Electrocution
Enemies you Electrocute have 20% increased Damage taken
Electrocution Attr /4
Name | Show Full Descriptions |
---|---|
ID | shock_mitigation4_ |
Icon | Art/2DArt/SkillIcons/passives/lightningint.png |
PassiveSkillsHash | 36364 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Electrocute Ref /16
Electrocution
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
(10–15)% reduced Attack Speed
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
Electrocution
Electrocution is an Ailment that interrupts the target's actions and prevents them performing any action, and lasts 5 seconds by default.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.
Only Lightning damage from Hits with specific skills or effects Contributes to Electrocution Buildup on enemies until they become Electrocuted. Other sources of Lightning damage will not build up towards Electrocution.
Skill Gem /2
Support Gem /4
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Cannot be Frozen Cannot be Stunned base cannot be electrocuted [1] |
Unique /3
(10–15)% increased Attack Speed
All damage with this Weapon causes Electrocution buildup
(10–15)% reduced Attack Speed
Passive /5
Enemies you Electrocute have 20% increased Damage taken
40% increased Electrocute Buildup
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
Anoint /1
Type | Items | Result |
---|---|---|
Key555 | ![]() ![]() ![]() | Enemies you Electrocute have 20% increased Damage taken |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.