Ripwire Ballista
Tier: 7
Level: (1–20)
Cost: (14–125) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Totem duration is 16 seconds
Limit 1 Totem
Totem base attack time is 1.6 seconds
Totem uses its own weapon, dealing
(6–141) to (9–212) base Physical damage
Bolts
Level: (1–20)
Attack Damage: (30–94)% of base
Hits are Pinning
Pins Enemies as though dealing 250% more Damage
Fires 5 Projectiles
Maim on Hit

Additional Effects From Quality:
Pins Enemies as though dealing (0–50)% more Damage
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelStrDexCostTotem uses its own weapon, dealing
6 to 9 base Physical damage
1011146, 9
2311168, 12
3610101810, 16
41015152013, 20
51420202217, 25
61825252520, 30
72230302824, 36
82634343229, 43
93140403634, 50
103646464039, 59
114152524545, 68
124659595052, 78
135266665659, 89
145873736368, 101
156480807177, 115
166683837987, 131
177290908999, 148
18789797100111, 167
1984104104112125, 188
2090109109125141, 212
21140159, 238
22157178, 267
23176200, 300
24197224, 337
25221252, 377
26248282, 423
27278316, 474
28311354, 531
29349397, 595
30391445, 667
31438498, 748
32490559, 838
33549627, 940
34616703, 1054
35690789, 1183
36773886, 1329
37865995, 1493
389701119, 1678
3910861258, 1888
4012171416, 2125
Attribute /8

Ripwire Ballista

KeyValue
AcronymTotem
BaseType Ripwire Ballista
Class Skill Gems
WeaponCrossbows
TargetTypesGround, Enemy, , , ,
TypeProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, Nonpathing, UseGlobalStats, Limit, Duration
ItemTypeMetadata/Items/Gems/SkillGemRipwireBallista
ActiveSkillsCoderipwire_ballista
Ripwire Ballista
Tier: 7
Level: (1–20)
Cost: (14–125) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Totem duration is 16 seconds
Limit 1 Totem
Totem base attack time is 1.6 seconds
Totem uses its own weapon, dealing
(6–141) to (9–212) base Physical damage
active skill has alt attack container [1]
alt attack container main hand base maximum attack distance [80]
alt attack container main hand weapon critical strike chance [500]
alt attack container main hand weapon type [18]
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
skill is deploy skill [1]
totem targets ignoring action distance [1]
Bolts
Level: (1–20)
Attack Damage: (30–94)% of base
Hits are Pinning
Pins Enemies as though dealing 250% more Damage
Fires 5 Projectiles
Maim on Hit
active skill projectile speed +% variation final [40]
base is projectile [1]
base pinned art variation [2]
base skill is totemified [1]
check for targets between initiator and projectile source [1]
fixed projectile spread [50]
projectile distance variance [10]
projectile maximum range override [80]
projectile uses contact direction [1]
projectile uses contact position [1]
skill disabled unless cloned [1]
total projectile spread angle override [55]

Additional Effects From Quality:
Pins Enemies as though dealing (0–50)% more Damage
Skills can be managed in the Skills Panel.
Supported By /9
  • Active Type: ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, Nonpathing, UseGlobalStats, Limit, Duration
  • Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Overabundance
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Font of Blood
    Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Blood, creating an Aura which grants Life regeneration.
    Font of Mana
    Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Mana, creating an Aura which grants Mana regeneration.
    Font of Rage
    Supports Skills which create stationary objects. Objects created by supported Skills generate a Font of Rage, creating an Aura which grants Rage over time, as well as preventing Rage loss.
    Ancestral Urgency
    Supports Skills which place Totems, causing those skills to place Totems much more quickly.
    Ironwood
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.