Summon Wolf
Level: (1–20)
Reservation: 50 Spirit
Requires: Level (1–90), (4–86) Str, (4–86) Int
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Wolf Pack size (3–6)
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
pushed out of the way.
Impact radius is 1 metre
Skills can be managed in the Skills Panel.


Version 0.2.0
Summon Wolf
Level: (1–20)
Cost: (9–123) Mana
Reservation: 50 Spirit
Cast Time: 0.65 sec
Requires: Level (1–90), (3–112) Str, (3–112) Int
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Cast Time: 1.00 sec
[DNT-UNUSED] Not a claw attack, more like a bite
Deals up to an additional +50% more Damage, based on the distance travelled
Cast Time: 1.33 sec
[DNT-UNUSED] Loud noise
Skills can be managed in the Skills Panel.


Level Effect /40
Implicit |
---|
Reservation: 50 |
Level | Requires Level | Str | Int | Base Damage | Wolf Pack size 3 | Minion Level |
---|---|---|---|---|---|---|
1 | 0 | 4 | 4 | 100%, 100% | 3 | 2 |
2 | 3 | 7 | 7 | 100%, 100% | 3 | 4 |
3 | 6 | 9 | 9 | 100%, 100% | 3 | 6 |
4 | 10 | 13 | 13 | 100%, 100% | 3 | 8 |
5 | 14 | 17 | 17 | 100%, 100% | 3 | 10 |
6 | 18 | 20 | 20 | 100%, 100% | 3 | 12 |
7 | 22 | 24 | 24 | 100%, 100% | 4 | 14 |
8 | 26 | 28 | 28 | 100%, 100% | 4 | 16 |
9 | 31 | 32 | 32 | 100%, 100% | 4 | 18 |
10 | 36 | 37 | 37 | 100%, 100% | 4 | 20 |
11 | 41 | 41 | 41 | 100%, 100% | 4 | 22 |
12 | 46 | 46 | 46 | 100%, 100% | 4 | 24 |
13 | 52 | 51 | 51 | 100%, 100% | 5 | 26 |
14 | 58 | 57 | 57 | 100%, 100% | 5 | 28 |
15 | 64 | 62 | 62 | 100%, 100% | 5 | 30 |
16 | 66 | 64 | 64 | 100%, 100% | 5 | 32 |
17 | 72 | 70 | 70 | 100%, 100% | 5 | 34 |
18 | 78 | 75 | 75 | 100%, 100% | 5 | 36 |
19 | 84 | 80 | 80 | 100%, 100% | 6 | 38 |
20 | 90 | 86 | 86 | 100%, 100% | 6 | 40 |
21 | 100%, 100% | 6 | 42 | |||
22 | 100%, 100% | 6 | 44 | |||
23 | 100%, 100% | 6 | 46 | |||
24 | 100%, 100% | 6 | 48 | |||
25 | 100%, 100% | 7 | 50 | |||
26 | 100%, 100% | 7 | 52 | |||
27 | 100%, 100% | 7 | 54 | |||
28 | 100%, 100% | 7 | 56 | |||
29 | 100%, 100% | 7 | 58 | |||
30 | 100%, 100% | 7 | 60 | |||
31 | 100%, 100% | 8 | 62 | |||
32 | 100%, 100% | 8 | 64 | |||
33 | 100%, 100% | 8 | 66 | |||
34 | 100%, 100% | 8 | 68 | |||
35 | 100%, 100% | 8 | 70 | |||
36 | 100%, 100% | 8 | 72 | |||
37 | 100%, 100% | 9 | 74 | |||
38 | 100%, 100% | 9 | 76 | |||
39 | 100%, 100% | 9 | 78 | |||
40 | 100%, 100% | 9 | 80 |
Attribute /6
Summon Wolf
Name | Show Full Descriptions |
---|---|
BaseType | Summon Wolf |
Class | Skill Gems |
TargetTypes | Any |
Type | Minion, HasReservation, Persistent, Physical, Companion, CreatesCompanion, CreatesMinion |
ItemType | Metadata/Items/Gems/SkillGemSummonWolfCompanion |
ActiveSkillsCode | summon_wolf_companion |
Summon Wolf
Level: (1–20)
Reservation: 50 Spirit
Requires: Level (1–90), (4–86) Str, (4–86) Int
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Wolf Pack size (3–6)
display statset no hit damage [1]
is resummoning minion [1]
skill minion summon delay interval ms [500]
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
pushed out of the way.
Impact radius is 1 metre
is area damage [1]
Skills can be managed in the Skills Panel.


Supported By /24
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Tecrod's Revenge
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Loyalty
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Romira's Requital
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as [Life].
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.