Slow
You are slowed
action_speed_-%
Attribute /3

goddess_slow

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics1
Slow Ref /17
Slow
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.

Higher Rarity enemies are less affected by Slows:

15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first.
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
Supports any skill, causing inflicted Slows to be more powerful.
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
10% reduced Movement Speed Penalty from using Skills while moving
20% reduced Slowing Potency of Debuffs on You
12% reduced Movement Speed Penalty from using Skills while moving
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
24% reduced Slowing Potency of Debuffs on You
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Pathfinder
Character: Ranger
Your speed is unaffected by Slows
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