Tectonic Golem
SpectreY
Tags2HBluntWood_onhit_audio, construct, golem, mud_blood, not_dex, not_int, very_slow_movement
Life
300%
Armour
+100%
Resistance
0 0 0 0
Damage
210%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
VolcanicGolem
Metadata
VolcanicGolem
Level
68
Life
23,271
Armour
6,902
Evasion Rating
477
Damage
490
Spell Damage
490
Accuracy
2,180
Attack Time
1.5
Experience
85,902
Minion Life
33,840
Minion Damage
3,983
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 392–587
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSVolcanicGolemRubblePopcorn
Triggerable, Spell, Damage
Cast Time: 1 sec
Deals 6455 to 9682 Fire Damage
active skill area of effect radius +% final [-40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "explosions;"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( emerge_01 ); PauseAnimation();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"

	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/flareup/glow_flareup.epk' );
/*		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		Delay( 1.0,
		{
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
		} );*/
	"
}

StateMachine
{
	on_change_state_explosions =
	"
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem01.ao', { TriggerStateBracket( hide_skin_one, explosions ); } );
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem02.ao', { TriggerStateBracket( hide_skin_two, explosions ); } );
	"
}

Life
{
	on_spawned_dead =
	"
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem01.ao', { TriggerStateBracket( hide_skin_one, explosions ); } );
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem02.ao', { TriggerStateBracket( hide_skin_two, explosions ); } );
	"
}

Actor
{
	on_start_ChangeToStance1 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
	on_start_ChangeToStance1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );"
}

Brackets
{
	// one bracket per ao, each bracket only hides the mesh segments it needs to, and then there's a final bracket that hides them all for resuming
	define_bracket =
	"
		hide_skin_one;
		hide_skin_two;
	"

	hide_skin_one_1 = "HideMeshSegments( L_elbow_mesh_Shape1, L_elbow_mesh_Shape3, L_elbow_mesh_Shape4, L_knee_mesh_Shape1, L_thigh_mesh_Shape2 );"
	hide_skin_one_2 = "HideMeshSegments( chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape1, L_foot_mesh_Shape2, L_knee_mesh_Shape2, L_shoulder_mesh_Shape1, spine_mesh_Shape1 );"
	hide_skin_one_3 = "HideMeshSegments( chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape2, R_elbow_mesh_Shape1, R_elbow_mesh_Shape2, R_elbow_mesh_Shape4, R_elbow_mesh_Shape5, spine_mesh_Shape1 );"
	hide_skin_one_4 = "HideMeshSegments( back_mesh_Shape1, R_elbow_mesh_Shape3, R_elbow_mesh_Shape6, R_foot_mesh_Shape1, R_foot_mesh_Shape2, R_knee_mesh_Shape1, R_knee_mesh_Shape2, R_shoulder_mesh_Shape1, R_shoulder_mesh_Shape2, R_thigh_mesh_Shape1, R_thigh_mesh_Shape2, R_thigh_mesh_Shape3 );"
	hide_skin_one_5 = "HideMeshSegments( L_elbow_mesh_Shape2, L_shoulder_mesh_Shape2, L_thigh_mesh_Shape1, top_chest_mesh_Shape1, top_chest_mesh_Shape2 );"
	hide_skin_one_6 = "HideMeshSegments( L_elbow_mesh_Shape1, L_elbow_mesh_Shape3, L_elbow_mesh_Shape4, L_knee_mesh_Shape1, L_thigh_mesh_Shape2, chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape1, L_foot_mesh_Shape2, L_knee_mesh_Shape2, L_shoulder_mesh_Shape1, spine_mesh_Shape1, R_elbow_mesh_Shape1, R_elbow_mesh_Shape2, R_elbow_mesh_Shape4, R_elbow_mesh_Shape5, back_mesh_Shape1, R_elbow_mesh_Shape3, R_elbow_mesh_Shape6, R_foot_mesh_Shape1, R_foot_mesh_Shape2, R_knee_mesh_Shape1, R_knee_mesh_Shape2, R_shoulder_mesh_Shape1, R_shoulder_mesh_Shape2, R_thigh_mesh_Shape1, R_thigh_mesh_Shape2, R_thigh_mesh_Shape3, L_elbow_mesh_Shape2, L_shoulder_mesh_Shape2, L_thigh_mesh_Shape1, top_chest_mesh_Shape1, top_chest_mesh_Shape2 );"
	hide_skin_two_1 = "HideMeshSegments( rock_R_elbow_2|rock_R_elbow_Shape2, rock_R_knee_2|rock_R_knee_Shape2, rock_R_thigh_Shape1 );"
	hide_skin_two_2 = "HideMeshSegments( rock_chest_Shape2, rock_head_Shape1, rock_L_shoulder_Shape1, rock_L_shoulder_2|rock_L_shoulder_Shape2, rock_L_thigh_Shape1, rock_R_knee_Shape1 );"
	hide_skin_two_3 = "HideMeshSegments( rock_L_elbow_4|rock_L_elbow_Shape4, rock_L_elbow_5|rock_L_elbow_Shape5, rock_L_foot_Shape1, rock_L_foot_2|rock_L_foot_Shape2, rock_L_knee_Shape1, rock_L_knee_2|rock_L_knee_Shape2, rock_L_thigh_2|rock_L_thigh_Shape2, rock_R_shoulder_Shape1, rock_top_chest_1Shape );"
	hide_skin_two_4 = "HideMeshSegments( rock_L_elbow_Shape1, rock_L_elbow_2|rock_L_elbow_Shape2, rock_L_elbow_3|rock_L_elbow_Shape3, rock_L_shoulder_3|rock_L_shoulder_Shape3, rock_top_chest_1Shape );"
	hide_skin_two_5 = "HideMeshSegments( rock_R_elbow_Shape1, rock_R_elbow_3|rock_R_elbow_Shape3, rock_R_elbow_4|rock_R_elbow_Shape4, rock_R_footShape, rock_R_shoulder_2|rock_R_shoulder_Shape2, rock_top_chest_1Shape );"
	hide_skin_two_6 = "HideMeshSegments( rock_R_elbow_2|rock_R_elbow_Shape2, rock_R_knee_2|rock_R_knee_Shape2, rock_R_thigh_Shape1, rock_chest_Shape2, rock_head_Shape1, rock_L_shoulder_Shape1, rock_L_shoulder_2|rock_L_shoulder_Shape2, rock_L_thigh_Shape1, rock_R_knee_Shape1, rock_L_elbow_4|rock_L_elbow_Shape4, rock_L_elbow_5|rock_L_elbow_Shape5, rock_L_foot_Shape1, rock_L_foot_2|rock_L_foot_Shape2, rock_L_knee_Shape1, rock_L_knee_2|rock_L_knee_Shape2, rock_L_thigh_2|rock_L_thigh_Shape2, rock_R_shoulder_Shape1, rock_top_chest_1Shape, rock_L_elbow_Shape1, rock_L_elbow_2|rock_L_elbow_Shape2, rock_L_elbow_3|rock_L_elbow_Shape3, rock_L_shoulder_3|rock_L_shoulder_Shape3, rock_top_chest_1Shape, rock_R_elbow_Shape1, rock_R_elbow_3|rock_R_elbow_Shape3, rock_R_elbow_4|rock_R_elbow_Shape4, rock_R_footShape, rock_R_shoulder_2|rock_R_shoulder_Shape2, rock_top_chest_1Shape );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VolcanicGolem/VolcanicGolem"] = {
    name = "Tectonic Golem",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSVolcanicGolemRubblePopcorn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVolcanicGolemRubblePopcorn"] = {
    name = "GSVolcanicGolemRubblePopcorn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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