Slow
You are slowed
action_speed_-%
Attribute /4

goddess_slow

NameShow Full Descriptions
AcronymHit, Glory, Projectile, Hits, Banner
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codeaction speed -%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemantics1
Slow Ref /34
Slow
Slows are modifiers from Debuffs that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.

Higher Rarity enemies are less affected by Slows:

15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 75% of their base speed.
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(120–160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapons: 5% increased Attack Speed
Boots: 15% reduced Slowing Potency of Debuffs on You
Place into an empty Rune Socket in a Weapon or a pair of Boots to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Mail Coat
Base Movement Speed: -0.03
Requires: Level 68, 121 Dex
(20–30)% reduced Slowing Potency of Debuffs on You
Silver Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Your speed is unaffected by Slows
Requires: Level 10
Used when you are affected by a Slow
Swiftstalker Coat
Base Movement Speed: -0.03
Requires: Level 65, 121 Dex
(20–30)% reduced Slowing Potency of Debuffs on You
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
10% reduced Movement Speed Penalty from using Skills while moving
20% reduced Slowing Potency of Debuffs on You
12% reduced Movement Speed Penalty from using Skills while moving
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Pathfinder
Character: Ranger
Your speed is unaffected by Slows
Chill
Chill is an Ailment that Slows the afflicted target, and lasts 2 seconds on players or 8 seconds on non-players by default. Chill Magnitude depends on the Chilling damage dealt relative to the target's Elemental Ailment Threshold, with a minimum of 30% and a default maximum of 50%.

Cold damage from Hits can Chill by default, and does not require a chance to inflict Chill. However, Chills smaller than 30% will be ignored, so small Hits can fail to Chill.
Hinder
Hinder is a Debuff that Slows movement speed by 30% unless otherwise specified. Unless Specified, Hinder has a duration of 4 seconds.
Maim
Maimed enemies suffer from 30% Slower Movement Speed and 15% reduced Evasion Rating. Maim lasts for 4 seconds unless otherwise specified.
Jagged Ground
Jagged Ground Slows the movement speed of enemies in its area by 20%.
Covered in Oil
Enemies covered in Oil have their movement speed Slowed, are inflicted with Fire Exposure and have 200% more Magnitude of Flammability inflicted on them.

Ignited Ground or Detonator Skills will Ignite Oil-covered enemies. This removes the Oil, but the Exposure will remain for the duration of that Ignite.
Oil Ground
Enemies standing in Oil Ground have their movement speed Slowed and are inflicted with Exposure.

Ignited enemies, Ignited Ground, or Detonator Skills that touch the Oil cause it to catch fire, Igniting enemies instead of Slowing them, but still inflicting the Exposure.
Grasping Vines
Grasping Vines is a stacking Debuff that Slows character movement speed by 8% for each stack applied.
Moving will gradually remove stacks of Grasping Vines.
Binding Chains
Binding Chains is a stacking Debuff that Slows character movement speed by 8% for each stack applied.
Slow Magnitude Modifier
This is modifier applies to Debuffs you inflict that Slow enemies, and scales only the specific Magnitude that slows the target. It will not affect any other Magnitudes that Debuff has if it does other things in addition to the Slow.
Whirlwinds
Whirlwinds Blind and Slow the movement speed of enemies within them. If their creator crosses the edge of the Whirlwind it collapses, damaging and Knocking Back enemies caught inside. The collapse deals Melee damage.

Trying to create a Whirlwind that would overlap with an existing Whirlwind instead moves the existing Whirlwind and grants it a stage, making it larger and more damaging.

A Whirlwind that overlaps an allied Elemental Ground Surface takes on that element, gaining 50% of damage as the corresponding type and applying the Ground Surface's debuff to enemies inside the Whirlwind for 4 seconds.
Spirit Of The Ox
Players possessed by the Spirit Of The Ox have 50% reduced Slowing Potency of Debuffs on them, 60% increased Elemental Ailment Threshold and Armour and 20% reduced damage taken.
Players will also periodically summon a spiritual stampede of Oxen that tramples over enemies.
Temporal Chains
Temporal Chains is a Curse that slows those affected and makes other effects on them expire more slowly. If not otherwise specified, Temporal Chains slows by 26%.
Slow Resistant
Monster has 50% reduced Slowing Potency of Debuffs on them.
Temporal Bubble
Monster creates an Aura that Debuffs Enemies within 3.2 metres; Slowing by 25%, making effects expire 40% slower and reducing Cooldown Recovery Rate by 60%.
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