Briarpatch
Briarpatch
Laced Boots
Ezomyte Boots
Evasion Rating: 47
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
The druids walk the Grelwood without fear.
Unique Runeforging /1
Briarpatch Attr /5
| Name | Show Full Descriptions |
|---|---|
| The Market | The Market |
| Acronym | Hit, Stun, Thorns, Life |
| Icon | Art/2DItems/Armours/Boots/Uniques/Briarpatch |
| Release Version | Version 0.1.0 |
| BaseType | Laced Boots |
Version history /4
| Version | Changes |
|---|---|
| 0.5.2 | * Fixed a bug where Briarpatch could not be supported by Support Gems that require Skills to deal damage. |
| 0.4.0c | * Briarpatch is now a Sustained skill. * Fixed a bug where Briarpatch could be active in a weapon set where it was not enabled. |
| 0.4.0b | * Fixed a bug where Briarpatch could not deal critial hits. It now has a 10% base critical hit chance. * Fixed a bug where Briarpatch quality was trying to Maim enemies (which doesn't work with spell damage) instead of Hindering them. * Fixed a bug where Briarpatch could not be supported by duration-related support gems. |
| 0.1.1 | * The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage. |
(10—20)% increased Movement Speed
| Family | MovementVelocity |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
+(40—60) to maximum Life
| Family | IncreasedLife |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
+(60—80) to Stun Threshold
| Family | StunThreshold |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
+25% to Thorns Critical Hit Chance
| Family | Thorns |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Damage Critical |
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Briarpatch
Tier: 4
Level: (1—20)
Reservation: 30 Spirit
Cast Time: Instant
Critical Hit Chance: 10.00%
Requires: Level (1—90), (4—86) Str, (4—86) Int
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Thorny Ground radius is 3 metres
Thorny Ground duration is 6 seconds
Additional Effects From Quality:
(0—5)% chance to Hinder enemies on Hit
Thorny Ground radius is (0—0.6) metres
Skills can be managed in the Skills Panel.
From /2
Lament Amulet · Uncut Spirit Gem Tier 4
Level Effect /40
| Implicit |
|---|
| Mana: 30 |
| Cannot create more than one patch of\nThorny Ground every 8 seconds |
| Thorny Ground radius is 3 metres |
| Thorny Ground duration is 6 seconds |
| Limit 1 patch of Thorny Ground |
| Overgrown Thorny Ground deals damage 50% more\nfrequently and expires 50% slower |
| Modifiers to Thorns damage apply to this Skill's Spell damage |
| Level | Requires Level | Str | Int | Base Damage | Stores 1% of Physical Attack damage dealt, up to 9 |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 100%, 100%, 100% | 1, 9 |
| 2 | 3 | 7 | 7 | 100%, 100%, 100% | 1, 12 |
| 3 | 6 | 9 | 9 | 100%, 100%, 100% | 1, 16 |
| 4 | 10 | 13 | 13 | 100%, 100%, 100% | 1, 20 |
| 5 | 14 | 17 | 17 | 100%, 100%, 100% | 1, 26 |
| 6 | 18 | 20 | 20 | 100%, 100%, 100% | 1, 32 |
| 7 | 22 | 24 | 24 | 100%, 100%, 100% | 1, 38 |
| 8 | 26 | 28 | 28 | 100%, 100%, 100% | 1, 46 |
| 9 | 31 | 32 | 32 | 100%, 100%, 100% | 1, 54 |
| 10 | 36 | 37 | 37 | 100%, 100%, 100% | 1, 64 |
| 11 | 41 | 41 | 41 | 100%, 100%, 100% | 1, 74 |
| 12 | 46 | 46 | 46 | 100%, 100%, 100% | 1, 86 |
| 13 | 52 | 51 | 51 | 100%, 100%, 100% | 1, 100 |
| 14 | 58 | 57 | 57 | 100%, 100%, 100% | 1, 115 |
| 15 | 64 | 62 | 62 | 100%, 100%, 100% | 1, 132 |
| 16 | 66 | 64 | 64 | 100%, 100%, 100% | 1, 151 |
| 17 | 72 | 70 | 70 | 100%, 100%, 100% | 1, 173 |
| 18 | 78 | 75 | 75 | 100%, 100%, 100% | 1, 197 |
| 19 | 84 | 80 | 80 | 100%, 100%, 100% | 1, 224 |
| 20 | 90 | 86 | 86 | 100%, 100%, 100% | 1, 256 |
| 21 | 100%, 100%, 100% | 1, 291 | |||
| 22 | 100%, 100%, 100% | 1, 330 | |||
| 23 | 100%, 100%, 100% | 1, 375 | |||
| 24 | 100%, 100%, 100% | 1, 426 | |||
| 25 | 100%, 100%, 100% | 1, 484 | |||
| 26 | 100%, 100%, 100% | 1, 549 | |||
| 27 | 100%, 100%, 100% | 1, 624 | |||
| 28 | 100%, 100%, 100% | 1, 709 | |||
| 29 | 100%, 100%, 100% | 1, 805 | |||
| 30 | 100%, 100%, 100% | 1, 916 | |||
| 31 | 100%, 100%, 100% | 1, 1041 | |||
| 32 | 100%, 100%, 100% | 1, 1185 | |||
| 33 | 100%, 100%, 100% | 1, 1349 | |||
| 34 | 100%, 100%, 100% | 1, 1538 | |||
| 35 | 100%, 100%, 100% | 1, 1753 | |||
| 36 | 100%, 100%, 100% | 1, 2001 | |||
| 37 | 100%, 100%, 100% | 1, 2285 | |||
| 38 | 100%, 100%, 100% | 1, 2613 | |||
| 39 | 100%, 100%, 100% | 1, 2990 | |||
| 40 | 100%, 100%, 100% | 1, 3424 |
Attribute /8
Briarpatch
| Name | Show Full Descriptions |
|---|---|
| Acronym | Modifiers, Thorns, Limit |
| Id | Briarpatch |
| BaseType | Briarpatch |
| Class | Skill Gems |
| TargetTypes | Ground |
| Type | Buff, OngoingSkill, HasReservation, Persistent, AttackInPlace, Physical, Limit, Plant, Spell, Area, AreaSpell, Duration, CreatesGroundEffect, Sustained, Damage |
| ItemType | Metadata/Items/Gems/SkillGemBriarpatch |
| ActiveSkillsCode | briarpatch |
Version history /4
| Version | Changes |
|---|---|
| 0.5.2 | * Fixed a bug where Briarpatch could not be supported by Support Gems that require Skills to deal damage. |
| 0.4.0c | * Briarpatch is now a Sustained skill. * Fixed a bug where Briarpatch could be active in a weapon set where it was not enabled. |
| 0.4.0b | * Fixed a bug where Briarpatch could not deal critial hits. It now has a 10% base critical hit chance. * Fixed a bug where Briarpatch quality was trying to Maim enemies (which doesn't work with spell damage) instead of Hindering them. * Fixed a bug where Briarpatch could not be supported by duration-related support gems. |
| 0.1.1 | * The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage. |
Briarpatch
Tier: 4
Level: (1—20)
Reservation: 30 Spirit
Cast Time: Instant
Critical Hit Chance: 10.00%
Requires: Level (1—90), (4—86) Str, (4—86) Int
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Thorny Ground radius is 3 metres
Thorny Ground duration is 6 seconds
is area damage [1]
Additional Effects From Quality:
(0—5)% chance to Hinder enemies on Hit
Thorny Ground radius is (0—0.6) metres
Skills can be managed in the Skills Panel.
Supported By /176
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Overabundance III
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Atziri's Communion
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Her Declaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
Seraph's Heart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
Arbiter's Reach
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
Esh's Prowess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
Runic Extraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
Scouring Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
Healing Runes
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
Microtransactions /1
Briarpatch
Your Physical Attack damage is stored, and casting a Spell will create a patch of Thorny Ground that deals the stored damage to enemies moving over it.
Attribute /4
briarpatch_buff
| Name | Show Full Descriptions |
|---|---|
| IsShowCount | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 3 |
Forge recipe
Equip Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| Legacy of Briarpatch | 1x Aldur's Legacy 1x Briarpatch |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

































