Arctic Armour
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Cooldown Time: 0.25 s
Cast Time: Instant
Critical Hit Chance: 11.00%
Requires: Level (1–90), (4–157) Int
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
Additional Effects From Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.


Version 0.2.0
Arctic Armour
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Cooldown Time: 0.25 s
Cast Time: Instant
Critical Hit Chance: 11.00%
Requires: Level (1–90), (2–205) Int
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
Additional Effects From Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.


Support Gems /5
From /1
Uncut Spirit Gem Tier 4
Level Effect /40
Implicit |
---|
Reservation: 30 |
Level | Requires Level | Int | Base Damage | Deals 7 to 10 Cold Damage per Stage | Gains a Stage every 1.25 seconds, up to a maximum of 2 Stages |
---|---|---|---|---|---|
1 | 0 | 4 | 100%, 100% | 7, 10 | 1.25, 2 |
2 | 3 | 9 | 100%, 100% | 9, 14 | 1.18, 2 |
3 | 6 | 14 | 100%, 100% | 12, 19 | 1.15, 2 |
4 | 10 | 21 | 100%, 100% | 16, 24 | 1.13, 3 |
5 | 14 | 28 | 100%, 100% | 20, 31 | 1.1, 3 |
6 | 18 | 35 | 100%, 100% | 25, 38 | 1.08, 3 |
7 | 22 | 41 | 100%, 100% | 30, 46 | 1.05, 3 |
8 | 26 | 48 | 100%, 100% | 36, 54 | 1.03, 3 |
9 | 31 | 57 | 100%, 100% | 43, 65 | 1, 3 |
10 | 36 | 65 | 100%, 100% | 51, 76 | 0.98, 3 |
11 | 41 | 74 | 100%, 100% | 59, 88 | 0.95, 4 |
12 | 46 | 82 | 100%, 100% | 68, 103 | 0.93, 4 |
13 | 52 | 92 | 100%, 100% | 79, 119 | 0.9, 4 |
14 | 58 | 103 | 100%, 100% | 91, 137 | 0.88, 4 |
15 | 64 | 113 | 100%, 100% | 105, 157 | 0.85, 4 |
16 | 66 | 116 | 100%, 100% | 120, 180 | 0.83, 4 |
17 | 72 | 126 | 100%, 100% | 137, 205 | 0.8, 4 |
18 | 78 | 137 | 100%, 100% | 156, 234 | 0.78, 4 |
19 | 84 | 147 | 100%, 100% | 178, 267 | 0.75, 4 |
20 | 90 | 157 | 100%, 100% | 203, 304 | 0.73, 5 |
21 | 100%, 100% | 230, 346 | 0.7, 5 | ||
22 | 100%, 100% | 262, 393 | 0.68, 5 | ||
23 | 100%, 100% | 297, 446 | 0.65, 5 | ||
24 | 100%, 100% | 338, 507 | 0.63, 5 | ||
25 | 100%, 100% | 384, 575 | 0.6, 5 | ||
26 | 100%, 100% | 436, 653 | 0.58, 5 | ||
27 | 100%, 100% | 495, 742 | 0.55, 6 | ||
28 | 100%, 100% | 562, 843 | 0.53, 6 | ||
29 | 100%, 100% | 639, 958 | 0.5, 6 | ||
30 | 100%, 100% | 726, 1089 | 0.48, 6 | ||
31 | 100%, 100% | 826, 1238 | 0.45, 6 | ||
32 | 100%, 100% | 939, 1409 | 0.43, 7 | ||
33 | 100%, 100% | 1070, 1605 | 0.4, 7 | ||
34 | 100%, 100% | 1219, 1828 | 0.38, 7 | ||
35 | 100%, 100% | 1390, 2085 | 0.35, 7 | ||
36 | 100%, 100% | 1586, 2379 | 0.33, 7 | ||
37 | 100%, 100% | 1812, 2717 | 0.3, 8 | ||
38 | 100%, 100% | 2071, 3107 | 0.28, 8 | ||
39 | 100%, 100% | 2370, 3555 | 0.25, 8 | ||
40 | 100%, 100% | 2714, 4072 | 0.23, 8 |
Attribute /8
Arctic Armour
Name | Show Full Descriptions |
---|---|
Acronym | Gain |
BaseType | Arctic Armour |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Buff, HasReservation, Cold, OngoingSkill, Persistent, Damage, Sustained, GainsStages, Cooldown |
BuffIcon | ![]() |
ItemType | Metadata/Items/Gems/SkillGemArcticArmour |
ActiveSkillsCode | new_new_arctic_armour |
Arctic Armour
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Cooldown Time: 0.25 s
Cast Time: Instant
Critical Hit Chance: 11.00%
Requires: Level (1–90), (4–157) Int
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
Additional Effects From Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.


Microtransactions /2
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Stormcloud Arctic Armour Effect
Your Arctic Armour becomes a stormcloud that showers ice on you.
Supported By /140
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Second Wind I
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind II
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Second Wind III
Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use.
Cannot support instant or triggered skills, or modify the skills of minions.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Arbiter's Ignition
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
Arctic Armour
Some Physical and Fire damage to you is prevented, Consumes Mana
base_movement_velocity_+%
mana_degeneration_per_minute
physical_damage_taken_+
fire_damage_taken_+
Attribute /5
ice_shield
Name | Show Full Descriptions |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | mana degeneration per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | physical damage taken + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | fire damage taken + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Arctic Armour
You are immune to being Frozen. While stationary, you take less fire and physical damage.
base_immune_to_freeze
Attribute /5
new_arctic_armour
Name | Show Full Descriptions |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | base immune to freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Arctic Armour
When you are [HitDamage|Hit] by a [Melee] [Attack], you retaliate with [Cold] Damage but lose a stage.
number_of_arctic_armour_stationary_stacks
arctic_armour_total_physical_damage_taken_+%_final
arctic_armour_total_fire_damage_taken_+%_final
Attribute /4
arctic_armour_stationary_stage
Name | Show Full Descriptions |
---|---|
IsCharged | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | arctic armour total physical damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | arctic armour total fire damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Code | number of arctic armour stationary stacks |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Arctic Armour
You are gaining stages of a retaliatory barrier over time.
base_immune_to_freeze
Attribute /5
new_new_arctic_armour
Name | Show Full Descriptions |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | base immune to freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | 4 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.