Flame Breath
Tier: 13
Level: (1—20)
Cost: (23—157) Mana 6 Rage per second
Cooldown Time: 10.00 s
Attack Speed: 800% of base
Attack Damage: (30—109)% of base
Requires: Level (1—90), (4—86) Str, (4—86) Int
Requires: Talismans
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Cannot gain Rage while using this Skill
Immolation radius is 2 metres
Additional Effects From Quality:
Rage cost is ignored for first second of Channelling
Skills can be managed in the Skills Panel.
From /1
Uncut Skill Gem Tier 13
Level Effect /40
| Implicit |
|---|
| CooldownTime: 10000 |
| Immolation radius is 2 metres |
| Converts 100% of Physical damage to Fire damage |
| Empowered Flame Breath costs 50% less Rage per second |
| Empowered Flame Breath Gains 50% of\ndamage as Lightning damage |
| Rage cost is ignored for first 4 seconds of Channelling |
| Inflicts 200% more Flammability Magnitude |
| 60% less Ignite Magnitude |
| Cannot gain Rage while using this Skill |
| Ignites from a single use of this Skill Compound |
| Level | Requires Level | Str | Int | Mana | Base Damage |
|---|---|---|---|---|---|
| 1 | 0 | 4 | 4 | 23 | 30%, 30%, 30% |
| 2 | 3 | 7 | 7 | 26 | 33%, 33%, 33% |
| 3 | 6 | 9 | 9 | 30 | 36%, 36%, 36% |
| 4 | 10 | 13 | 13 | 35 | 40%, 40%, 40% |
| 5 | 14 | 17 | 17 | 39 | 43%, 43%, 43% |
| 6 | 18 | 20 | 20 | 44 | 46%, 46%, 46% |
| 7 | 22 | 24 | 24 | 49 | 50%, 50%, 50% |
| 8 | 26 | 28 | 28 | 54 | 53%, 53%, 53% |
| 9 | 31 | 32 | 32 | 60 | 56%, 56%, 56% |
| 10 | 36 | 37 | 37 | 67 | 59%, 59%, 59% |
| 11 | 41 | 41 | 41 | 73 | 63%, 63%, 63% |
| 12 | 46 | 46 | 46 | 80 | 66%, 66%, 66% |
| 13 | 52 | 51 | 51 | 88 | 70%, 70%, 70% |
| 14 | 58 | 57 | 57 | 96 | 75%, 75%, 75% |
| 15 | 64 | 62 | 62 | 105 | 79%, 79%, 79% |
| 16 | 66 | 64 | 64 | 114 | 84%, 84%, 84% |
| 17 | 72 | 70 | 70 | 124 | 90%, 90%, 90% |
| 18 | 78 | 75 | 75 | 134 | 96%, 96%, 96% |
| 19 | 84 | 80 | 80 | 145 | 102%, 102%, 102% |
| 20 | 90 | 86 | 86 | 157 | 109%, 109%, 109% |
| 21 | 169 | 116%, 116%, 116% | |||
| 22 | 182 | 124%, 124%, 124% | |||
| 23 | 196 | 132%, 132%, 132% | |||
| 24 | 211 | 141%, 141%, 141% | |||
| 25 | 227 | 150%, 150%, 150% | |||
| 26 | 244 | 160%, 160%, 160% | |||
| 27 | 261 | 171%, 171%, 171% | |||
| 28 | 280 | 182%, 182%, 182% | |||
| 29 | 300 | 194%, 194%, 194% | |||
| 30 | 321 | 207%, 207%, 207% | |||
| 31 | 343 | 221%, 221%, 221% | |||
| 32 | 367 | 236%, 236%, 236% | |||
| 33 | 392 | 251%, 251%, 251% | |||
| 34 | 418 | 268%, 268%, 268% | |||
| 35 | 446 | 286%, 286%, 286% | |||
| 36 | 476 | 305%, 305%, 305% | |||
| 37 | 507 | 325%, 325%, 325% | |||
| 38 | 540 | 347%, 347%, 347% | |||
| 39 | 575 | 370%, 370%, 370% | |||
| 40 | 612 | 395%, 395%, 395% |
Attribute /8
Flame Breath
| Name | Show Full Descriptions |
|---|---|
| Acronym | Buff, Ignite, Magnitude |
| Id | WyvernFlameBreath |
| BaseType | Flame Breath |
| Class | Skill Gems |
| TargetTypes | Ground |
| Type | Damage, Shapeshift, Attack, Fire, Area, Duration, CreatesGroundEffect, UsableWhileMoving, Sustained, ConsumesRage, Shapeshift, Wyvern, Channel, Cooldown, ManualCooldownConsumption, SkillConsumesPowerChargesOnUse, ConsumesCharges, Detonator |
| ItemType | Metadata/Items/Gem/SkillGemWyvernFlameBreath |
| ActiveSkillsCode | wyvern_flame_breath |
Version history /2
| Version | Changes |
|---|---|
| Version_0.4.0c | * Flame Breath no longer goes on cooldown upon finishing channelling. It now only goes on cooldown upon beginning channelling. |
| Version_0.2.0e | * Uxmal, the Beastlord can no longer recharge Energy Shield while they are in the air, uses his Flame Breath less often, and has had the number of times they can change locations through the fight reduced. |
Flame Breath
Tier: 13
Level: (1—20)
Cost: (23—157) Mana 6 Rage per second
Cooldown Time: 10.00 s
Attack Speed: 800% of base
Attack Damage: (30—109)% of base
Requires: Level (1—90), (4—86) Str, (4—86) Int
Requires: Talismans
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Cannot gain Rage while using this Skill
Immolation radius is 2 metres
active skill base area of effect radius [70]
active skill override turn duration ms [1600]
base minimum channel time ms [3000]
channelled skill do not go on cooldown on finishing channel [1]
disable quadruped head movement when turning [1]
is area damage [1]
movement speed +% final while performing action [-40]
movement speed acceleration +% per second while performing action [160]
start animation duration as % of attack time [400]
Additional Effects From Quality:
Rage cost is ignored for first second of Channelling
Skills can be managed in the Skills Panel.
Microtransactions /1
Lichborn Flame Breathe Effect
Your Flame Breathe becomes a Lichborn Effect.
Supported By /202
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat I
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Explosion
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Burgeon I
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Burgeon II
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Heightened Charges
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Deadly Resolve
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
