Rampage
Level: (1–20)
Cost: (13–102) Mana
Attack Time: 1.25 sec
Attack Damage: (90–281)% of base
Requires: Level (1–90), (1–109) Str, (1–109) Int
Requires: Unarmed
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
+0.6 seconds to Total Attack Time if not already a Bear
Skills can be managed in the Skills Panel.


Version 0.1.0
Rampage
Level: (1–20)
Cost: (13–102) Mana
Attack Time: 1.25 sec
Attack Damage: (90–281)% of base
Requires: Level (1–90), (1–109) Str, (1–109) Int
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
(10–142) to (14–213) Added Attack Physical Damage
+0.6 seconds to Total Attack Time if not already a Bear
Skills can be managed in the Skills Panel.

Level Effect /40
Level | Requires Level | Str | Int | Cost | Base Damage | 10 to 14 Added Attack Physical Damage |
---|---|---|---|---|---|---|
1 | 0 | 1 | 1 | 13 | 100%, 90% | 10, 14 |
2 | 3 | 1 | 1 | 14 | 100%, 99% | 12, 18 |
3 | 6 | 10 | 10 | 16 | 100%, 109% | 15, 22 |
4 | 10 | 15 | 15 | 18 | 100%, 119% | 18, 27 |
5 | 14 | 20 | 20 | 20 | 100%, 128% | 21, 32 |
6 | 18 | 25 | 25 | 22 | 100%, 138% | 25, 37 |
7 | 22 | 30 | 30 | 24 | 100%, 147% | 29, 43 |
8 | 26 | 34 | 34 | 27 | 100%, 156% | 33, 49 |
9 | 31 | 40 | 40 | 31 | 100%, 164% | 37, 55 |
10 | 36 | 46 | 46 | 34 | 100%, 172% | 41, 62 |
11 | 41 | 52 | 52 | 38 | 100%, 181% | 46, 69 |
12 | 46 | 59 | 59 | 43 | 100%, 190% | 51, 76 |
13 | 52 | 66 | 66 | 48 | 100%, 199% | 56, 83 |
14 | 58 | 73 | 73 | 53 | 100%, 209% | 61, 91 |
15 | 64 | 80 | 80 | 59 | 100%, 220% | 66, 99 |
16 | 66 | 83 | 83 | 66 | 100%, 231% | 72, 107 |
17 | 72 | 90 | 90 | 74 | 100%, 242% | 77, 116 |
18 | 78 | 97 | 97 | 82 | 100%, 255% | 83, 125 |
19 | 84 | 104 | 104 | 92 | 100%, 267% | 90, 134 |
20 | 90 | 109 | 109 | 102 | 100%, 281% | 96, 144 |
21 | 114 | 100%, 295% | 103, 154 | |||
22 | 127 | 100%, 309% | 109, 164 | |||
23 | 142 | 100%, 325% | 116, 175 | |||
24 | 158 | 100%, 341% | 124, 185 | |||
25 | 177 | 100%, 358% | 131, 197 | |||
26 | 197 | 100%, 376% | 139, 208 | |||
27 | 220 | 100%, 395% | 146, 220 | |||
28 | 245 | 100%, 415% | 154, 232 | |||
29 | 273 | 100%, 435% | 163, 244 | |||
30 | 305 | 100%, 457% | 171, 257 | |||
31 | 340 | 100%, 480% | 180, 270 | |||
32 | 379 | 100%, 504% | 189, 283 | |||
33 | 423 | 100%, 529% | 198, 296 | |||
34 | 472 | 100%, 556% | 207, 310 | |||
35 | 526 | 100%, 584% | 216, 324 | |||
36 | 586 | 100%, 613% | 226, 339 | |||
37 | 654 | 100%, 643% | 236, 353 | |||
38 | 729 | 100%, 676% | 246, 368 | |||
39 | 813 | 100%, 709% | 256, 384 | |||
40 | 907 | 100%, 745% | 266, 399 |
Attribute /8
Rampage
Key | Value |
---|---|
Acronym | Life |
BaseType | Rampage |
Class | Skill Gems |
TargetTypes | Ground |
Type | Attack, Melee, Area, Channel, Duration, Bear, Slam, Travel, CreatesGroundEffect |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemBearRampage |
ActiveSkillsCode | bear_rampage |
Rampage
Level: (1–20)
Cost: (13–102) Mana
Attack Time: 1.25 sec
Attack Damage: (90–281)% of base
Requires: Level (1–90), (1–109) Str, (1–109) Int
Requires: Unarmed
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
+0.6 seconds to Total Attack Time if not already a Bear
active skill base area of effect radius [22]
aftershock delay ms [300]
base minimum channel time ms [1300]
bear rampage base movement speed [55]
bear rampage cost X rage per minute [300]
bear rampage start gain X rage [12]
is area damage [1]
shapeshift minimum channel time ms + [650]
Skills can be managed in the Skills Panel.


Supported By /154
Magnified Effect
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Concentrated Effect
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Jagged Ground
Supports Slam skills, granting them a chance to create patches of Jagged Ground.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Fast Forward
Supports any skill that has a duration making that duration shorter.
Fist of War
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Persistence
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Aftershock
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Despoiler
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Culmination
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retaliate
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Tremors
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
Burgeon
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Steadfast
Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Domain
Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
Reverberate
Supports Slam Skills. Supported Skills have increased chance to cause Aftershocks the longer their Attack time.
Syzygy
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Desperation
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Excoriate
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
Pursuit
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Tear
Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Brink
Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Suffuse
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Rampage
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current_rampage_stacks
Attribute /4
rampage_stack
Key | Value |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | max rampage stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | current rampage stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Rampage Killstreak /13
Level | Kills |
---|---|
1 | 15 |
2 | 30 |
3 | 45 |
4 | 70 |
5 | 100 |
6 | 135 |
7 | 175 |
8 | 220 |
9 | 270 |
10 | 325 |
11 | 385 |
12 | 450 |
13 | 520 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.