Skill Gem /24
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /4
Support Gem /3
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exposure | 73 | Suffix | (-8–-5)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | |
of Exposure | 78 | Suffix | (-12–-9)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | |
of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | |
of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Worth | 1 | SanctumRelic | Suffix | +(8–10)% to Honour Resistance | |
of Deserving | 40 | SanctumRelic | Suffix | +(11–13)% to Honour Resistance | |
of Justification | 55 | SanctumRelic | Suffix | +(14–16)% to Honour Resistance | |
of Entitlement | 67 | SanctumRelic | Suffix | +(17–19)% to Honour Resistance | |
of Merit | 76 | SanctumRelic | Suffix | +(20–22)% to Honour Resistance | |
of Worth | 1 | SanctumRelic | Suffix | +(15–20)% to Honour Resistance | |
of Deserving | 40 | SanctumRelic | Suffix | +(21–25)% to Honour Resistance | |
of Justification | 55 | SanctumRelic | Suffix | +(26–30)% to Honour Resistance | |
of Entitlement | 67 | SanctumRelic | Suffix | +(31–35)% to Honour Resistance | |
of Merit | 76 | SanctumRelic | Suffix | +(36–40)% to Honour Resistance | |
of Excellence | 60 | SanctumRelic | Suffix | +(2–3)% to Maximum Honour Resistance | |
of Brilliance | 78 | SanctumRelic | Suffix | +(4–5)% to Maximum Honour Resistance | |
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map fragment level + [4] Life Damage | ||
of Amanamu | 65 | Abyss | Suffix | +1% to all maximum Resistances amanamu Resistance | |
1 | ExpeditionRelic | Prefix | Monsters have +15% to all maximum Resistances Monsters have +30% to all Resistances | ||
of Resistance | 30 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | |
of Resistance | 50 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | |
of Resistance | 80 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | |
of Exposure | 1 | UltimatumMap | Suffix | (-30–-20)% maximum Player Resistances |
Item /1
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unique /2
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours

Passive /14
20% increased Freeze Buildup
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
29% increased Chaos Damage
30% increased Elemental Damage
Archon Buffs also grant 10% increased Movement Speed
Timeless Jewel Passive /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.