Skill Gem /24
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /4
Aura grants +(0–8)% to Fire Resistance
Aura grants +(0–8)% to Cold Resistance
Aura grants +(0–8)% to Lightning Resistance
Aura grants +(0–6)% to Chaos Resistance
Support Gem /3
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Exposure73Suffix(-8–-5)% maximum Player Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
of Exposure78Suffix(-12–-9)% maximum Player Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
of Unravelling73Suffix-3% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
of Unravelling78Suffix-4% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
Misc mods /19
NameLevelDomainPre/SufDescriptionWeight
of Worth1SanctumRelicSuffix+(8–10)% to Honour Resistance
of Deserving40SanctumRelicSuffix+(11–13)% to Honour Resistance
of Justification55SanctumRelicSuffix+(14–16)% to Honour Resistance
of Entitlement67SanctumRelicSuffix+(17–19)% to Honour Resistance
of Merit76SanctumRelicSuffix+(20–22)% to Honour Resistance
of Worth1SanctumRelicSuffix+(15–20)% to Honour Resistance
of Deserving40SanctumRelicSuffix+(21–25)% to Honour Resistance
of Justification55SanctumRelicSuffix+(26–30)% to Honour Resistance
of Entitlement67SanctumRelicSuffix+(31–35)% to Honour Resistance
of Merit76SanctumRelicSuffix+(36–40)% to Honour Resistance
of Excellence60SanctumRelicSuffix+(2–3)% to Maximum Honour Resistance
of Brilliance78SanctumRelicSuffix+(4–5)% to Maximum Honour Resistance
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map fragment level + [4]
Life Damage
of Amanamu65AbyssSuffix+1% to all maximum Resistances amanamu Resistance
1ExpeditionRelicPrefixMonsters have +15% to all maximum Resistances
Monsters have +30% to all Resistances
of Resistance30SentinelSuffixCharacter Gains Resistance Shrine for 10 seconds on deployment
of Resistance50SentinelSuffixCharacter Gains Resistance Shrine for 15 seconds on deployment
of Resistance80SentinelSuffixCharacter Gains Resistance Shrine for 20 seconds on deployment
of Exposure1UltimatumMapSuffix(-30–-20)% maximum Player Resistances
Item /1
Unrelenting Timeless Templar Emblem
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% improved Rewards
Unique /2
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Grants Skill: Level 8 Purity of Fire
Gain (40–60)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2–3)% of their Maximum Life per second
Allies in your Presence Gain (20–30)% of Damage as Extra Fire Damage
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Passive /14
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
Witch: Minions have 4% increased Attack and Cast Speed
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
Archon Buffs also grant +20% to all Elemental Resistances
Archon Buffs also grant 10% increased Movement Speed
Timeless Jewel Passive /3
Temple Paths
Vaal Notable
+(8–10)% to all Elemental Resistances
Intolerance of Sin
Templar Notable
+1% to all maximum Resistances if you have at least 150 Devotion
Fiery Leadership
Kalguuran Notable
40% increased Flammability Magnitude
Minions have +15% to all Elemental Resistances
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