Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
sustained GemTags /36
rangerrainofarrowsskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
witchfirestorm
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Repeatable, Storm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
sorceressarcticarmour
Buff, intelligence, grants_active_skill, Spell, Persistent, Sustained, Cold, Staged
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
sorceressincinerate
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Channelling
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
sorceressballlightning
intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
sorceressorbofstorms
intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant, Repeatable
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
mercartilleryballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
galvanicfieldweaponskill
Buff, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
brutevolcanicfissure
strength, grants_active_skill, Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
huntressspearfield
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Hazard
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
mercripwireballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Duration
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
druidvolcano
strength, intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
rangerspiralvolleyskill
dexterity, grants_active_skill, Attack, Projectile, Sustained
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
druidbearrampage
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Channelling, Travel
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
lightningstormskill
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Lightning, Duration, Storm
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
monktempestbell
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Conditional
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
rangerlightningrodrainskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
sorceresssolarorb
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Orb, Repeatable
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
bruteresonatingshield
strength, grants_active_skill, Attack, AoE, Melee, Sustained, Physical, Channelling
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
siegecascadephysical
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
siegecascadepermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
rapidshotpermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
groundingshockssupport
Support, grants_active_skill, Spell, AoE, Trigger, Sustained, Lightning, Duration
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
martialartistmantraofillusionsskill
grants_active_skill, Attack, Melee, Sustained, Channelling, Meta
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
windserpentsfuryskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Conditional, Wind
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
solarisspearskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Fire, Conditional
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
huntressoverchargedspear
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Lightning, Duration, Repeatable
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
druidelectricspittle
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
druidflamebreath
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
druidentangle
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Physical, Duration, Repeatable, Plant
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
druidfuryofthemountain
strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
icestormskillstaff
intelligence, grants_active_skill, Spell, AoE, Sustained, Cold, Duration, Payoff, Repeatable, Storm
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
druidawakenedforest
strength, intelligence, grants_active_skill, Spell, AoE, Sustained, Physical, Duration, Plant
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
shockingriftsupport
Support, grants_active_skill, Spell, AoE, Trigger, Sustained, Lightning, Payoff
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
druidbriarpatch
Buff, strength, intelligence, grants_active_skill, Spell, Persistent, AoE, Sustained, Physical, Duration, Plant
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
expeditionfragmentsofthepast
grants_active_skill, Attack, AoE, Projectile, Trigger, Sustained, Cold, Duration
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Sustained Ref /19
Sustained Skills
Sustained skills cause a large number of Hits over a period of time. They roll for Critical Hits independently each time they damage enemies, rather than rolling once for the entire skill as other skills do.
Attack
AoE, Melee, Trigger, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 27.9 Mana per second
Attack Speed: 150% of base
Attack Damage: 155%
Requires: Level 52, 51 Str, 51 Dex
Requires: Single Two Hand Sword
Plunge your blade into the ground, damaging nearby targets and sending out multiple fissures that Trigger Buried Blade when they end. All Buried Blades explode after you finish Channelling. Channelling for an additional attack time primes the Buried Blades, causing their explosions to deal more damage in a larger area. Using this Skill from Blood Stance or Sand Stance creates Blood Pools or sand disks around the Buried Blades, damaging nearby enemies for as long as you hold the Skill.
Attack
AoE, Sustained, Physical, Duration, Channelling
Level: 13
Cost: 15.3 Mana per second
Attack Speed: 160% of base
Attack Damage: 25%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Channel to periodically Extract Impales from targets in a large radius around you, creating blades that are pulled into orbit around you. These blades disintegrate after Hitting enemies a fixed number of times, but continue orbiting if you stop Channelling. Your weapon also orbits you as a blade while Channelling, but returns to your hand when you stop.
Cyclone
Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Level 90, 86 Str, 86 Dex
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.
Attack
AoE, Melee, Trigger, Sustained, Duration
Level: 13
Cost: 19 Mana
Attack Speed: 110% of base
Attack Damage: 66%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Gouge the ground with your sword, creating a damaging fissure that causes a blade to erupt at its terminus. If used from Ready Stance, instead create a series of blades along the length of the fissure.
BlankGem
Level: 19
Cast Time: 0.80s
Critical Hit Chance: 13.00%
Requires: Level 84, 147 Int
Create a geyser of water out of the ground that rapidly hits enemies with freezing Cold damage.
Deals 35 to 52 Cold Damage
Pulses every 0.15 seconds
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Geyser radius is 1.2 metres
Geyser duration is 6 seconds
Keelhaul
Keelhaul Linen Belt
Belt
Grants Skill: Level 19 Geyser
Has (1-3) Charm Slot
38% increased Mana Recovery from Flasks
50% reduced Flask Life Recovery rate
50% reduced Flask Mana Recovery rate
Life Flasks gain 1.7 charges per Second
Mana Flasks gain 1.72 charges per Second
Trigger Geyser Skill when you use a Flask
Attack
AoE, Slam, Trigger, Sustained, Duration
Level: 1
Cost: 14 Mana
Cooldown Time: 6.00s
Attack Damage: 90%
Requires: One Hand Mace, Two Hand Mace
Call down an Anvil from the sky, Slamming into the ground after a delay. Striking the Anvil creates a damaging shockwave, and builds up Forged in Flame on your Weapon, causing your Slam Skills to deal bonus Fire damage. When Ignited, the Anvil's shockwaves have increased area of effect and extra Fire Damage.
BlankGem
Level: 19
Attack Speed: 60% of base
Attack Damage: 297%
Requires: Level 84
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to transform into a roaring squall Projectile. On impact or reaching the end of its duration the Squall Projectile bursts into a set of smaller erratic squalls. If a smaller squall touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional squalls that deal more damage. Passing over Elemental Ground Surfaces or Consuming an Elemental Whirlwind will grant squalls extra damage of that element.
Perforate
Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: Level 90, 86 Str, 86 Dex
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].
SandScour
Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: Level 90, 86 Str, 86 Dex
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
Spell
AoE, Sustained, Chaos, Duration, Channelling
Level: 9
Cost: 18.8 Mana per second
Cast Time: 0.25
Requires: Level 31, 57 Int
Reach forward your hand and tear the souls of enemies in front of you, dealing Chaos Damage. Removes Decay on the enemy in order to do massively increased Damage.
Cone Length is 3.8 metres
Deals 18.1 Chaos damage per second
Deals +334.5 Chaos damage per second if target has Decay
Removes 334.5 Decay from targets per second
Attack
AoE, Melee, Strike, Sustained
Level: 13
Cost: 0 Mana
Attack Damage: 222%
Requires: Level 52
Requires: Two Hand Sword
Strike with your Sword. Fires a shockwave if used in Ready Stance, a blood wave from Blood Stance, or a sand disk from Sand Stance.
Windripper
Windripper Greatbow
Physical Damage: 74-156
Critical Hit Chance: 6.50%
Attacks per Second: 1.29
Requires: Level 54, 62 Str, 62 Dex
Grants Skill: Level 19 Perfect Squall
100% increased Physical Damage
Gain 30% of Damage as Extra Lightning Damage
Gain 30% of Damage as Extra Cold Damage
12% increased Attack Speed
Hits with this weapon Penetrate infinite Lightning Resistance of Shocked monsters
Hits with this weapon Penetrate infinite Cold Resistance of Chilled monsters
43% increased Magnitude of Non-Damaging Ailments you inflict
measuredspeedsupport
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
rangershearingbolts
dexterity, grants_active_skill, Spell, Attack, Buff, AoE, Projectile, Trigger, Cold, Duration
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
expeditionrunicinfusion
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
OlrothsHubris
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Ascendancy: Martial Artist
Character: Monk
100% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of 30
Lose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings
stone skin duration ms [20000]
stone skin grants attack damage +% final you use yourself [15]
stone skin grants damage reduction life threshold % [30]
stone skin grants damage taken +% final [-40]
stone skin grants stun threshold +% final [50]
Rerolling Critical Hit Chance
Any mechanic where the calculation of a single Hit would roll Critical Hit Chance more than once is considered to be Rerolling. This includes anything that makes Critical Hit Chance Lucky, Unlucky, Bifurcated, or Inevitable.

Sustained Skills using an independent Critical Hit Chance roll for each different time they deal damage is not Rerolling.
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