Skill Stacks
Skill Stacks
Vaal Blade Flurry
Skill Stacks
Skill Stacks
Vaal Venom Gyre
Skill Stacks
Skill Stacks
Venom Gyre Blades
Skill Stacks
Skill Stacks
Virulence
Skill Stacks
Skill Stacks
Volcano
Skill Stacks
Skill Stacks
Voltaxic Burst
Skill Stacks
Skill Stacks
Winter Orb
Skill Stacks
Skill Stacks
[DNT-UNUSED] Glacial Strike
Skill Stacks
Skill Stacks
[DNT-UNUSED] Heat Seeking Arrow Stages
Skill Stacks
Skill Stacks
Acceleration Shrine
Defense Shrine
Defense Shrine
Arakaali Shrine
Defense Shrine
Defense Shrine
Brutal Shrine
Defense Shrine
Defense Shrine
Charged Shrine
Defense Shrine
Defense Shrine
Corrupting Shrine
Defense Shrine
Defense Shrine
Covetous Shrine
Defense Shrine
Defense Shrine
Diamond Shrine
Defense Shrine
Defense Shrine
Divine Shrine
Defense Shrine
Defense Shrine
Echoing Shrine
Defense Shrine
Defense Shrine
Enduring Shrine
Defense Shrine
Defense Shrine
Enlightening Shrine
Defense Shrine
Defense Shrine
Gloom Shrine
Defense Shrine
Defense Shrine
Gloom Shrine
Defense Shrine
Defense Shrine
Greed Shrine
Defense Shrine
Defense Shrine
Hexing Shrine
Defense Shrine
Defense Shrine
Impenetrable Shrine
Defense Shrine
Defense Shrine
Lunaris Shrine
Defense Shrine
Defense Shrine
Massive Shrine
Defense Shrine
Defense Shrine
Replenishing Shrine
Defense Shrine
Defense Shrine
Resistance Shrine
Defense Shrine
Defense Shrine
Seeking Shrine
Defense Shrine
Defense Shrine
Solaris Shrine
Defense Shrine
Defense Shrine
Thorned Shrine
Defense Shrine
Defense Shrine
Tsoagoth Shrine
Defense Shrine
Defense Shrine
You have the Blue Flag
CTF Have Flag
CTF Have Flag
You have the Green Flag
CTF Have Flag
CTF Have Flag
You have the Red Flag
CTF Have Flag
CTF Have Flag
Burning Shrine
Offense Shrine
Offense Shrine
Freezing Shrine
Offense Shrine
Offense Shrine
Lightning Shrine
Offense Shrine
Offense Shrine
Meteoric Shrine
Offense Shrine
Offense Shrine
Shrouded Shrine
Offense Shrine
Offense Shrine
Skeletal Shrine
Offense Shrine
Offense Shrine
Static Shrine
Offense Shrine
Offense Shrine
Tempest Shrine
Offense Shrine
Offense Shrine
Herald Of Agony
Herald
Herald
Herald Of Ash
Herald
Herald
Herald Of Blood
Herald
Herald
Herald Of Ice
Herald
Herald
Herald of Purity
Herald
Herald
Herald Of Thunder
Herald
Herald
Alchemist's Mark
Mark
Mark
Assassin's Mark
Mark
Mark
Freezing Mark
Mark
Mark
Poacher's Mark
Mark
Mark
Sniper's Mark
Mark
Mark
Voltaic mark
Mark
Mark
Warlord's Mark
Mark
Mark
[DNT] Wolf Mark
Mark
Mark
Behead
Stolen
Stolen
Headhunter
Stolen
Stolen
Hunter's Lesson
Stolen
Stolen
Inspired Learning
Stolen
Stolen
Jewel Mod Thief
Stolen
Stolen
Nemesis Leaguestone
Stolen
Stolen
Replica Headhunter
Stolen
Stolen
Ritual Sacrifice
Stolen
Stolen
Stolen modifiers
Stolen
Stolen
Stolen Power
Stolen
Stolen
Destructive Link
Link
Link
Flame Link
Link
Link
Intuitive Link
Link
Link
Protective Link
Link
Link
Soul Link
Link
Link
Vampiric Link
Link
Link
Amethyst Charm
UtilityCharm
UtilityCharm
Antidote Charm
UtilityCharm
UtilityCharm
Cleansing Charm
UtilityCharm
UtilityCharm
Dousing Charm
UtilityCharm
UtilityCharm
Golden Charm
UtilityCharm
UtilityCharm
Grounding Charm
UtilityCharm
UtilityCharm
Ruby Charm
UtilityCharm
UtilityCharm
Sapphire Charm
UtilityCharm
UtilityCharm
Silver Charm
UtilityCharm
UtilityCharm
Staunching Charm
UtilityCharm
UtilityCharm
Stone Charm
UtilityCharm
UtilityCharm
Thawing Charm
UtilityCharm
UtilityCharm
Thawing Charm
UtilityCharm
UtilityCharm
Topaz Charm
UtilityCharm
UtilityCharm
buff GemTags /153
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Gain Stealth after not using Skills or being Hit for a short time.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
[DNT] Fill me in
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
[DNT-UNUSED] Timerot
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
[DNT] Clone Army
[DNT] Ring ring
[DNT] Ring ring, RING
[DNT] Burn, shoot
[DNT] Zap, shoot
[DNT] Freeze, shoot
[DNT] Pew pew spell
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
While active, scatters caltrops in your wake when you dodge.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
[DNT] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Skill Gem /192
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Activate to summon Reviving Skeletal Warriors.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Create an area of Consecrated Ground around you.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Shapeshift into a bear and slam the ground with great force, causing a pair of shockwaves. If you have enough Rage, Consume some of that Rage to instead create a single massive shockwave that leaves behind Jagged Ground.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Fire a burst of Chaos energy at the target.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
[DNT] Bear with me
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem Quality /25
Inflicts (0–20)% more Flammability Magnitude
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
+(0–1) second to Debuff duration
(0–10)% increased Curse Magnitudes
(0–10)% increased Curse Magnitudes
Inflicts (0–20)% more Flammability Magnitude
Inflicts (0–20)% more Flammability Magnitude
Inflicts (0–20)% more Flammability Magnitude
(0–15)% increased Aura Magnitudes
(0–15)% chance to not consume Parried Debuff
Inflicts (0–100)% more Flammability Magnitude
Support Gem /24
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports Curse Skills, magnifying their power.
Supports any skill, causing inflicted Slows to be more powerful.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
[DNT-UNUSED] Spectral Palm
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–30)% reduced Slowing Potency of Debuffs on You | boots 1 | |
1 | Corrupted | Debuffs you inflict have (20–30)% increased Slow Magnitude | gloves 1 |
Monsters mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Freedom | 7 | Suffix | 50% less Slowing Potency of Debuffs on me | |
of Freedom | 1 | Suffix | 50% less Slowing Potency of Debuffs on me | |
TBD | 5 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [0] | |
TBD | 1 | Prefix | 25% reduced Action Speed 60% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [0] | |
TBD | 1 | Prefix | 12% reduced Action Speed 20% reduced Cooldown Recovery Rate Debuffs on you expire 40% slower cannot be damaged by things outside radius [0] | |
1 | Unique | torment embezzler debuff on hit recovery speed +% [-50] | ||
1 | Unique | torment embezzler debuff on hit recovery speed +% [-100] | ||
1 | Unique | base life regeneration per minute % while in lava [180] lava buff effect on self +% [-100] Life | ||
Shaped | 1 | Unique | maven map boss buffed [0] | |
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Defences | |
Paralysing Touch | 1 | Delirium | affliction monster debuff action speed +% on hit [-6] Speed | |
Eroding Touch | 1 | Delirium | affliction monster debuff damage taken +% on hit [6] Damage | |
Diluting Touch | 1 | Delirium | affliction monster debuff flask charges gained +% on hit [-9] affliction monster debuff flask effect +% on hit [-9] | |
Shaped | 1 | Unique | maven map boss buffed [50] | |
Ox-Touched | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You monster additional strength ratio % for armour [100] | |
Hunted by the Raging Ox | 1 | Torment | 100% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You dropped items are converted to str items [1] monster additional strength ratio % for armour [100] | |
1 | AzmeriDust | has azmeri dust buff warden [0] | ||
1 | AzmeriDust | has azmeri dust buff voodoo [0] | ||
1 | AzmeriDust | has azmeri dust buff primal [0] | ||
Spirit Of The Ox | 1 | Torment | 60% increased Armour 60% increased Elemental Ailment Threshold 50% reduced Slowing Potency of Debuffs on You |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Transience | 46 | Suffix | Buffs on Players expire 20% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | |
of Transience | 68 | Suffix | Buffs on Players expire 30% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | |
of Transience | 73 | Suffix | Buffs on Players expire 50% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | |
of Transience | 78 | Suffix | Buffs on Players expire 70% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] |
Misc mods /24
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Unyielding | 1 | SanctumRelic | Suffix | (8–11)% reduced Slowing Potency of Debuffs on You | |
of Unrelenting | 55 | SanctumRelic | Suffix | (12–15)% reduced Slowing Potency of Debuffs on You | |
of the Pathfinder | 76 | SanctumRelic | Suffix | (16–20)% reduced Slowing Potency of Debuffs on You | |
of Diminishing | 1 | Jewel | Suffix | Debuffs on you expire (5–10)% faster | dexjewel 1 intjewel 1 default 0 |
of Hastening | 1 | Jewel | Suffix | (5–10)% reduced Slowing Potency of Debuffs on You | dexjewel 1 default 0 |
of Warcries | 1 | Jewel | Prefix | (5–15)% increased Warcry Buff Effect | strjewel 1 default 0 |
of Unsettling | 1 | Jewel | Suffix | (10–15)% increased Parried Debuff Duration | dexjewel 1 default 0 |
of Diminishing | 1 | Jewel | Suffix | Debuffs on you expire (3–5)% faster | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
of Hastening | 1 | Jewel | Suffix | (2–5)% reduced Slowing Potency of Debuffs on You | dex_radius_jewel 1 default 0 |
of Warcries | 1 | Jewel | Prefix | (3–7)% increased Warcry Buff Effect | str_radius_jewel 1 default 0 |
of Unsettling | 1 | Jewel | Suffix | (5–10)% increased Parried Debuff Duration | dex_radius_jewel 1 default 0 |
1 | Jewel | Unique | Adds (3–5) to (8–12) Fire Attack Damage per Buff on you Damage Elemental Fire Attack | ||
1 | Jewel | Unique | Adds (2–3) to (5–8) Fire Spell Damage per Buff on you Damage Elemental Fire Caster | ||
1 | Jewel | Unique | 30% increased Effect of Buffs granted by your Golems | ||
1 | Abyss | Unique | Debuffs on you expire (4–8)% faster | ||
1 | Abyss | Unique | (5–10)% reduced Slowing Potency of Debuffs on You | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Warcry Buff Effect (5–10)% increased Damage with Warcries | |
of Amanamu | 65 | Abyss | Suffix | (12–20)% reduced Slowing Potency of Debuffs on You amanamu | |
of Ulaman | 65 | Abyss | Suffix | (17–25)% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently Charm ulaman | |
of Ulaman | 65 | Abyss | Suffix | (20–30)% increased Parried Debuff Magnitude ulaman | |
of Ulaman | 65 | Abyss | Suffix | (25–35)% increased Parried Debuff Duration ulaman | |
Amanamu's | 65 | Abyss | Prefix | Offering Skills have (12–20)% increased Buff effect amanamu | |
of Amanamu | 65 | Abyss | Suffix | (25–35)% increased Archon Buff duration amanamu | |
1 | Abyss | Prefix | (13–31)% increased Magnitude of Unholy Might buffs you grant You have Unholy Might |
Item /19
Uncut Spirit Gem (Level 4)
Creates a Persistent Buff Skill Gem at Level 4
Uncut Spirit Gem (Level 5)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 5
Uncut Spirit Gem (Level 6)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 6
Uncut Spirit Gem (Level 7)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 7
Uncut Spirit Gem (Level 8)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 8
Uncut Spirit Gem (Level 9)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 9
Uncut Spirit Gem (Level 10)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 10
Uncut Spirit Gem (Level 11)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 11
Uncut Spirit Gem (Level 12)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 12
Uncut Spirit Gem (Level 13)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 13
Uncut Spirit Gem (Level 14)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 14
Uncut Spirit Gem (Level 15)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 15
Uncut Spirit Gem (Level 16)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 16
Uncut Spirit Gem (Level 17)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 17
Uncut Spirit Gem (Level 18)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 18
Uncut Spirit Gem (Level 19)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 19
Uncut Spirit Gem (Level 20)
Creates a Persistent Buff Skill Gem or Level an existing gem to Level 20
Swiftstalker Coat
Mail Coat
Unique /6

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

+(60–80) to maximum Mana
20% increased Accuracy Rating
100% increased Parried Debuff Duration
parry skill art variation from item [2]
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
Passive /74
30% increased Damage per Curse on you
20% increased Evasion Rating
10% reduced Movement Speed Penalty from using Skills while moving
20% increased Evasion Rating
20% increased maximum Energy Shield
12% reduced Movement Speed Penalty from using Skills while moving
10% increased Block chance
12% increased Block chance
20% increased Parried Debuff Duration
Ignites you cause are reflected back to you
20% increased Critical Damage Bonus
20% increased Chill Duration on Enemies
Recover 2% of maximum Life on Killing a Poisoned Enemy
Targets can be affected by +1 of your Poisons at the same time
40% faster Curse Activation
40% increased Area of Effect of Curses
25% reduced Curse Duration
40% increased Curse Duration
15% increased Fire Damage
25% increased Shock Duration
+1% to Maximum Lightning Resistance
20% increased Physical Damage
15% increased Critical Spell Damage Bonus
25% increased Physical Damage
10% increased Duration of Elemental Ailments on Enemies
30% increased Presence Area of Effect
Link Skills have 20% increased Skill Effect Duration
16% reduced Skill Effect Duration
Debuffs on you expire 20% faster
20% increased Skill Effect Duration
Buffs on you expire 10% slower
5% reduced Attack Speed
20% increased Duration of Damaging Ailments on Enemies
+10% to Chaos Resistance
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Life Regeneration rate
30% increased damage against Undead Enemies
can see monster categories [1]
Ignore all Movement Penalties from Armour
Archon Buffs also grant 10% increased Movement Speed
15% increased Presence Area of Effect
+10 to Intelligence
Fire Spells Convert 100% of Fire Damage to Chaos Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
Ascendancy Passive /7
Ascendancy: Infernalist
Character: Witch
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Timeless Jewel Passive /13



Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills





Fiery Leadership
Kalguuran Notable

Steel and Sorcery
Kalguuran Notable



Opportunistic Dexterity
Abyss Notable
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute

Timeless Jewel Passive Additions /5
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (2–4)% increased Magnitudes of Non-Curse Auras from your Skills | vaal_small_aura_effect |
Vaal | Notable | 2% increased Curse Magnitudes | vaal_small_curse_effect |
Karui | Notable | 8% increased Warcry Buff Effect | karui_notable_add_warcry_buff_effect |
Maraketh | Notable | 8% increased Magnitudes of Non-Curse Auras from your Skills | maraketh_notable_add_aura_effect |
Maraketh | Notable | 10% increased Magnitude of Non-Damaging Ailments you inflict | maraketh_notable_add_ailment_effect |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.