Arctic Armour
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Cast Time: Instant
Critical Hit Chance: 11.00%
Requires: Level (1–90), (1–205) Int
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
Additional Effects From Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.
Support Gems /3
From /1
Uncut Spirit Gem Tier 4
Level Effect /40
Implicit |
---|
Reservation: 30 |
Level | Requires Level | Int | Base Damage | Deals 7 to 10 Cold Damage per Stage | Gains a Stage every 1.25 seconds, up to a maximum of 2 Stages |
---|---|---|---|---|---|
1 | 0 | 1 | 100%, 100% | 7, 10 | 1.25, 2 |
2 | 3 | 9 | 100%, 100% | 9, 14 | 1.18, 2 |
3 | 6 | 16 | 100%, 100% | 13, 19 | 1.15, 2 |
4 | 10 | 25 | 100%, 100% | 17, 25 | 1.13, 3 |
5 | 14 | 34 | 100%, 100% | 21, 31 | 1.1, 3 |
6 | 18 | 43 | 100%, 100% | 26, 38 | 1.08, 3 |
7 | 22 | 52 | 100%, 100% | 31, 46 | 1.05, 3 |
8 | 26 | 61 | 100%, 100% | 37, 55 | 1.03, 3 |
9 | 31 | 72 | 100%, 100% | 43, 65 | 1, 3 |
10 | 36 | 83 | 100%, 100% | 51, 76 | 0.98, 3 |
11 | 41 | 95 | 100%, 100% | 59, 88 | 0.95, 4 |
12 | 46 | 106 | 100%, 100% | 68, 101 | 0.93, 4 |
13 | 52 | 119 | 100%, 100% | 77, 116 | 0.9, 4 |
14 | 58 | 133 | 100%, 100% | 88, 132 | 0.88, 4 |
15 | 64 | 146 | 100%, 100% | 100, 151 | 0.85, 4 |
16 | 66 | 151 | 100%, 100% | 114, 171 | 0.83, 4 |
17 | 72 | 164 | 100%, 100% | 129, 193 | 0.8, 4 |
18 | 78 | 178 | 100%, 100% | 145, 218 | 0.78, 4 |
19 | 84 | 191 | 100%, 100% | 164, 246 | 0.75, 4 |
20 | 90 | 205 | 100%, 100% | 184, 276 | 0.73, 5 |
21 | 100%, 100% | 207, 311 | 0.7, 5 | ||
22 | 100%, 100% | 232, 349 | 0.68, 5 | ||
23 | 100%, 100% | 261, 391 | 0.65, 5 | ||
24 | 100%, 100% | 292, 438 | 0.63, 5 | ||
25 | 100%, 100% | 327, 491 | 0.6, 5 | ||
26 | 100%, 100% | 366, 549 | 0.58, 5 | ||
27 | 100%, 100% | 410, 615 | 0.55, 6 | ||
28 | 100%, 100% | 459, 688 | 0.53, 6 | ||
29 | 100%, 100% | 513, 770 | 0.5, 6 | ||
30 | 100%, 100% | 575, 862 | 0.48, 6 | ||
31 | 100%, 100% | 643, 964 | 0.45, 6 | ||
32 | 100%, 100% | 720, 1080 | 0.43, 7 | ||
33 | 100%, 100% | 806, 1209 | 0.4, 7 | ||
34 | 100%, 100% | 902, 1354 | 0.38, 7 | ||
35 | 100%, 100% | 1011, 1516 | 0.35, 7 | ||
36 | 100%, 100% | 1133, 1700 | 0.33, 7 | ||
37 | 100%, 100% | 1270, 1906 | 0.3, 8 | ||
38 | 100%, 100% | 1425, 2138 | 0.28, 8 | ||
39 | 100%, 100% | 1600, 2400 | 0.25, 8 | ||
40 | 100%, 100% | 1797, 2695 | 0.23, 8 |
Attribute /8
Arctic Armour
Key | Value |
---|---|
Acronym | Gain |
BaseType | Arctic Armour |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Buff, HasReservation, Cold, OngoingSkill, Persistent, Damage, Sustained |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemArcticArmour |
ActiveSkillsCode | new_new_arctic_armour |
Arctic Armour
Tier: 4
Level: (1–20)
Reservation: 30 Spirit
Cast Time: Instant
Critical Hit Chance: 11.00%
Requires: Level (1–90), (1–205) Int
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Deals (7–184) to (10–276) Cold Damage per Stage
Gains a Stage every (0.73–1.25) seconds, up to a maximum of (2–5) Stages
Additional Effects From Quality:
Gains a Stage every seconds, up to a maximum of (0–1) Stages
Skills can be managed in the Skills Panel.
Microtransactions /2
Supported By /71
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Arcane Tempo
Supports Spells, causing them to cast faster.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but last for a shorter duration.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Minion Pact
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Cold Mastery
Supports Cold skills, granting them an additional level.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Precision
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
Clarity
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Arctic Armour
Some Physical and Fire damage to you is prevented, Consumes Mana
base_movement_velocity_+%
mana_degeneration_per_minute
physical_damage_taken_+
fire_damage_taken_+
Attribute /5
ice_shield
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | mana degeneration per minute |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | physical damage taken + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | fire damage taken + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Arctic Armour
You are immune to being Frozen. While stationary, you take less fire and physical damage.
base_immune_to_freeze
Attribute /5
new_arctic_armour
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | base immune to freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Arctic Armour
When you are [HitDamage|Hit] by a [Melee] [Attack], you retaliate with [Cold] Damage but lose a stage.
number_of_arctic_armour_stationary_stacks
arctic_armour_total_physical_damage_taken_+%_final
arctic_armour_total_fire_damage_taken_+%_final
Attribute /4
arctic_armour_stationary_stage
Key | Value |
---|---|
IsCharged | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | arctic armour total physical damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | arctic armour total fire damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | number of arctic armour stationary stacks |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Arctic Armour
You are gaining stages of a retaliatory barrier over time.
base_immune_to_freeze
Attribute /5
new_new_arctic_armour
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | base immune to freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.