テクトニックゴーレム
Tectonic Golem
SpectreY
Tags2HBluntWood_onhit_audio, construct, golem, mud_blood, not_dex, not_int, very_slow_movement
ライフ
300%
アーマー
+100%
耐性
0 0 0 0
Damage
210%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 24
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
VolcanicGolem
Metadata
VolcanicGolem
レベル
68
ライフ
23,271
アーマー
6,902
回避力
477
Damage
490
スペルダメージ
490
命中
2,180
アタックタイム
1.5
経験値
85,902
Minion Life
33,840
Minion Damage
3,983
Minion Armour
13,804
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 392–587
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSVolcanicGolemRubblePopcorn
Triggerable, Spell, Damage
キャストタイム: 1 秒
6455から9682ダメージを与える
active skill area of effect radius +% final [-40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "explosions;"
}

BaseEvents
{
	on_construction_complete = "PlayAnimation( emerge_01 ); PauseAnimation();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"

	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/flareup/glow_flareup.epk' );
/*		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		Delay( 1.0,
		{
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
		} );*/
	"
}

StateMachine
{
	on_change_state_explosions =
	"
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem01.ao', { TriggerStateBracket( hide_skin_one, explosions ); } );
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem02.ao', { TriggerStateBracket( hide_skin_two, explosions ); } );
	"
}

Life
{
	on_spawned_dead =
	"
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem01.ao', { TriggerStateBracket( hide_skin_one, explosions ); } );
		IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem02.ao', { TriggerStateBracket( hide_skin_two, explosions ); } );
	"
}

Actor
{
	on_start_ChangeToStance1 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );"
	on_start_ChangeToStance1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );"
}

Brackets
{
	// one bracket per ao, each bracket only hides the mesh segments it needs to, and then there's a final bracket that hides them all for resuming
	define_bracket =
	"
		hide_skin_one;
		hide_skin_two;
	"

	hide_skin_one_1 = "HideMeshSegments( L_elbow_mesh_Shape1, L_elbow_mesh_Shape3, L_elbow_mesh_Shape4, L_knee_mesh_Shape1, L_thigh_mesh_Shape2 );"
	hide_skin_one_2 = "HideMeshSegments( chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape1, L_foot_mesh_Shape2, L_knee_mesh_Shape2, L_shoulder_mesh_Shape1, spine_mesh_Shape1 );"
	hide_skin_one_3 = "HideMeshSegments( chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape2, R_elbow_mesh_Shape1, R_elbow_mesh_Shape2, R_elbow_mesh_Shape4, R_elbow_mesh_Shape5, spine_mesh_Shape1 );"
	hide_skin_one_4 = "HideMeshSegments( back_mesh_Shape1, R_elbow_mesh_Shape3, R_elbow_mesh_Shape6, R_foot_mesh_Shape1, R_foot_mesh_Shape2, R_knee_mesh_Shape1, R_knee_mesh_Shape2, R_shoulder_mesh_Shape1, R_shoulder_mesh_Shape2, R_thigh_mesh_Shape1, R_thigh_mesh_Shape2, R_thigh_mesh_Shape3 );"
	hide_skin_one_5 = "HideMeshSegments( L_elbow_mesh_Shape2, L_shoulder_mesh_Shape2, L_thigh_mesh_Shape1, top_chest_mesh_Shape1, top_chest_mesh_Shape2 );"
	hide_skin_one_6 = "HideMeshSegments( L_elbow_mesh_Shape1, L_elbow_mesh_Shape3, L_elbow_mesh_Shape4, L_knee_mesh_Shape1, L_thigh_mesh_Shape2, chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape1, L_foot_mesh_Shape2, L_knee_mesh_Shape2, L_shoulder_mesh_Shape1, spine_mesh_Shape1, R_elbow_mesh_Shape1, R_elbow_mesh_Shape2, R_elbow_mesh_Shape4, R_elbow_mesh_Shape5, back_mesh_Shape1, R_elbow_mesh_Shape3, R_elbow_mesh_Shape6, R_foot_mesh_Shape1, R_foot_mesh_Shape2, R_knee_mesh_Shape1, R_knee_mesh_Shape2, R_shoulder_mesh_Shape1, R_shoulder_mesh_Shape2, R_thigh_mesh_Shape1, R_thigh_mesh_Shape2, R_thigh_mesh_Shape3, L_elbow_mesh_Shape2, L_shoulder_mesh_Shape2, L_thigh_mesh_Shape1, top_chest_mesh_Shape1, top_chest_mesh_Shape2 );"
	hide_skin_two_1 = "HideMeshSegments( rock_R_elbow_2|rock_R_elbow_Shape2, rock_R_knee_2|rock_R_knee_Shape2, rock_R_thigh_Shape1 );"
	hide_skin_two_2 = "HideMeshSegments( rock_chest_Shape2, rock_head_Shape1, rock_L_shoulder_Shape1, rock_L_shoulder_2|rock_L_shoulder_Shape2, rock_L_thigh_Shape1, rock_R_knee_Shape1 );"
	hide_skin_two_3 = "HideMeshSegments( rock_L_elbow_4|rock_L_elbow_Shape4, rock_L_elbow_5|rock_L_elbow_Shape5, rock_L_foot_Shape1, rock_L_foot_2|rock_L_foot_Shape2, rock_L_knee_Shape1, rock_L_knee_2|rock_L_knee_Shape2, rock_L_thigh_2|rock_L_thigh_Shape2, rock_R_shoulder_Shape1, rock_top_chest_1Shape );"
	hide_skin_two_4 = "HideMeshSegments( rock_L_elbow_Shape1, rock_L_elbow_2|rock_L_elbow_Shape2, rock_L_elbow_3|rock_L_elbow_Shape3, rock_L_shoulder_3|rock_L_shoulder_Shape3, rock_top_chest_1Shape );"
	hide_skin_two_5 = "HideMeshSegments( rock_R_elbow_Shape1, rock_R_elbow_3|rock_R_elbow_Shape3, rock_R_elbow_4|rock_R_elbow_Shape4, rock_R_footShape, rock_R_shoulder_2|rock_R_shoulder_Shape2, rock_top_chest_1Shape );"
	hide_skin_two_6 = "HideMeshSegments( rock_R_elbow_2|rock_R_elbow_Shape2, rock_R_knee_2|rock_R_knee_Shape2, rock_R_thigh_Shape1, rock_chest_Shape2, rock_head_Shape1, rock_L_shoulder_Shape1, rock_L_shoulder_2|rock_L_shoulder_Shape2, rock_L_thigh_Shape1, rock_R_knee_Shape1, rock_L_elbow_4|rock_L_elbow_Shape4, rock_L_elbow_5|rock_L_elbow_Shape5, rock_L_foot_Shape1, rock_L_foot_2|rock_L_foot_Shape2, rock_L_knee_Shape1, rock_L_knee_2|rock_L_knee_Shape2, rock_L_thigh_2|rock_L_thigh_Shape2, rock_R_shoulder_Shape1, rock_top_chest_1Shape, rock_L_elbow_Shape1, rock_L_elbow_2|rock_L_elbow_Shape2, rock_L_elbow_3|rock_L_elbow_Shape3, rock_L_shoulder_3|rock_L_shoulder_Shape3, rock_top_chest_1Shape, rock_R_elbow_Shape1, rock_R_elbow_3|rock_R_elbow_Shape3, rock_R_elbow_4|rock_R_elbow_Shape4, rock_R_footShape, rock_R_shoulder_2|rock_R_shoulder_Shape2, rock_top_chest_1Shape );"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VolcanicGolem/VolcanicGolem"] = {
    name = "Tectonic Golem",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSVolcanicGolemRubblePopcorn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVolcanicGolemRubblePopcorn"] = {
    name = "GSVolcanicGolemRubblePopcorn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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