Artillery Ballista
Tier: 7
Level: (1–20)
Cost: (14–95) Mana
Requires: Level (1–90), (4–86) Str, (4–86) Dex
Requires: Crossbows
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Ballista
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0–75)% to all Elemental Resistances
Totem gains +(0–35)% to Chaos Resistance
Bolts
Attack Speed: 25% of base
Attack Damage: (15–40)% of base
Projectile Speed: 326 Units per Second
Pins Enemies as though dealing 600% more Damage
Bolt impact radius is 2.5 metres
Hits 4 times per salvo
Modifiers to number of Projectiles fired instead apply
to number of Hits per salvo

Additional Effects From Quality:
Pins Enemies as though dealing +(0–200)% more Damage
Skills can be managed in the Skills Panel.
Version 0.2.0
Artillery Ballista
Tier: 9
Level: (1–20)
Cost: (18–130) Mana
Requires: Level (1–90), (3–112) Str, (3–112) Dex
Requires: Crossbows
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Ballista
+16 seconds to Totem duration
Limit 1 Totem
Totem base attack time is 2.5 seconds
Totem base Critical Hit chance is 5%
Totem uses its own weapon, dealing
(6–159) to (9–238) base Physical damage
Totem gains +(0–75)% to all Elemental Resistances
Totem gains +(0–35)% to Chaos Resistance

Additional Effects From Quality:
Totem base attack time is (-0.4–0) seconds
Artillery
Attack Damage: (30–79)% of base
Projectile Speed: 200 Units per Second
Converts 60% of Physical Damage to Fire Damage
Fires 3 Projectiles
Bolt explosion radius is 0.5 metres
Explosion
Converts 100% of Physical Damage to Fire Damage
Fires 3 Projectiles
Bolt explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Totem duration is 12 seconds
Limit 1 Totem
Fires 4 Projectiles
Pins Enemies as though dealing 600% more Damage
Hits are Pinning
Maim on Hit
LevelRequires LevelStrDexCostBase DamageTotem gains {0:+d}% to all Elemental ResistancesTotem gains +{0}% to Chaos Resistance
104414100%, 100%, 15%0
237716100%, 100%, 16%0
369918100%, 100%, 18%0
410131321100%, 100%, 20%0
514171723100%, 100%, 21%0
618202026100%, 100%, 23%0
722242430100%, 100%, 24%0
826282833100%, 100%, 25%0
931323236100%, 100%, 26%0
1036373740100%, 100%, 28%0
1141414144100%, 100%, 29%0
1246464649100%, 100%, 30%0
1352515153100%, 100%, 31%5
1458575758100%, 100%, 32%155
1564626263100%, 100%, 33%2510
1666646469100%, 100%, 35%3515
1772707075100%, 100%, 36%4520
1878757581100%, 100%, 37%5525
1984808088100%, 100%, 38%6530
2090868695100%, 100%, 40%7535
21102100%, 100%, 41%7535
22110100%, 100%, 42%7535
23119100%, 100%, 44%7535
24128100%, 100%, 45%7535
25137100%, 100%, 47%7535
26148100%, 100%, 48%7535
27158100%, 100%, 50%7535
28170100%, 100%, 51%7535
29182100%, 100%, 53%7535
30195100%, 100%, 55%7535
31208100%, 100%, 57%7535
32222100%, 100%, 59%7535
33238100%, 100%, 60%7535
34254100%, 100%, 62%7535
35271100%, 100%, 65%7535
36289100%, 100%, 67%7535
37308100%, 100%, 69%7535
38328100%, 100%, 71%7535
39349100%, 100%, 74%7535
40371100%, 100%, 76%7535
Attribute /7

Artillery Ballista

NameShow Full Descriptions
AcronymTotem, Resistance, Limit
BaseType Artillery Ballista
Class Skill Gems
TargetTypesGround, Enemy, ,
TypeProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, Limit, Duration, NoAttackInPlace
ItemTypeMetadata/Items/Gems/SkillGemRipwireBallista
ActiveSkillsCoderipwire_ballista
Artillery Ballista
Tier: 7
Level: (1–20)
Cost: (14–95) Mana
Requires: Level (1–90), (4–86) Str, (4–86) Dex
Requires: Crossbows
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Ballista
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0–75)% to all Elemental Resistances
Totem gains +(0–35)% to Chaos Resistance
base deal no damage [1]
base totem range [80]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is deploy skill [1]
totem targets ignoring action distance [1]
Bolts
Attack Speed: 25% of base
Attack Damage: (15–40)% of base
Projectile Speed: 326 Units per Second
Pins Enemies as though dealing 600% more Damage
Bolt impact radius is 2.5 metres
Hits 4 times per salvo
Modifiers to number of Projectiles fired instead apply
to number of Hits per salvo
action required target facing angle tolerance degrees [90]
base is projectile [1]
base pinned art variation [2]
base skill is ballistified [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
skill disabled unless cloned [1]

Additional Effects From Quality:
Pins Enemies as though dealing +(0–200)% more Damage
Skills can be managed in the Skills Panel.
Supported By /22
  • Active Type: ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, Limit, Duration, NoAttackInPlace
  • Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Font of Blood
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
    Font of Mana
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
    Font of Rage
    Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
    Urgent Totems I
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems II
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
    Urgent Totems III
    Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
    Reinforced Totems I
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Reinforced Totems II
    Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
    Greatwood I
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Greatwood II
    Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Hardy Totems I
    Supports Skills which create Totems, causing those Totems to have more Life.
    Hardy Totems II
    Supports Skills which create Totems, causing those Totems to have more Life.
    Tawhoa's Tending
    Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
    Edit

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