Tempest Bell
Tier: 3
Level: (1—20)
Cost: (14—98) Mana
Cooldown Time: 0.50 s
Attack Speed: 120% of base
Requires: Level (1—90), (4—86) Dex, (4—86) Int
Requires: Quarterstaves
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Tempest Bell
Impact
Shockwave
Attack Damage: (50—132)%
Bell is destroyed after 10 Hits
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 3
Level Effect /40
| Level | Requires Level | Int | Dex | Mana | Base Damage |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 14 | 100%, 100%, 120%, 50% |
| 2 | 3 | 7 | 7 | 16 | 100%, 100%, 132%, 55% |
| 3 | 6 | 9 | 9 | 19 | 100%, 100%, 146%, 60% |
| 4 | 10 | 13 | 13 | 21 | 100%, 100%, 160%, 65% |
| 5 | 14 | 17 | 17 | 24 | 100%, 100%, 174%, 70% |
| 6 | 18 | 20 | 20 | 27 | 100%, 100%, 189%, 75% |
| 7 | 22 | 24 | 24 | 31 | 100%, 100%, 204%, 80% |
| 8 | 26 | 28 | 28 | 34 | 100%, 100%, 218%, 84% |
| 9 | 31 | 32 | 32 | 38 | 100%, 100%, 232%, 88% |
| 10 | 36 | 37 | 37 | 42 | 100%, 100%, 246%, 92% |
| 11 | 41 | 41 | 41 | 46 | 100%, 100%, 262%, 95% |
| 12 | 46 | 46 | 46 | 50 | 100%, 100%, 280%, 99% |
| 13 | 52 | 51 | 51 | 55 | 100%, 100%, 299%, 103% |
| 14 | 58 | 57 | 57 | 60 | 100%, 100%, 319%, 107% |
| 15 | 64 | 62 | 62 | 66 | 100%, 100%, 342%, 111% |
| 16 | 66 | 64 | 64 | 71 | 100%, 100%, 367%, 115% |
| 17 | 72 | 70 | 70 | 77 | 100%, 100%, 393%, 119% |
| 18 | 78 | 75 | 75 | 84 | 100%, 100%, 423%, 123% |
| 19 | 84 | 80 | 80 | 91 | 100%, 100%, 455%, 128% |
| 20 | 90 | 86 | 86 | 98 | 100%, 100%, 490%, 132% |
| 21 | 106 | 100%, 100%, 528%, 136% | |||
| 22 | 114 | 100%, 100%, 569%, 141% | |||
| 23 | 123 | 100%, 100%, 613%, 145% | |||
| 24 | 132 | 100%, 100%, 660%, 150% | |||
| 25 | 142 | 100%, 100%, 711%, 155% | |||
| 26 | 153 | 100%, 100%, 766%, 160% | |||
| 27 | 164 | 100%, 100%, 825%, 166% | |||
| 28 | 176 | 100%, 100%, 889%, 171% | |||
| 29 | 188 | 100%, 100%, 958%, 177% | |||
| 30 | 201 | 100%, 100%, 1032%, 183% | |||
| 31 | 215 | 100%, 100%, 1111%, 189% | |||
| 32 | 230 | 100%, 100%, 1197%, 195% | |||
| 33 | 246 | 100%, 100%, 1290%, 202% | |||
| 34 | 263 | 100%, 100%, 1389%, 208% | |||
| 35 | 280 | 100%, 100%, 1497%, 215% | |||
| 36 | 299 | 100%, 100%, 1612%, 222% | |||
| 37 | 318 | 100%, 100%, 1737%, 230% | |||
| 38 | 339 | 100%, 100%, 1871%, 237% | |||
| 39 | 361 | 100%, 100%, 2016%, 245% | |||
| 40 | 384 | 100%, 100%, 2172%, 253% |
Attribute /7
Tempest Bell
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit, Combo, Hits, Limit |
| BaseType | Tempest Bell |
| Class | Skill Gems |
| TargetTypes | Ground, |
| Type | ComboStacking, Melee, RangedAttack, Attack, Area, Cooldown, ManualCooldownConsumption, Duration, Limit, Sustained, QuarterstaffSkill, HasUsageCondition, ToggleSpawnedObjectTargetable_DefaultOn, ObjectDurability, AttackInPlace |
| ItemType | Metadata/Items/Gem/SkillGemTempestBell |
| ActiveSkillsCode | tempest_bell |
Version history /9
| Version | Changes |
|---|---|
| Version_0.4.0 | |
| Version_0.3.0c | * Fixed a bug where you could fail to use skills near a Tempest Bell on controller if the skill was bound to the same button as interact. |
| Version_0.3.0b | * Fixed a client crash that could occur with Tempest Bell in party play. |
| Version_0.3.0 | |
| Version_0.2.0b | * Tempest Bell's Combo required to use has been reduced from 10 to 4. |
| Version_0.2.0 | |
| Version_0.1.1c | * Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy. * Made further changes to reduce the aggressive targeting of Tempest Bell when using a controller. |
| Version_0.1.1 | * Auto-targeting no longer aggressively prioritises larger enemies and objects (such as Tempest Bell). |
| Version_0.1.0d | * Fixed a bug where Tempest Bell could become invisible. |
Tempest Bell
Tier: 3
Level: (1—20)
Cost: (14—98) Mana
Cooldown Time: 0.50 s
Attack Speed: 120% of base
Requires: Level (1—90), (4—86) Dex, (4—86) Int
Requires: Quarterstaves
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Tempest Bell
Requires 4 Combo to use
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
base deal no damage [1]
base skill show average damage instead of dps [1]
cannot damage bell [1]
combo only stacks from hits with weapon restriction [1]
dps display statset index [2]
is area damage [1]
melee conditional step distance [21]
skill cannot be stunned [1]
skill show tempest bell on staff [1]
Impact
Attack Damage: (120—490)%
Bell is destroyed after 10 Hits
Impact radius is 2.1 metres
base skill show average damage instead of dps [1]
cannot damage bell [1]
combo only stacks from hits with weapon restriction [1]
display statset hide usage stats [1]
dps display statset index [2]
is area damage [1]
melee conditional step distance [21]
skill cannot be stunned [1]
skill show tempest bell on staff [1]
Shockwave
Attack Damage: (50—132)%
Bell is destroyed after 10 Hits
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.25 seconds
base skill show average damage instead of dps [1]
bell distance limit for recall [90]
cannot damage bell [1]
combo only stacks from hits with weapon restriction [1]
display statset hide usage stats [1]
dps display statset index [2]
is area damage [1]
melee conditional step distance [21]
skill cannot be stunned [1]
skill show tempest bell on staff [1]
bell ailment threshold [18,6357]
bell poise threshold [18,6357]
Additional Effects From Quality:
Shockwave deals (0—3)% more Damage per Hit taken by Bell
Skills can be managed in the Skills Panel.
Microtransactions /2
Breachlord Tempest Bell
Your Tempest Bell becomes a grisly Breach construct
Djinn Tempest Bell Effect
Your Tempest Bell becomes a Djinn effect.
Supported By /212
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat I
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Explosion
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Ailith's Chimes
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retaliate I
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Retaliate II
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Pursuit I
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Pursuit II
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Pursuit III
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've
Retaliated with Thorns Damage.
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Brink I
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Dreamer's Knell
[DNT-UNUSED] Ezomyte Four
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Tempest Bell
Your Tempest Bell is active. Hit it to do damage in an Area.
Attribute /3
tempest_bell_active
| Name | Show Full Descriptions |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

